WARNING: THIS CAN CAUSE RENDERING GLITCH AND OTHER WEIRD BEHAVIOUR WITH
YOUR EDJE FILE. PLEASE REPORT ANY ALIEN STUFF.
Note: This patch cache the result of _edje_part_recalc_single, until
any relative part are moved, the object is resized or some property
are changed (like during text set or color class set).
Note: Be carefull when you call edje_object_size_min_restricted_calc,
it's really an inderect heavy user of _edje_part_recalc_single and
I wasn't able to bring it down.
Note: This patch use more RAM, around 480 bytes per Edje state, so I
don't recommand using it on a Desktop with a lot of CPU power.
SVN revision: 41663
these two new calls will escape the unescaped text if required, will
unescape when get is called.
Also I fixed edje_object_part_text_get() on non-editable TEXTBLOCK,
now it will return the text with markup.
SVN revision: 40066
This makes use of new Evas_Smart_Class calculate() callback to
postpone calculations until render time, possible saving lots of
calculations to happen.
It is another try, with Cedric's changes to force recalculations when
requried (ie: just before doing some edje_object_*_get()), let's see
if this one solve found issues.
SVN revision: 37620
Edje is tricky, it's event processing is too weird and Cedric's
changes to make it work are not working as expected. Edje freezes
itself while processing signals, but in mouse down cb it forces
recalculate, which seems was previously ignored, but now they are not.
We should look at how to fix this and then re-apply this patch.
SVN revision: 35908
:)... this allows e etc. to adapt to massivelyt different dpi screens with
slickness that even svg can't get to... why? you scale just what NEEDS
scaling (text, button sizes, and other limiting elements). other bits like
borders, padding etc. can remain pixel-perfect and thus the look is amazing.
pixel-perfect drawing with scalable adapting.
SVN revision: 35895
Some people is using it for some time now without problems, so I'm
adding it to SVN to get some broader use. Remember to recompile ALL
libraries that depend on Evas as it will change the
EVAS_SMART_CLASS_VERSION and old classes will fail to load.
This will also change Edje so it will postpone _edje_recalc() to
render time, calculate() callback, however some methods will force
early recalculation.
SVN revision: 35860
Some methods do no change object internal state and can be marked as
read only. In parallel have infamous edje_object_part_object_get() to
return a read-only object, so it's even more clear that one should not
touch this object state (either a cast or a compiler warning if you do
that!)
SVN revision: 35485
Due my last change, the code was broken by edjes without a group
min/max, this happens because edje_object_size_max_get() returns
100000 for these objects, and this was being used as object maximum
size.
Current fix is a hack: just check for this value, now known as
EDJE_INF_MAX_*, but the real solution would be to return 0 (or -1) and
check for it in other parts of the code, but it's harder to get right.
SVN revision: 32123
I'm not sure this is the right thing to do, but since we're setting it
to 1 when "mouse_events: 0", it fix some problems.
Maye we shouldn't set this flag at all and let users have these
options set on clippers?
SVN revision: 32120
Evas now support objects that do not grab mouse down event (NOGRAB) aside
with the default (AUTOGRAB). API is meant to be extensible.
SVN revision: 30950
These can be used to automatically swallow in another group from the same file.
Parts within child groups can be referred to by a ':' separated 'full path' of
part names. Any API functions that take a part name will now accept a full path
also.
Signals emitted by child objects will be repeated up to the parents with the
source changed to be the path relative to the receiving object. E.g in the
example below, a mouse moving over the lower light green rectangle would result
in the parent object recieving a "mouse,move" signal with source "bot:inner".
**** NEW RESTRICTION **** part names should no longer include a ':' character.
This is not yet enforced by edje_cc, but will cause the part to be inaccessible
from the API.
Example EDC:
collections {
group {
name: "parent";
parts {
part {
name: "top";
type: GROUP;
source: "child";
description {
state: "default" 0.0;
rel2.relative: 1 0.5;
}
}
part {
name: "bot";
type: GROUP;
source: "child";
description {
state: "default" 0.0;
rel1.relative: 0 0.5;
}
}
}
}
group {
name: "child";
parts {
part {
name: "base";
type: RECT;
description {
state: "default" 0.0;
color: 160 208 8 255;
}
}
part {
name: "inner";
type: RECT;
description {
state: "default" 0.0;
rel1.offset: 10 10;
rel2.offset: -11 -11;
color: 210 228 76 255;
}
}
}
}
}
SVN revision: 30087
* Classes are defined at the tag level
* Tags whithout classes inherit the parent class
* text class defined by putting text_class=<class name> in tag style
SVN revision: 21518
this allows you to specify the default color for any parts using color_classes in a given file.
this color will be overridden by edje_color_class_set()
which will in turn be overridden by edje_object_color_class_set()
note. if you specify a color (color: ...) in a part description that also has a color_class, the cc will be multiplied against the color -- generally not what you want.
also, as a tip, the gimp's 'multiply' blend mode is almost exactly the same as evas/edje's coloring.
example:
...
part {
name: "colored";
type: RECT;
description {
state: "default" 0.0;
color_class: "bg_color";
/* note: no color: set here */
}
}
...
color_classes {
color_class {
name: "bg_color";
color: 229 239 255 255;
}
}
SVN revision: 19707
2. message queue is in - i am currently not surer if i shoudl go with this
varags api internally ot move to a more manual "build a list" thing... but the
message queue does work - i've moved signals to use it.
SVN revision: 10653
"persistent" variables - ie tied to each instance of an edje object and you
can save/load via get_int() set_int() get_float() set_float(), get_str(),
get_strlen() and set_str(). the values are fetched/stored wherever you do
these calls. you need a public variable declaration to indicate you want to
use a global var, and use this variable handle as the variable index - edje
will init it for you.
e_logo.edc has some examples...
:)
this solves being able to keep state like if a check button is enabled or
disabled etc. etc. etc.
then i guess its onto the rest of the calls...
SVN revision: 9526
akuma no code desu!
there are a LOT of paths that lead to calling external callbacks froma
pgoram thaty will invalidate the loop or code just after that call-
causing... segv's and all sort sof fun goodies. i've blocks/locks off a lot
of them... i hope i haven't missed any - but it's likely. tread carefully
within callbacks!
SVN revision: 7375
to set/get dragable size relative to its confie and is value relative to its
cofine, query what directiosn a dragable can be dragged. you shoudl be able
to do scrollbars - except scroll arrows internally in edje making the
scrollbar move.
SVN revision: 7324
a whole and/or to each collection in the edje .eet file (different
namespoaces with each collection having its own namespace) :) this shoudl
make Rbdpngn happy :)
SVN revision: 7288
.edc file and can be accessed. the min_size_get has become a min_size_calc
since it does actually calculate it.
also swallowed edjes will be queried for their own min/max size and that will
be used to further limit the part that swallows. also you can attach
properties to any old evas object so it will have min/max size properties
(maybe one day this can go into evas itself?). also swallowed objects if
deleted before the parent edje will "unswallow" themselves properly :)
SVN revision: 7195
fixem's have been fixed. text parts work fully now, ALONG with all their
respective effect modes, fits, alignments and "chopping". a few more api
calls have been added and cleaned up. you'll need to update eet too for this
to work.
SVN revision: 7113
Only does something if part geom has been calculated.
Maybe this should return an int as to whether or not its actually giving the geometry values?
SVN revision: 7099