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Amitesh Singh 2ba1640a00 test_glview_simple: opimize draw code.
Summary:
There is no need to call glVertexAttribPointer &
glEnableVertexAttribArray() while rendering.

Reviewers: seoz, jpeg, Hermet

Reviewed By: Hermet

Subscribers: seoz

Differential Revision: https://phab.enlightenment.org/D1827
2014-12-31 17:33:32 +09:00
legacy/elementary test_glview_simple: opimize draw code. 2014-12-31 17:33:32 +09:00