efl/src/lib/evas/include
Jean-Philippe Andre 8803040484 evas: Implement scale API in proper EO fashion
This removes the internal function pointer for scale_update. This makes
all relevant classes implement the scale API in EO.

This removes the duplicate function in Efl.Canvas.Object and only uses
the one from Efl.Ui.Base interface.

This *seems* to be working as expected. Fingers crossed!

PS: I don't like the name Efl.Ui.Base. It's an interface for a few
common API's between Gfx, Canvas and UI levels... Maybe scale simply
doesn't belong there.
2017-11-30 10:48:24 +09:00
..
evas_3d_utils.h Fix spelling of 'alpha channel' 2017-04-24 08:25:22 -04:00
evas_blend_ops.h evas: silence warning for SSE3 optimization. 2017-06-05 12:07:57 -07:00
evas_common_private.h evas/vg: added support for engine surface cache. 2017-11-10 11:20:38 +09:00
evas_ector_buffer.eo evas: do not rely on Evas canvas for Evas Ector engine backend. 2017-04-25 16:16:30 -07:00
evas_filter.h filters: Safety++ 2017-09-06 09:12:28 +09:00
evas_inline.x evas: Remove duplicated code 2017-11-29 11:59:54 +09:00
evas_macros.h efl: everyone should now rely on Eina MIN/MAX redefinition. 2016-05-09 16:58:53 -07:00
evas_mmx.h
evas_options.h
evas_private.h evas: Implement scale API in proper EO fashion 2017-11-30 10:48:24 +09:00