I did test this patch since three month in my apps and in E, and I didn't
notice anything going wrong with it. If you experience strange bug with
matching please report them.
SVN revision: 35945
them from being put in the evas_render_update phase.
I did extensively test this patch since a few month and didn't notice any
bug with it in my apps, nor in E. But please report anything that goes wrong
for you after this version.
SVN revision: 35944
Edje is tricky, it's event processing is too weird and Cedric's
changes to make it work are not working as expected. Edje freezes
itself while processing signals, but in mouse down cb it forces
recalculate, which seems was previously ignored, but now they are not.
We should look at how to fix this and then re-apply this patch.
SVN revision: 35908
:)... this allows e etc. to adapt to massivelyt different dpi screens with
slickness that even svg can't get to... why? you scale just what NEEDS
scaling (text, button sizes, and other limiting elements). other bits like
borders, padding etc. can remain pixel-perfect and thus the look is amazing.
pixel-perfect drawing with scalable adapting.
SVN revision: 35895
Some people is using it for some time now without problems, so I'm
adding it to SVN to get some broader use. Remember to recompile ALL
libraries that depend on Evas as it will change the
EVAS_SMART_CLASS_VERSION and old classes will fail to load.
This will also change Edje so it will postpone _edje_recalc() to
render time, calculate() callback, however some methods will force
early recalculation.
SVN revision: 35860
Now we have one function for creating the script file and another for
compiling it. Also tried to avoid lots of nesting by checking for
error conditions early and returning (or aborting). Avoided messing
with the code logic.
SVN revision: 35595
Just moved the code pieces from data_write(), which was huge, to
static functions. Also made minor cleanups, initializing variables
during declaration.
SVN revision: 35593
Some methods do no change object internal state and can be marked as
read only. In parallel have infamous edje_object_part_object_get() to
return a read-only object, so it's even more clear that one should not
touch this object state (either a cast or a compiler warning if you do
that!)
SVN revision: 35485
The type "char" is not defined to have a sign or not, for performance
issue some platforms (ie: ARM) define it as unsigned. If we need to
rely on the sign, must say so.
SVN revision: 34924
having an almost parallel codepath for script_only objects - they dont get to
use the older edje api calls for part defined objects. they will have a new
set of calls specifically for them. it's partly done - very little available
now, but will expand. lots of fixme's.
SVN revision: 34699
* remove printfs that clutter output
* add efreet file type check - only parse regular files
* chekc mmap returns correctly for MAP_FAILED results
* edje has some stubs for adding script-only objecvts - but nothing useful
right now
SVN revision: 34689