import ector_types; abstract Ector.Renderer.GL (Ector.Renderer) { legacy_prefix: null; methods { fill @virtual_pure { return: bool; params { @in flags: uint64; @in vertex: GLshort*; @in vertex_count: uint; @in mul_col: uint; } } } implements { Ector.Renderer.prepare; Ector.Renderer.draw; Eo.Base.constructor; Eo.Base.destructor; } }