Summary: Cube chaotic was rotated, because angle in structure of "SceneData" have random number.
Reviewers: cedric, Hermet
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D2643
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary: Seems some platforms (my setup here at least) don't have EGL
configs which suppose GBM_FORMAT_XRGB8888, so default to ARGB
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Summary: This change adds support for using EGL_MESA_platform_gbm to
get the display directly from gbm and to create a window surface
(usable by egl) directly from the gbm surface.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Summary:
Added test cases for all the functions related to fixed point matrix
Signed-off-by: Vivek Ellur <vivek.ellur@samsung.com>
Reviewers: cedric
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D2701
Summary:
Add "playable" property to Efl.Player.
It should be used to check if the currently loaded data can be
played.
Reviewers: tasn, felipealmeida, raster
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D2704
If ecore get the mouse cancel event(ex: display off, or window stack change) from below, we need to deal with.
Currently, evas also generates up event using evas_event_feed_mouse_cancel function when window hide is called.
if cancel event occurs, ecore also call evas_event_mouse_feed_cancel like window hide situation.
cancel event means all button or touch event should be canceled, but in the future, if we need to deal each cancel event according to touch point,
we need to add api like evas_event_feed_multi_cancel
@feature
Summary: Add null check for glGetString version check and evgl_engine
Test Plan: Local tests
Reviewers: jpeg
Reviewed By: jpeg
Subscribers: wonsik, cedric
Differential Revision: https://phab.enlightenment.org/D2699
This should fix the build after make clean.
Even though those .x files can be re-generated at compile time, they
are checked in in Git and shipped in tarballs. They must not be removed
during make clean.
Thanks Ross Vandegrift for the report.
@fix
Summary:
When evas is recreated, this static variable value remains,
so it references already freed memory.
Test Plan: Local tests
Reviewers: cedric, jpeg
Reviewed By: jpeg
Subscribers: wonsik, mer.kim, cedric
Differential Revision: https://phab.enlightenment.org/D2678
Those objects should never be rendered on the canvas, even if they
are visible. On the other hand, they need to be rendered in mask or
proxy surfaces.
note: this patch includes some extra whitespaces changes :(
@feature
Since masking, for performance and themeing reasons, it becomes
interesting to be able to switch clippers on the fly. In particular,
switching from an IMAGE mask to a standard RECT clipper can save a
lot of power when masking is not required.
This new flag "description.clip_to" will behave a bit like a mix of
rel.to and visible:
- It points to a part by name, just like part.clip_to. This will
override the clipper set by the part, or override the default clipper.
- Like "visible", it can not be interpolated between two values, so
it will switch only at the end of a transition.
- By default there is no clip override, which means Edje will fallback
to the part's clipper, if any, or the base (group's) clipper.
NOTE:
- Since a clipper that does not clip anything becomes a standard object,
it is visible and rendered. This will in 99.999% cases not be the
intended behaviour. Currently we can simply use a transparent RECT
in order to always have something clipped by the clipper, but this is
a hack and this will trigger rendering of masks in their surfaces even
when they are not actually used.
Ideally, there should be a flag indicating to Edje & Evas that an object
should be considered a clipper in all situations, and never be rendered
on screen.
TODO:
- Support Edje Edit
- Add Embryo & Lua functions
- Add support in edje_convert
- Add Edje/Evas flag to mark objects as "no_render"
@feature
Summary: This cleans up the gl-drm engine code a bit and avoids the
need to constantly destroy and recreate the gbm device itself. This
also adds checks during Outbuf create to handle the swap_mode as per
previously added enum.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Summary: This adds an enum we can use for setting/determining the
swap_mode to use for the gl_drm engine
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Evas_event_feed_mouse_cancel generates mouse up event if it meets situation witch mouse should be canceled.
but app also have to know this information. I add cancel information into evas up event generated by cancel function.
@fix
Summary:
Size may be zero while allocating interfaces private data,
when NULL is passed in EVAS_SMART_SUBCLASS_IFACE_NEW for ifaces argument.
If size is 0, then malloc() returns either NULL, or a unique pointer
value that can later be successfully passed to free(). It is implementation
dependent. This case would be likely to occur in case of smart classes with
no interfaces.
@fix
Signed-off-by: Vaibhav Gupta <g.vaibhav1@samsung.com>
Reviewers: raster, Hermet, tasn, cedric
Subscribers: SanghyeonLee, sachin.dev, singh.amitesh, cedric
Differential Revision: https://phab.enlightenment.org/D2679
When doing blur from alpha to rgba, there was an extra copy
step added, that was not required.
This should improve the performance a little bit in this situation.
This resulted in a field using the next field's docs rather
than its own, because it incremented the member before
even trying to retrieve the docs.
@fix