Commit Graph

1429 Commits

Author SHA1 Message Date
Carsten Haitzler 9ae24eeaeb ooh - and remove leak from callbacks not being freed! fixed!
SVN revision: 28426
2007-02-21 21:43:45 +00:00
Christopher Michael af9e05f2ef Fix formatting of a function.
SVN revision: 28324
2007-02-12 17:02:15 +00:00
Carsten Haitzler 6e452edfd4 patches applied as per emails :)
SVN revision: 28302
2007-02-10 17:23:09 +00:00
ningerso 5bcce9f86b Patch from Glen Larsen to fix dlopen failure handling in module loader.
SVN revision: 28213
2007-02-03 09:33:26 +00:00
Andreas Volz a001030668 fixed polygon moving
SVN revision: 28109
2007-01-22 23:38:39 +00:00
Carsten Haitzler 18b973d1ac 1. fixed some inefficient edje loading - moved checks to the cache code where
it sould be
2. fixed edje handling of delete of objects so we don't lose clip info if we
move a swallowed object out
3. fix up norender stuff for evas a bit
4. pants.

5. coogee beach (sydney) in summer right now is beatiful - KICK ASS!


SVN revision: 28102
2007-01-22 12:44:57 +00:00
Carsten Haitzler 5fc48a2b07 actually dont delay so long in deleting objects. make it happen sooner
SVN revision: 28014
2007-01-16 10:17:10 +00:00
Carsten Haitzler 28685bd55e xrender_x11 engine handles yuv colorspace now - software path, but works.
SVN revision: 27779
2007-01-04 03:42:14 +00:00
Carsten Haitzler fc6ccd2192 and use pixelstorei to do the row skips :)
SVN revision: 27714
2007-01-02 02:43:11 +00:00
Carsten Haitzler ccafed752a well THAT was just silly. fix yuv texture upload bug - row by row get it right.
SVN revision: 27691
2006-12-31 07:00:13 +00:00
Carsten Haitzler b51bdcbc1e colorspace work mostly. not complete.
SVN revision: 27630
2006-12-29 03:32:46 +00:00
Sebastian Dransfeld 4518aa1217 Remove unused variable.
SVN revision: 27592
2006-12-28 12:48:20 +00:00
Sebastian Dransfeld a7b8ca4e85 Fix warning. First compute value, then increment pointer.
SVN revision: 27591
2006-12-28 12:47:33 +00:00
Sebastian Dransfeld edde5b3088 Remove unused variables.
SVN revision: 27590
2006-12-28 12:45:32 +00:00
Sebastian Dransfeld 7957735d5b Remove unused variables.
Add */ to comment.


SVN revision: 27589
2006-12-28 12:40:42 +00:00
Sebastian Dransfeld 4b1cf1116c Fix warning. First compute value then increment pointer.
SVN revision: 27588
2006-12-28 12:37:37 +00:00
Sebastian Dransfeld f3b4ebd01f Remove unused variables.
SVN revision: 27587
2006-12-28 12:36:41 +00:00
Sebastian Dransfeld 81b53cdaa4 Fix warning, first compute value then increment pointer.
SVN revision: 27586
2006-12-28 12:35:08 +00:00
Sebastian Dransfeld f979c8e54d Fix warnings. First compute value, then increment pointer.
SVN revision: 27585
2006-12-28 12:33:29 +00:00
Sebastian Dransfeld 6849defebf Use cpp to remove code.
SVN revision: 27584
2006-12-28 12:23:13 +00:00
rephorm 5f7e0aec95 Patch for line geometry from Cedric BAIL
Remove commented out lines


SVN revision: 27577
2006-12-28 02:57:31 +00:00
Christopher Michael 90a63b2699 Be a little more paranoid about freeing image data by adding some missing
checks for valid im->cs.data and im->image->data before trying to compare
them.


SVN revision: 27526
2006-12-19 23:51:44 +00:00
Carsten Haitzler 3bb50b9b24 fix buffer canvas resizes :)
SVN revision: 27521
2006-12-19 15:06:33 +00:00
Carsten Haitzler 9e27a0d98c fix color modulation for gl surfaces. also fix segvs tat can happen. xrender
engine is behind now though. can't do yuv surfaces (yet)


SVN revision: 27518
2006-12-19 14:12:40 +00:00
Carsten Haitzler 348e7aaee5 and handle updates. next is to fix the row handling.
SVN revision: 27510
2006-12-18 14:56:46 +00:00
Carsten Haitzler eb7759cf39 fragment shader finally actually works. it's unclean and fixme's for seeding
the pixel data - but it works!


SVN revision: 27509
2006-12-18 14:55:47 +00:00
Carsten Haitzler 7c357ef3fe fix segv added in
SVN revision: 27499
2006-12-17 16:46:30 +00:00
Carsten Haitzler f83220c857 not complete yet - actually i need help with the fragment shader.
in evas_gl_texture.c i have a frag shader, and it tries to use a set of 3
textures that act as the yuv planes, BUT the u and v textures (Utex and Vtex)
are simply getting values from the Ytex - regardless of what i try. grrr.
what's up with that?


SVN revision: 27495
2006-12-17 15:48:52 +00:00
ningerso b848372508 Fix the build for the FB engine on non-x86 architectures.
SVN revision: 27430
2006-12-13 20:25:04 +00:00
Carsten Haitzler 3e337b0754 and actually call the engine calls!
SVN revision: 27390
2006-12-09 09:02:43 +00:00
Carsten Haitzler 2058cfd58b 1. add new api calls to 1. set a "native surface" for image objects. this
currently does nothing and i have kept it VEEERY generic it's a pointer to a
native surface which can be just about anything - each engine will probably
define a format of its own you need to use VIA the native surface type.
2. add calls to set/get colorspace - moving this down into the engine level.
so far engines do nothing at all with it - but api is there.
3. clean up gl engine a bit - make it more standard.


SVN revision: 27389
2006-12-09 08:52:08 +00:00
rephorm 5a4cffcf90 add some documentation
SVN revision: 27380
2006-12-08 07:51:48 +00:00
Carsten Haitzler 6635bab903 bring gl engine vaguely back up to snuff.
SVN revision: 27363
2006-12-06 14:58:00 +00:00
Michael Jennings ee904fa26a Mon Dec 4 15:34:28 2006 Michael Jennings (mej)
Build fixes.  No new deps means exactly that!
----------------------------------------------------------------------


SVN revision: 27349
2006-12-04 20:34:30 +00:00
Carsten Haitzler 38af0c332a lotys of changes - mayaswell asparagus - and the start of some of my fm
properties dialog work... it sucks - i know.


SVN revision: 27348
2006-12-04 12:14:18 +00:00
Carsten Haitzler 0a798ec6a8 add version to smart classes.
SVN revision: 27323
2006-12-02 03:20:56 +00:00
ningerso b8416d9646 Reduce additional layout parsing overhead by using the format string without
copying the contents to temporary buffers. This cuts the time spent during
the layout phase in half.


SVN revision: 27270
2006-11-28 20:30:48 +00:00
ningerso 0a734352bd Improve format parsing performance by using preloaded stringshares to do pointer
comparisons rather than strcmp and avoid extra malloc/free overhead. May be a
slight slow down on short simple text, but a significant improvement on longer
and more complex formatting.


SVN revision: 27268
2006-11-28 16:14:11 +00:00
Carsten Haitzler 103458be65 remove thread deadlock! werd!
SVN revision: 27164
2006-11-18 03:24:40 +00:00
Carsten Haitzler 99d9b9bc5b add pthread libs etc. to evas-config and pkgconfig stuff
SVN revision: 27163
2006-11-18 02:54:34 +00:00
Carsten Haitzler f3e4e0d7ed threads back on - try this.
SVN revision: 27162
2006-11-18 02:51:27 +00:00
Carsten Haitzler df0c6f847c disable threads for now - seemed ok. this is a weird thread issue - see mail
to devel list.


SVN revision: 27161
2006-11-18 01:49:31 +00:00
Carsten Haitzler 0d42fa44c1 check for set affinity in pthread - seems to bemissing from debian
testing/etch (but is in ubuntu). weird as its a gnu extension in libc and
been in for a few years.


SVN revision: 27133
2006-11-16 06:31:52 +00:00
Carsten Haitzler f80a02f999 a few things.
1. disable viewports other than 1:1 at 0,0
2. remove output space coorsds for pointer.
3. remove geom caching
4. make threaded pipelined engine a runtime detect if u have > 1 cpu.
5. pthread build default if u have pthread.h and sched.h


SVN revision: 27131
2006-11-16 03:20:24 +00:00
Carsten Haitzler ccc60306a0 sli is possible- but not optimal.
SVN revision: 27129
2006-11-15 16:44:34 +00:00
Carsten Haitzler 2ecb8da51f oops - disable threads by default. still experimental.
SVN revision: 27122
2006-11-15 12:04:02 +00:00
Carsten Haitzler e99a611e98 fix --enable-ptrhead and poly render symbol - oops
SVN revision: 27121
2006-11-15 11:57:42 +00:00
Carsten Haitzler 4021776111 nash patch
SVN revision: 27100
2006-11-14 02:00:23 +00:00
Carsten Haitzler 9781eb9b38 1. evas gets a pipeline with deferred rendering ability (sometimes faster,
sometimes slower)
2. --enable-pthreads will enable multi-threaded rendering (current support is
for up to 4 threads so if you have a new fanled quad core or dual cpu dual
core box or whatever you will in theory be able to max moe of its cpu grunt
with the software rendering engine. this can only be done because i added the
pipelines which means almsot entirely lock-free multithreading internally in
evas. the only locks are for fonts but with a little work i might be able to
remove some/most of those too)

for now pthreaded rendering likely will be linux only (it relies on sched.h
for setting scheduler params to force the slave threads to run on separate
cpu's as linux likes to keep them on the same cpu otherwise and thus we get
no speedups at all - only slowdowns).

aso note that it is a bit of a mixed bag. complex ops (like smooth scaling
with alpha blending) get speedups, but simple ops (like blits/fills) slow down.

this all neds examination and tweaking still - but it's a start.


SVN revision: 27098
2006-11-13 23:23:44 +00:00
Carsten Haitzler 1a558240a3 and have glitz disabled for now as its pretty much a skeleton engine.
SVN revision: 27046
2006-11-11 06:04:55 +00:00