forked from enlightenment/efl
139 lines
4.7 KiB
C
139 lines
4.7 KiB
C
/**
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* @defgroup Button Button
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*
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* @image html img/widget/button/preview-00.png
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* @image latex img/widget/button/preview-00.eps
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* @image html img/widget/button/preview-01.png
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* @image latex img/widget/button/preview-01.eps
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* @image html img/widget/button/preview-02.png
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* @image latex img/widget/button/preview-02.eps
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*
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* This is a push-button. Press it and run some function. It can contain
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* a simple label and icon object and it also has an autorepeat feature.
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*
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* This widget emits the following signals:
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* @li "clicked": the user clicked the button (press/release).
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* @li "repeated": the user pressed the button without releasing it.
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* @li "pressed": button was pressed.
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* @li "unpressed": button was released after being pressed.
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* In all cases, the @c event parameter of the callback will be
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* @c NULL.
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*
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* Also, defined in the default theme, the button has the following styles
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* available:
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* @li default: a normal button.
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* @li anchor: Like default, but the button fades away when the mouse is not
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* over it, leaving only the text or icon.
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* @li hoversel_vertical: Internally used by @ref Hoversel to give a
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* continuous look across its options.
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* @li hoversel_vertical_entry: Another internal for @ref Hoversel.
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* @li naviframe: Internally used by @ref Naviframe for its back button.
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* @li colorselector: Internally used by @ref Colorselector
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* for its left and right buttons.
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*
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* Default content parts of the button widget that you can use for are:
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* @li "icon" - An icon of the button
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*
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* Default text parts of the button widget that you can use for are:
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* @li "default" - Label of the button
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*
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* Supported elm_object common APIs.
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* @li elm_object_part_text_set
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* @li elm_object_part_text_get
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* @li elm_object_part_content_set
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* @li elm_object_part_content_get
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* @li elm_object_part_content_unset
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* @li elm_object_signal_emit
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* @li elm_object_signal_callback_add
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* @li elm_object_signal_callback_del
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*
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* Follow through a complete example @ref button_example_01 "here".
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* @{
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*/
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/**
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* Add a new button to the parent's canvas
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*
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* @param parent The parent object
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* @return The new object or NULL if it cannot be created
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*/
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EAPI Evas_Object *elm_button_add(Evas_Object *parent);
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/**
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* Turn on/off the autorepeat event generated when the button is kept pressed
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*
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* When off, no autorepeat is performed and buttons emit a normal @c clicked
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* signal when they are clicked.
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*
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* When on, keeping a button pressed will continuously emit a @c repeated
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* signal until the button is released. The time it takes until it starts
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* emitting the signal is given by
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* elm_button_autorepeat_initial_timeout_set(), and the time between each
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* new emission by elm_button_autorepeat_gap_timeout_set().
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*
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* @param obj The button object
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* @param on A bool to turn on/off the event
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*/
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EAPI void elm_button_autorepeat_set(Evas_Object *obj, Eina_Bool on);
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/**
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* Get whether the autorepeat feature is enabled
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*
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* @param obj The button object
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* @return EINA_TRUE if autorepeat is on, EINA_FALSE otherwise
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*
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* @see elm_button_autorepeat_set()
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*/
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EAPI Eina_Bool elm_button_autorepeat_get(const Evas_Object *obj);
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/**
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* Set the initial timeout before the autorepeat event is generated
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*
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* Sets the timeout, in seconds, since the button is pressed until the
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* first @c repeated signal is emitted. If @p t is 0.0 or less, there
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* won't be any delay and the event will be fired the moment the button is
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* pressed.
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*
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* @param obj The button object
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* @param t Timeout in seconds
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*
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* @see elm_button_autorepeat_set()
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* @see elm_button_autorepeat_gap_timeout_set()
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*/
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EAPI void elm_button_autorepeat_initial_timeout_set(Evas_Object *obj, double t);
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/**
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* Get the initial timeout before the autorepeat event is generated
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*
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* @param obj The button object
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* @return Timeout in seconds
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*
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* @see elm_button_autorepeat_initial_timeout_set()
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*/
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EAPI double elm_button_autorepeat_initial_timeout_get(const Evas_Object *obj);
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/**
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* Set the interval between each generated autorepeat event
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*
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* After the first @c repeated event is fired, all subsequent ones will
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* follow after a delay of @p t seconds for each.
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*
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* @param obj The button object
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* @param t Interval in seconds
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*
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* @see elm_button_autorepeat_initial_timeout_set()
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*/
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EAPI void elm_button_autorepeat_gap_timeout_set(Evas_Object *obj, double t);
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/**
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* Get the interval between each generated autorepeat event
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*
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* @param obj The button object
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* @return Interval in seconds
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*/
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EAPI double elm_button_autorepeat_gap_timeout_get(const Evas_Object *obj);
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/**
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* @}
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*/
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