Summary:
play_count is a tad simpler to understand, since it means the TOTAL number of
times the animation will play.
The default value is now 1, and 0 means INFINITE (instead of -1). This allows
removing yet another constant from header files.
Depends on D10799
Test Plan: Everything builds and passes tests. Elm_test Animation.Repeat has been adjusted accordingly.
Reviewers: bu5hm4n
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D10800
now if one of the event handlers calls animation_stop in a callback to
EFL_CANVAS_OBJECT_ANIMATION_EVENT_ANIMATION_PROGRESS_UPDATED, then
pd->in will be freeed. Which means, in the next event handler the
address taken by &pd->in->progress might be invalid, leading to a crash.
With this commit this is a address on the stack, which should fix this.
Summary:
when a callback is called, the in pointer might be free'ed, we should be
more carefull with that.
fix CID1407682
Reviewers: segfaultxavi
Reviewed By: segfaultxavi
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D10713
this brings the animation to the canvas object. All the controls of the
animation now do now require a player object anymore, you can just use
the API that is directly on the Efl.Canvas.Object object.
wip animation player replacement
Differential Revision: https://phab.enlightenment.org/D10615