Enable 3D features using --enable-evas-3d=yes when configuring.
APIs are exposed through Evas_3D.h.
Currently, evas-3d is being supported only on gl_x11 engine.
Conflicts:
src/lib/evas/Evas_Eo.h
Gif decoder decodes prior frames sequentially to decode a specific frame.
The last frame of sequential decoding, which is the frame we want to decode,
remains un-decoded until the while loop stops.
The frame count should be incremented after the comparison statement.
Due to some invalid geometry considerations, there was a
1 pixel distortion in images, varying with the lz4 compressed
macro-block size.
Anyhow, I couldn't wrap my head around Cedric's code. So I rewrote
the whole thing instead, fixed it and improved the block size
selection (based on the image size, to optimize lz4 compression).
Summary: Input type for offset value must be Integer in the "edje_edit_rel1(2)_offset_x(y)_set" functions
Reviewers: cedric, Hermet
CC: cedric, Hermet, raster
Differential Revision: https://phab.enlightenment.org/D562
Summary:
Applications are stuck when handler of pipe made nested loop.
In the nested loop, _ecore_pipe_read() tried to read new data based on previous information which is not cleared yet.
Spotted by gyuyoung.kim, sy302.park.
Related webkit bug is https://bugs.webkit.org/show_bug.cgi?id=129294
Reviewers: cedric, seoz, raster
CC: seoz, cedric
Differential Revision: https://phab.enlightenment.org/D790
evas_object_text_clear was no more defined in the headers. Since the
function code is not generated by Eolian, the declaration in the headers
has to be done manually too.
Summary:
Before "open_done" callback, play unset is ineffective.
is it intentional logic?
if we set play and unset play again before "open_done" callback, the video will be played.
@fix
Reviewers: raster, cedric
CC: seoz, cedric
Differential Revision: https://phab.enlightenment.org/D786
partly revert adcc323291 as the default
ellipsis value was 0 as per the document, and must stay, as changing
this breaks edc descirptions as now text is no longer ellipsised by
default. this ACTUALLY broke titlebars on the default theme - just
have a title that is too long and see how it no longer goes:
This is a title he...
it instead covers the screen for as long as the title is.
if you want -1 for ellipsis... then set it. :)
what a huge, colossal cock-up of a clusterfuck. it's a good thing nobody ever uses ellipses or edje. otherwise we'd probably get complaints about this kind of thing.
this should always be applied, not just when min_x isn't set; failure to do so causes erroneous ellipsizing in some cases where it should be explicitly prohibited
@fix
define scope keywords 'protected' and 'public'
disallow scope keywords as property or method name
use move_ts action to move token start after scope modifier if found
use end_property_scope and end_method_scope actions to handle it
Since rg_etc1 now outputs proper BGRA data, the shaders should not
swizzle the colors around. Stick to the normal fragment shaders.
Note: This is not tested.
this fixes and eo2 problem where when callstack grows (or shrinks)
and realloc nas to relocate memory, the frame ptrs like fptr become
invalid and all sorts of hell ensues.
this uses mmap so blowing the stack will segv, not scribble over
memory, also its separated from malloc heap, and now big enough to not
need to size ... ever (1024 entries).