This make it possible to completly disable signal broadcasting as this
new behaviour broke Edje 1.0 file. It's also now possible to use the
same group in different part in the same parent group without any issue.
I am tempted to backport this patch to 1.1 branch as it would make it
play nicely with file coming from Edje 1.0.
Another issue that this patch fix is that I did increment the minor version
as we really have add a lot of addition since Edje 1.1 and Edje file build
with trunk may not play well anymore on Edje 1.1.
SVN revision: 67936
This patch try to prevent the broadcasting of targeted message. This should minimize
the problem generated on edje sub GROUP that didn't expect to see that much message
coming to them. It just a minimization of the problem, as message that don't target
explicitly a part are still propagated and can still break your edje usage from 1.0
to 1.1 version.
SVN revision: 67830
allows us to multiple a minimim size explicitly for min size calc so
we can do things like have content slide open/closed properly.
SVN revision: 67197
and.... u get the idea. this made an n^m list of messages... where n
was 3 of messages sent and m was # of child parts (42 of them)... this
caused a silly 3 of timers to be allocated... don't ask how many. in a
simple snapshot i saw 101mb of timers allocated... and i was just
starting... anyway - this makes the propagatiopn not propagate down
and then back up again... and it only needs 1 timer allocated to
handle a re-schedule of processing messages. not N. "leak" that was
just a massive memory spike) is now fixed.
SVN revision: 65571
AND signals should propagate to children the SAME WAY - that means
children you added explicitly in the edje file and not form c code get
propagated to.
SVN revision: 65384
From: Govindaraju S M <govi.sm@samsung.com>
Subject: edje multisense patch for sound sample, tone and haptic play
... This is the beginning of sound (and haptic) support in Edje - it
works, but only at certain basic sample playback levels. more will come.
SVN revision: 64731
Currently, when the part in edc move by transition, it moves from the
one of the states to another of the states even if it is ainimating.
We need it to move from current position, because the animation is not
natural and smooth. So I made the "CURRENT" option.
SVN revision: 64675
Currently, when the part in edc move by transition, it moves from the
one of the states to another of the states even if it is ainimating.
We need it to move from current position, because the animation is not
natural and smooth. So I made the "CURRENT" option.
And I removed the unnecessary tab for indentation.
SVN revision: 64545
you broke everything in e17 with this - evry apps window bottom half
is back now! i'll rever for now and let you re-apply the patch locally
and do some testing to find out what you broke with evry in trying to
fix this other bug. :)
SVN revision: 56259
reported by yoz and watchwolf.
WARNING: IT SHOULD BE JUST A FIX, TRIED AND TESTED, BUT COULD
BREAK YOUR APPS, PLEASE TEST ASAP AND REPORT TO ME:
cedric.bail@free.fr !
SVN revision: 56241
Apply badzero.cocci, badnull.coci and badnull2.cocci
This should convert all cases where there's a comparison to NULL to simpler
forms. This patch applies the following transformations:
code before patch ||code after patch
===============================================================
return a == NULL; return !a;
return a != NULL; return !!a;
func(a == NULL); func(!a);
func(a != NULL); func(!!a);
b = a == NULL; b = !a;
b = a != NULL; b = !!a;
b = a == NULL ? c : d; b = !a ? c : d;
b = a != NULL ? c : d; b = a ? c : d;
other cases:
a == NULL !a
a != NULL a
SVN revision: 51487
* Remove vim modelines:
find . -name '*.[chx]' -exec sed -i '/\/\*$/ {N;N;/ \* vim:ts/d}' \{\} \;
find . -name '*.[chx]' -exec sed -i '/\/[\*\/] *vim:/d' \{\} \;
* Remove leading blank lines:
find . -name '*.[cxh]' -exec sed -i '/./,$!d'
If you use vim, use this in your .vimrc:
set ts=8 sw=3 sts=8 expandtab cino=>5n-3f0^-2{2(0W1st0
SVN revision: 50816