Carsten Haitzler
fa42fa6de5
global freeze/thaw. much more optimial for COMPLEX edjed that take a fair bit
...
of grunt to re-calculate. avoid caclulations until idle time by freezing and
thawing appropriately pre/post render
SVN revision: 7178
2003-07-16 05:15:15 +00:00
Carsten Haitzler
565c76645a
1. types declared as int, not uchar. thansk rbdpgn! :)
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2. you can query the REAL minimum size of an edje too.
SVN revision: 7168
2003-07-15 08:26:06 +00:00
Carsten Haitzler
395743c598
edje can now swallow other evas objects... including... other EDJES! :)
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SVN revision: 7166
2003-07-13 06:19:09 +00:00
Carsten Haitzler
a23287c9fe
tect & colorclasses - in theory, work. must test!
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SVN revision: 7164
2003-07-13 02:06:46 +00:00
Carsten Haitzler
426a67340f
build cross-compiled version. edje on ipaq's :)
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SVN revision: 7126
2003-07-10 13:34:04 +00:00
Carsten Haitzler
073e9b47c6
api change... yes i know. sorry! but it's early days. this is much cleaner
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using better namespacing.
SVN revision: 7119
2003-07-08 10:08:15 +00:00
Carsten Haitzler
1b587fd598
work has been done while i've been away. i just need to put this in cvs. many
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fixem's have been fixed. text parts work fully now, ALONG with all their
respective effect modes, fits, alignments and "chopping". a few more api
calls have been added and cleaned up. you'll need to update eet too for this
to work.
SVN revision: 7113
2003-07-07 07:55:18 +00:00
Carsten Haitzler
626d2b9981
lets keep geometry of objects in the canvas in canvas units (double's) :)
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(and handle incorrect inputs too) :)
SVN revision: 7101
2003-06-26 23:58:58 +00:00
rephorm
c22eea281c
Edje part geometry querying added.
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Only does something if part geom has been calculated.
Maybe this should return an int as to whether or not its actually giving the geometry values?
SVN revision: 7099
2003-06-26 21:14:48 +00:00
Carsten Haitzler
e863599780
more fixme's added, more fixed up. external callbakcs are now in. calling
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application can emit signals now too.
SVN revision: 7051
2003-06-21 02:51:01 +00:00
Carsten Haitzler
5427be918c
Adding code to handle programs, signals, emissions, loops, animation, timers
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and the whole lot. it WORKS! :) just re-run the e_logo.sh to rebuild an edje
.eet file that has animation built in... you'll see.
SVN revision: 7044
2003-06-19 14:43:49 +00:00
Carsten Haitzler
8cb638f08f
the edje test program displays an edje .eet file now! build it all then:
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cd data
./e_logo.sh
cd ..
./src/bin/edje
you can resize the window to watch the edje "bit" resize. this is just held
togetehr with sitckytape right now... its not done right.. it's only a
bootstrap - but it works. it needs to be cleaned up. definitely. will be
working on that.
SVN revision: 7041
2003-06-17 08:15:06 +00:00
Carsten Haitzler
664d811ff9
in we go edje... no it doesnt do anything useful at the moment...
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SVN revision: 6968
2003-06-02 23:49:56 +00:00