eolian_cxx tests failed to link because of massively inexistant symbols.
I assume eolian_cxx tests have been working at some point. Maybe they
were gcc-only? I don't get what's going on with gcc and non-existant
symbols. Is there a sugar-coating of some kind? Because when a symbol
does not exist, clang throws you away. Is it because we are only
referring to the eo implementation functions via function pointers?
That's the second time I'm doing a fix like this. Maybe we should change
a bit our linking flags (see --unresolved-symbols in ld)??
Anyway, now we have our symbols. Clang is happy, make check can go on...
Clang raised a massive amount of warnings due to the struct sockaddr_un
not being declared before using it. So, include the header that declares
this structure first.
The ascii circumflex (^) can be typed by pressing twice the ^ key on a
mac keyboard. A single press allows composition (e.g. ^+e = ê).
Pressing ^ twice though, led to a segmentation fault in elementary,
because the result character of the operation (^) appeared in the raw
characters stack, and not in the filtered one.
This is a bit weird, as backtick (`) appears in the filtered keys stack.
@fix
Commit e44c48b904 failed to translate the
deprecated API into the Sierra API... replacing the Command key flags
by the Option key flags. This resulted of Opt+q quitting the program.
@fix
Systemd support has now been enabled by default on all capable
platforms. By explicitely providing --disable-systemd, one can disable
its integration to EFL.
When I litterally write that I don't want systemd support, please
don't tell me to enable it. It's almost a passive aggression there ;)
CoreAudio support was initially introduced by commit
62e29b39f4 as an experimental feature.
It played basic sounds, but suffered from drawbacks: it was controlling
the master channel, and therefore any sound played by ecore_audio would
shut down a previous sound (e.g. background music) for the time of the
sound being played. So that wasn't exactly great... Also, after some
time, some hangs have been reported when playing a sound on input. Most
of the time, it translated as a pause in the main loop (see T3797).
More recently (several months ago), ecore_audio with CoreAudio stopped
working during 1.19 development...
So... CoreAudio support on macOS has never been great. And now it's fully
broken. Instead of trying to revive the thing, let just use PulseAudio.
PulseAudio can be installed without any trouble on macOS thanks to
package managers such as Homebrew. Actually, the efl package provided by
Homebrew already provides PulseAudio as a dependency. And it actually
just works very fine. Dropping CoreAudio seems therefore a nice option:
removes unmaintained code, fixes bugs, and add features.
Assigning id->edje to EINA_TRUE in a code path triggered when id->edje
is EINA_FALSE instead of unconditionnaly setting it to EINA_TRUE avoids
to assign id->edje to itself.
This patch changes els_cursor.c to work with the pointer object
created for EFL Wayland Application windows. This allows any EFL cursors
specified by an application to work in Wayland (ex: elm_test Cursor
tests)
NB: While the code is working, there will still be missing cursors due
to those not being included (yet) in the elm theme. Will continue to
add those as time goes.
@feature
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Add an internal elm function we can call from withint els_cursor.c so
that we can set window cursor/pointer images based on what is supplied
by els_cursor.
@feature
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Summary:
This change removes the necessity to link EFL against the libvncserver
Please ignore the first three commits, they're being reviewed here:
https://phab.enlightenment.org/D4323
Reviewers: bdilly, cedric
Reviewed By: cedric
Subscribers: cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D4338
Signed-off-by: Cedric Bail <cedric@osg.samsung.com>
This fixes an issue where build would be broken if not building with
Wayland support.
Fixes T4778
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
As we already call _ecore_wl2_input_cursor_update_stop above, we
actually don't need to call it a second time.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
prctl allows us on some platforms to request a thread be woken up more
agressively e.g. due to a timeout bu setting timerslack. since we use
a dedicated thread just for vsync events, this is a very good idea to
ask the kernel to be as exact as possible for this thread as it only
wakes up once per frame (or should only) and accuracy is important. so
use this.
also improve prctl checks to be more explicit in configure.ac and use
these ifdefs in ecore exe too where prctl is used as well.
@feature
As most (if not all) compositors will draw their own "move" cursor
when moving windows around, there's no real need to set this one
client side.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
As we only want to show our custom EFL cursors when the mouse is
actually inside the window, use the _elm_win_mouse_in/out functions to
control pointer visibility.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
In the event that an ecore_evas (using wayland_shm) gets hidden then
the corresponding wl_surface gets destroyed. If evas_norender is
called after that, the outbuf_redraws_clear function follows.
Outbuf_redraw_clear function ends up trying to post updates to the
wl_surface however if that wl_surface is gone, then we end up crashing.
This patch addresses that issue by checking for a valid wl_surface
inside the engine before trying to post updates to that wl_surface.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
If we have no cursor surface, then we don't need the pointer frame
callback anymore so call cursor_update_stop which will delete the
pointer frame callback
Signed-off-by: Chris Michael <cp.michael@samsung.com>
surface
In the event that we have no cursor surface, then we should not be
creating a cursor frame callback.
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
As we don't need a pointer or pointer canvas for
ELM_WIN_INLINED_IMAGE, add missing type check and skip creating
pointer canvas there.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
As under the drm engine a softcursor will be created, but not a
pointer canvas, we need to use separate if checks in certain places
like showing, hiding the mouse pointer/canvas.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
set ECORE_ANIMATOR_SKIP to skip queued animtor ticks if multiple are
in the pipeline. optional and not on by default. i would think its not
a good idea to skip these animator ticks and skipping/deferring is a
job higher up.
@feature
so since this uses new pos - cur pos to move BY x pixels... there is
an issue that if the move of the obj ends up re-moving the current obj
TO the same pos. it moved BY the same delta again thus racing ahead.
not great. because x/y is not stored until the call stack returns to
after the smart move func and the pos set storce the new position in
the object struct. the easiest way atm until we have relative
positioning etc. is to store this in the smart obj and use the delta
at that time of the call then store it immediately so a recursion ends
up with a delta of 0 if its the same pos, so go back to where we were.
this fixes a nasty issue i spotted in fileselector that made filesel
icons race along when scrolling 2x as fast as everything else. oddly i
couldnt see this in any other widget that scrolled when i looked...
which is odd, but... either way a nasty issue... subtle... and now
fixed. never saw this before so this seems new.