Commit Graph

9 Commits

Author SHA1 Message Date
Vincent Torri ce9cad3a3b Eina: replace Evil.h with evil_private.h and remove Evil.h when not necessary
Test Plan: compilation

Reviewers: raster, zmike, cedric

Reviewed By: zmike

Subscribers: #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8903
2019-05-16 13:48:59 -04:00
Cedric BAIL 1af649d57b eina: make updating rectangle cache thread safe. 2018-01-16 09:54:04 -08:00
Vincent Torri 0cdd501246 EFL For WIN32: Replace HAVE_EVIL define with _WIN32 2017-09-22 05:06:10 -05:00
Marcel Hollerbach 4e9656feac eina: add api for assessing the relative position of two rectangles
Summary:
the api returns if a rectangle is positioned above/below/right or left
of a other rectangle.

Code which does simular things are part of verne and e, i think its a good idea to provide api for that.

Test Plan: Just run the test suite

Reviewers: raster, jpeg, cedric

Reviewed By: cedric

Differential Revision: https://phab.enlightenment.org/D4489

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2016-12-20 16:39:30 -08:00
Cedric BAIL 588b133c19 eina: make eina rectangle an allocated thread safe structure to use.
This is a better fix than D3913.
2016-04-25 12:48:08 -07:00
Rajeev Ranjan 7a35f5ffdb evas: fix invalid read reported in eina_rectangle_pool_free by valgrind.
Summary:
This fixes an invalid read reported by valgrind in eina_rectangle_pool_free
Reference: T1360

Signed-off-by: Sanjay Nirankari <sanjay.n1@partner.samsung.com>
Signed-off-by: Rajeev Ranjan <rajeev.r@samsung.com>

Reviewers: cedric, raster

Reviewed By: cedric

CC: sreedeep.m, sanjay, cedric

Differential Revision: https://phab.enlightenment.org/D1069

Signed-off-by: Cedric BAIL <c.bail@partner.samsung.com>
2014-06-20 10:12:07 +02:00
Rajeev Ranjan bd65b5db5d evas: improvement of Eina Rectangle Pool and integration with Evas GL backend.
Summary:
This patch introduce various new logic for packing/unpacking of Eina Rectangle in a pool.
It is then used by Evas GL backend texture allocation to improve how efficiently we pack
image in texture atlas. This lead to improved memory usage and reduced power consumption
with usually a more stable higher FPS (as it use less texture to do the same task, their
is less texture switch, so saving memory and speed at the same time).

This patch was developped on Cedric's suggestions to optimize the packing logic using Skyline
algorithm. This patch is based on master and is a new submission for earlier phab link
https://phab.enlightenment.org/D774.

Signed-off-by: Sanjay Nirankari <sanjay.n1@samsung.com>
Signed-off-by: Rajeev Ranjan <rajeev.r@samsung.com>
Signed-off-by: Sreedeep Moulik <sreedeep.m@samsung.com>

Reviewers: cedric, raster

CC: wonsik, jpeg, sreedeep.m, sanjay, govi

Differential Revision: https://phab.enlightenment.org/D1063

Signed-off-by: Cedric BAIL <c.bail@partner.samsung.com>
2014-06-19 16:48:45 +02:00
Rajeev Ranjan 743d7da92f eina: fix in eina_rectangle_pool to make sorting effective
Summary: This patch fixes the bug related to sorting not happening in eina_rectangle_pool

Reviewers: cedric, raster, seoz, Hermet

Differential Revision: https://phab.enlightenment.org/D556

Signed-off-by: Cedric BAIL <cedric.bail@samsung.com>
2014-02-14 10:04:15 +09:00
Vincent Torri 785f2a6b3a merge : add eina
currently, examples, tests and benchmark are not set. That's the next things i'll do


SVN revision: 76710
2012-09-16 10:57:48 +00:00