Description of changes / revisions (not all of them, I just picked some to
explain the names inclusions)
bdilly
Bruno Dilly <bdilly@profusion.mobi>
edbus -> r42081, r39884, r44581, r40463
python-elementary -> r52765, r52389
edje -> r46548, r49242
editje -> r52520
fidencio
Fabiano Fidêncio fidencio@profusion.mobi
elementary / python-elementary -> fix elm_<widget>_{icon,content}_set - r49706;
add externals - r{47649,47647,47645}
edje / python-edje -> lot of work on edje_edit
glima
Gustavo Lima Chaves <glima@profusion.mobi>
elementary -> added widgets
edje -> lot of work on edje_edit
helen
Helen Fornazier <helen.fornazier@profusion.mobi>
elementary -> elementary key events on widgets
editje -> undo / redo
jprvita
João Paulo Rechi Vita <jprvita@profusion.mobi>
e_dbus-> r47399 , r47398, r47397, r47336, r47330
padovan
Gustavo F. Padovan <padovan@profusion.mobi>
e_dbus-> r46365-r46373, r47114-r47119
SVN revision: 53682
Toolbars can now be scrollable, non-scrollable, or hide icons selectively
according to a priority. This changed the API slightly, thus
elm_toolbar_scrollable_set(obj, 1)
Should be
elm_toolbar_mode_expand_set(obj, ELM_TOOLBAR_EXPAND_SCROLL)
Values for non-scrollable and scrollable remain the same, so if constants
aren't being used, just the function name should be changed.
The new mode, ELM_TOOLBAR_EXPAND_MENU, will create a menu of items when the
space isn't large enough to hold all the items. Which items will be kept on
the toolbar or which items will be added to the menu is controlled by the
priority of each item: higher ones will be kept if possible, lower ones will
be tratored on the first opportunity.
SVN revision: 53406
rememebr... if your5 name is MISSING here... and you contributed...
and you WANT your name here.. provide it IN your patch... OR remember
to remind us that you are missing...
REMIND US!!!!!!!!!!!!!!!!
SVN revision: 53389
genlist mode, button repeat stuff. thanks very muchly
also - i added calc idler self-timer check. if it spends more than 1
frametime (time between frames - this is what it deems as "too much") on
calculation, then it breaks the idle and goes back to mainloop. could make it
half a frametime - but this will do for now.
SVN revision: 45479