efl/src/lib/ecore/efl_loop.eo

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import efl_types;
import eina_types;
struct Efl.Loop.Arguments {
[[EFL loop arguments data structure]]
argv: const(array<const(stringshare)>); [[Array with loop arguments]]
initialization: bool; [[Set to $true when the program should initialize its internal state. This happen once per process instance.]]
}
enum Efl.Loop.Coro.Prio {
[[Priority class for the coroutine.]]
high = 0, [[high priority coroutine, scheduled using zero-timers (will expire as soon as possible).]]
idle, [[low priority coroutine, scheduled when nothing else should run]]
}
function Efl.Loop.Coro.Cb {
params {
coro: ptr(Eina.Coro); [[The coroutine handle, used to $eina_coro_yield() and voluntarily give back control to the main loop until it's rescheduled.]]
loop: Efl.Loop; [[The loop that schedules this coroutine.]]
}
return: generic_value; [[Value that will resolve the promise,
being delivered to the future chain
attached to the coroutine. Note that the
value will be owned by the Efl_Loop_Coro
and Eina_Future subsystems and will be
flushed (eina_value_flush()) once
unused. Its contents must survive the
function return, that is, it shouldn't
keep pointers to the stack.
]]
}; [[Coroutine function, it will be called back from the
coroutine environment and when executed it's guaranteed that the
main loop will be paused, so shared resources are safe to access
(no locks are required).
\@note Eina_Coro may use threads, then take care to handle
thread-local-storage (TLS) details properly, eventually you
may consider eina_coro_hook_add() to be informed when the
main or coroutine will exit and enter. For instance this is
used by Efl_Object (handled transparently for the user).
]]
class Efl.Loop (Efl.Object)
{
[[The Efl Main Loop
Efl main loop provide a clean and tiny event loop library with many modules to
do lots of convenient things for a programmer, to save time and effort. It's
small and lean, designed to work from embedded systems all the way up to large
and powerful multi-cpu workstations. The main loop has a number of primitives to
be used with its main loop. It serializes all the primitives and allows for
great responsiveness without the need for threads (or any other concurrency), but
provide them if you need to.
]]
methods {
@property main @class {
[[Points to the main loop instance of the application.]]
get {}
values {
main_loop: Efl.Loop; [[Application main loop]]
}
}
@property app_efl_version {
[[Indicates the version of EFL with which this application was compiled.
This might differ from @.efl_version.
]]
get {}
values {
version: ptr(const(Efl.Version)); [[Efl version]]
}
}
@property efl_version {
[[Indicates the currently running version of EFL.
This might differ from @.app_efl_version.
]]
get {}
values {
version: ptr(const(Efl.Version)); [[Efl version]]
}
}
iterate {
[[Runs a single iteration of the main loop to process everything on the
queue.]]
}
iterate_may_block {
[[Runs a single iteration of the main loop to process everything on the
queue with block/non-blocking status.]]
return: int; [[Return from single iteration run]]
params {
may_block: int; [[A flag if the main loop has a possibility of blocking.]]
}
}
begin {
[[Runs the application main loop.]]
return: ubyte; [[Value set by quit()]]
}
quit {
[[Quits the main loop once all the events currently on the queue have
been processed.]]
params {
@in exit_code: ubyte; [[Returned value by begin()]]
}
}
@property future_scheduler {
[[Gets the Eina_Future_Scheduler for a given mainloop.
The Eina_Future_Scheduler returned by this function
should be used for creating promises (eina_promise_new())
so then can properly schedule resolve/reject events.
]]
get {}
values {
scheduler: ptr(Eina.Future.Scheduler); [[The scheduler.]]
}
}
Eina_FutureXXX_job {
[[A future promise that will be resolved from a clean main
loop context as soon as possible.
This has higher priority, for low priority use
@.Eina_FutureXXX_idle
]]
return: own(ptr(Eina.Future)) /* TODO: future<void> */; [[The future handle.]]
}
Eina_FutureXXX_idle {
[[A future promise that will be resolved from a clean main
loop context as soon as the main loop is idle.
This is a low priority version of @.Eina_FutureXXX_job
]]
return: own(ptr(Eina.Future)) /* TODO: future<void> */; [[The future handle.]]
}
Eina_FutureXXX_timeout {
[[A future promise that will be resolved from a clean main
loop context after $time seconds.]]
params {
@in time: double; [[The time from now in second that the main loop will wait before triggering it.]]
}
return: own(ptr(Eina.Future)) /* future<void> */; [[The future handle.]]
}
coro {
[[A future promise that will be resolved using a coroutine.
A coroutine is a function that will be executed
cooperatively with the main loop. The main loop will
schedule the coroutine, explicitly giving control to it --
by then the main loop is paused. The coroutine must then
finish and return, or yield control back to the main loop
using $eina_coro_yield(). This allows for shared context
to be safely interchanged with the main loop -- it is
guaranteed that if the coroutine is running, the main loop
is pause; if the main loop is running the coroutine is
paused.
Coroutines are implemented with @Eina.Coro, see their API
and how it's exposed in your language -- it may be the
case that you don't need to worry and it will be managed
transparently by your language/binding.
Once finished the coroutine returns a value, that will be
used to resolve the promise, propagating thru the future
chain.
]]
params {
@in priority: Efl.Loop.Coro.Prio; [[The priority used to schedule the coroutine.]]
@in func: Efl.Loop.Coro.Cb @nonull; [[The function to run as a coroutine.]]
}
return: own(ptr(Eina.Future)) /* future<> */; [[The future handle, it provides the value returned by $func once it exits.]]
}
job {
[[Will execute that promise in the near future.]]
params {
@in data: const(void_ptr) @optional; [[The data to be given when the promise is done.]]
}
return: future<void_ptr>; [[The promise that will be triggered.]]
}
timeout {
[[Will trigger this promise when the specified timeout occur.]]
params {
@in time: double; [[The time from now in second that the main loop will wait before triggering it.]]
@in data: const(void_ptr) @optional; [[The data to be given when the promise is done.]]
}
return: future<void_ptr>; [[The promise that will be triggered.]]
}
register {
[[Will register a manager of a specific class to be answered by eo.provider_find.]]
params {
@in klass: const(Efl.Class); [[The class provided by the registered provider.]]
@in provider: const(Efl.Object); [[The provider for the newly registered class that has to provide that said Efl.Class.]]
}
return: bool; [[$true if successfully register, $false otherwise.]]
}
unregister {
[[Will unregister a manager of a specific class that was previously registered and answered by eo.provider_find.]]
params {
@in klass: const(Efl.Class); [[The class provided by the provider to unregister for.]]
@in provider: const(Efl.Object); [[The provider for the registered class to unregister.]]
}
return: bool; [[$true if successfully unregistered, $false otherwise.]]
}
}
events {
idle,enter @restart; [[Event occurs once the main loop enters the idle state.]]
idle,exit @restart; [[Event occurs once the main loop exits the idle state.]]
idle @restart; [[Event occurs once the main loop is idler. Be carefull, this will spin your CPU high if you keep listening on this event.]]
arguments: Efl.Loop.Arguments; [[Event happens when args are provided to the loop by args_add().]]
poll,high; [[Event occurs multiple time per second. The exact tick is undefined and could be adjusted system wide.]]
poll,medium; [[Event occurs multiple time per minute. The exact tick is undefined and could be adjusted system wide.]]
poll,low; [[Event occurs multiple time every 15 minutes. The exact tick is undefined and could be adjusted system wide.]]
}
implements {
Efl.Object.constructor;
Efl.Object.destructor;
Efl.Object.provider_find;
}
}