forked from enlightenment/efl
57 lines
1.6 KiB
C
57 lines
1.6 KiB
C
typedef Eo Elm_Check;
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/**
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* @brief Add a new Check object
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*
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* @param parent The parent object
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* @return The new object or NULL if it cannot be created
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*
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* @ingroup Elm_Check
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*/
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EAPI Evas_Object * elm_check_add(Evas_Object *parent);
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/**
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* @brief Get the state of the check object
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*
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* @param obj The check object
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*
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* @ingroup Elm_Check
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*/
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EAPI Eina_Bool elm_check_state_get(const Evas_Object *obj);
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/**
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* @brief Set the on/off state of the check object
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*
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* This sets the state of the check. If set with
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* @.state_pointer.set, the state of that variable is also
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* changed. Calling this doesn't cause the "changed" signal to
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* be emitted.
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*
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* @param obj The check object
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* @param state The state to use (1 == on, 0 == off)
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*
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* @ingroup Elm_Check
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*/
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EAPI void elm_check_state_set(Evas_Object *obj, Eina_Bool state);
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/**
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* @brief Set a convenience pointer to a boolean to change
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*
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* This sets a pointer to a boolean, that, in addition to the check
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* objects state will also be modified directly. To stop setting the
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* object pointed to simply use null as the "statep" parameter.
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* If "statep" is not null, then when this is called, the check
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* objects state will also be modified to reflect the value of the
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* boolean "statep" points to, just like calling @.state.set.
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*
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* @param obj The check object
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* @param statep pointer to the boolean to modify
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*
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* @ingroup Elm_Check
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*/
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EAPI void elm_check_state_pointer_set(Evas_Object *obj, Eina_Bool *statep);
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#ifdef EFL_EO_API_SUPPORT
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# include "efl_ui_check.eo.legacy.h"
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#endif
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