This patch introduces the cloth support. Auxiliary API's for setting
full anchors, cloth nodes anchors and so on is also introduced. Few
other issues concerning soft body and cloth transform, has been worked
to fit the cloth support needs.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 77467
This patch introduces support for multi point deformation mapping,
it's wrapped with an evas smart object to handle multiple slices.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 77466
Using material_set it will be easier to set density, friction
and restitution to a body, simulating properties of the selected
material.
SVN revision: 77462
Use a mainloop thread and one thread per world dedicated to simulation.
It's using ecore threads, out of the pool.
For now there are still some locks when trying to change physics
elements properties while a simulation is going on, but soon it will
have a queue of properties to be applied after a simulation step, so
it won't lock.
SVN revision: 77455
Just making it possible to fix world rate set.
This code will be modified when all constraints are added as generic
and modified later.
SVN revision: 75333
This patch introduces the slider constraint, adds an slider constraint
test, move p2p constraint from ephysics_constraint_add to
ephysics_constraint_p2p_add migrates its usage.
Further work will migrate the btConstraint of p2p for Generic6Dof constraint
since it's flexible enough to implement most of constraints.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 74699
This patch introduces a collision filter API. Once a rigid body
has been added to some group it must just collide against rigid
bodies in the same group, if no group has been attribute it's
going to collide against any other body.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 74501
This patch introduces a wrapper(EPhysics_Body_Collision) to hold
the collision data(the contact body and collision position).
This data type is used by EPHYSICS_CALLBACK_BODY_COLLISION callback. The
collision detection test is migrated to the new API as well.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 74500
Now it's possible to request a world to delete bodies outside
render area, so we can save some resources and avoid issues
with world stopped event.
SVN revision: 73245
It’s a wrapper between Bullet Physics and EFL to add physics effects
in a simple way.
More details on README, TODO, and edevelop mail list =)
SVN revision: 72896