We mostly use in our code base ERR in conjunction with system related error. This
doesn't require any information from who did call that function to get debugged and
is creating way to much noise with little value.
if you kill efreetd ANd delete all the caches, the restart of efreetd
will lose all icons until an app re-registeres icon extensions and it
can scan all icons .. and then app has to actually get the right
upodate events and do the update properly when this happens. this
fixes that scenario
@fix
ok. i found this once-ever-seen thing where
Edje_Signal_Callback_Matches has ALL fields NULL/0 except refcount was
huge (like 13834275 or something like that). i can't see why at the
moment, but defend against it to avoid crashes here by handling these
being null
Summary: if EGL_KHR_partial_update extension is implemented in the
driver, set damage region. This is done before the draw calls.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Doxygen uses its on preprocessor and this one missed the
EFL_BETA_API_SUPPORT=1 define so none our our BETA api hidden behind
it was build for our documentation.
ref T2541
Summary:
After the commit D2904
this commented code and comments are not required
Test Plan: NA
Reviewers: tasn
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D2938
Some files were still including SDL-1 headers even though we only link
against SDL2 libs.
URL: https://bugs.gentoo.org/551882
Reported-by: Barnaby <badbit@me.com>
Reported-by: Romain Naour <romain.naour@openwide.fr>
Summary:
Fix type in edje_container_align_set,
it was originally named as edje_contain(t)er_align_set.
Reviewers: Hermet
Subscribers: cedric, Hermet
Differential Revision: https://phab.enlightenment.org/D2927
ecore_evas_first only can be set first render even though there are several windows.
because of this, second or third ecore_evas loses chance to render first frame.
@fix
Evas snapshot feature is a new attribute for Evas_Objet_Image that allow the object to get the pixels
of the object below it in its own buffer. This can be used for two typicall use case. First is improving
accessibility by offering a magnifying glass using snapshot together with Evas_Map. Second is to make
it possible to blur the underlying content (in conjunction with filters). This should make it possible
to do some nice new theme and effect.
NOTE: As a technical note, this feature is very costly at the point. We do not support partial update
on surface and we can't know if the object below did change, so we are forced to redraw the full content
of the snapshot object for every frame. The only way to fix it is to add per surface damage detection.
I guess it is time to start rolling this in.
NOTE: it would be nicer to setup a specific context for each snapshot
and walk all the child below. If any of them did change, only trigger the
full redraw in that case (and of course only if a filter with blurr does
use it somewhere).
This should theorically work, need some test. Design is easy to understand. Render
every part of a snapshot object by rendering the content below it, before rendering
the stack above it using that object content.