forked from enlightenment/efl
329 lines
13 KiB
Plaintext
329 lines
13 KiB
Plaintext
enum Elm.Toolbar.Item.Scrollto_Type
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{
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[[Defines where to position the item in the toolbar.]]
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legacy: elm_toolbar_item_scrollto;
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none = 0, [[no scrollto]]
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in = (1 << 0), [[to the nearest viewport]]
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first = (1 << 1), [[to the first of viewport]]
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middle = (1 << 2), [[to the middle of viewport]]
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last = (1 << 3) [[to the last of viewport]]
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}
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struct Elm.Toolbar.Item.State
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{
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[[
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State of a Elm_Toolbar_Item.
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Can be created with elm_toolbar_item_state_add() and removed with elm_toolbar_item_state_del().
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]]
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label: string; [[Item label]]
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icon_str: string; [[Item icon string]]
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icon: Efl.Canvas.Object; [[Item icon]]
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func: Evas_Smart_Cb ; [[Item callback function]]
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data: const(void_ptr); [[Item data]]
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}
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class Elm.Toolbar.Item(Elm.Widget.Item, Efl.Ui.Focus.Object, Efl.Ui.Legacy)
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{
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[[Elementary toolbar item class]]
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legacy_prefix: elm_toolbar_item;
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eo_prefix: elm_obj_toolbar_item;
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methods {
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@property prev {
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get {
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[[Get the item before this one in the widget's list of items.
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See also @.next.
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]]
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}
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values {
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item: Elm.Widget.Item; [[The item before the object in its parent's
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list. If there is no previous item or in case
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of error, $null is returned.]]
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}
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}
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@property next {
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get {
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[[Get the item after this one in the widget's list of items.
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See also @.prev.
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]]
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}
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values {
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item: Elm.Widget.Item; [[The item after the object in its parent's
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list. If there is no next item or in case
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of error, $null is returned.]]
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}
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}
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@property selected {
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[[Indicates whether this item is currently selected.]]
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get {
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[[Get the selected state of this item.]]
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}
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set {
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[[Set the selected state of $item.
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This sets the selected state of the given item $it.
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$true for selected, $false for not selected.
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If a new item is selected the previously selected will
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be unselected. Previously selected item can be retrieved
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with @Elm.Toolbar.selected_item.get.
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Selected items will be highlighted.
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]]
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}
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values {
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selected: bool; [[The selection state.]]
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}
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}
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@property priority {
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get {
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[[Get the priority of a toolbar item.]]
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}
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set {
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[[Set the priority of a toolbar item.
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This is used only when the toolbar shrink mode is set
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to #ELM_TOOLBAR_SHRINK_MENU or #ELM_TOOLBAR_SHRINK_HIDE.
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When space is less than required, items with low priority
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will be removed from the toolbar and added to a
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dynamically-created menu, while items with higher
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priority will remain on the toolbar, with the same
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order they were added.
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]]
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}
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values {
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priority: int; [[The $item priority. The default is zero
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for set and 0 is returned on failure.]]
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}
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}
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@property icon {
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get {
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[[Get the string used to set the icon of $item.]]
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}
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set {
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[[Set the icon associated with $item.
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Toolbar will load icon image from fdo or current theme.
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This behavior can be set by
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elm_toolbar_icon_order_lookup_set function.
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If an absolute path is provided it will load it direct
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from a file.
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Note: This function does not accept relative icon path.
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]]
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}
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values {
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icon: string; [[A string with icon name or the
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absolute path of an image file.]]
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}
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}
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@property object {
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get {
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[[Get the real Evas(Edje) object created to implement the
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view of a given toolbar $item.
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]]
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}
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values {
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obj: Efl.Canvas.Object; [[The base Edje object associated with $it.]]
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}
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}
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@property icon_object {
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get {
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[[Get the icon object of $item.
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See also @.icon.set, @.icon_file_set, @.icon_memfile_set.
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]]
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}
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values {
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obj: Efl.Canvas.Object; [[The icon object.]]
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}
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}
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@property separator {
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get {
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[[Get a value whether item is a separator or not.]]
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}
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set {
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[[Set or unset item as a separator.
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Items aren't set as separator by default.
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If set as separator it will display separator theme, so
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won't display icons or label.
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]]
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}
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values {
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separator: bool; [[$true if the item is a separator, $false otherwise]]
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}
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}
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@property menu {
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get {
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[[Get toolbar item's menu.
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If $item wasn't set as menu item with @.menu_set,
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this function will set it.
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]]
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}
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values {
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menu: Efl.Canvas.Object; [[Item's menu object or $null on failure.]]
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}
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}
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@property state {
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get {
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[[Get the current state of $it.]]
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}
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set {
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[[Set $state as the current state of $it.
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If $state is $NULL, it won't select any state and the
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default item's icon and label will be used. It's the
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behavior as \@ref elm_toolbar_item_state_unset.
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]]
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return: bool; [[$true on success, $false otherwise]]
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}
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values {
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state: ptr(Elm.Toolbar.Item.State) @nullable; [[Item state]]
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}
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}
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/* init { FIXME
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params {
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Evas_Smart_Cb func;
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const(void_ptr) data;
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}
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}*/
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icon_memfile_set {
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[[Set the icon associated with $item to an image in a binary buffer.
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Note: The icon image set by this function can be changed by
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@.icon.set.
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]]
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params {
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@in img: const(void_ptr); [[The binary data that will be used as an image.]]
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@in size: size; [[The size of binary data $img.]]
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@in format: string; [[Optional format of $img to pass to the image loader.]]
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@in key: string; [[Optional key of $img to pass to the image loader (eg. if $img is an edje file).]]
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}
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return: bool; [[$true on success, $false otherwise]]
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}
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icon_file_set {
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[[Set the icon associated with $item to an image in a binary buffer.
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Note: The icon image set by this function can be changed by
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elm_toolbar_item_icon_set().
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]]
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params {
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@in file: string; [[The file that contains the image.]]
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@in key: string; [[Optional key of $img to pass to the image loader (eg. if $img is an edje file).]]
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}
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return: bool; [[$true on success, $false otherwise]]
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}
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state_add {
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[[Add a new state to $item.
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Toolbar will load icon image from fdo or current theme.
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This behavior can be set by elm_toolbar_icon_order_lookup_set
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function. If an absolute path is provided it will load it
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direct from a file.
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States created with this function can be removed with
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@.state_del.
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]]
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params {
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@in icon: string; [[A string with icon name or the absolute path of an image file.]]
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@in label: string; [[The label of the new state.]]
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@in func: Evas_Smart_Cb @optional; [[The function to call when the item is clicked when this state is selected.]]
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@in data: const(void_ptr) @optional; [[The data to associate with the state.]]
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}
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return: ptr(Elm.Toolbar.Item.State); [[The toolbar item state, or $null upon failure.]]
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}
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state_del {
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[[Delete a previously added state to $item.]]
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params {
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@in state: ptr(Elm.Toolbar.Item.State); [[The state to be deleted.]]
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}
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return: bool; [[$true on success or $false on failure.]]
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}
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state_next {
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[[Get the state after selected state in toolbar's $item.
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If last state is selected, this function will return first
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state.
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]]
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return: ptr(Elm.Toolbar.Item.State); [[The state after current state, or $null on failure.]]
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}
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state_prev {
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[[Get the state before selected state in toolbar's $item.
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If first state is selected, this function will return last
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state.
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]]
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return: ptr(Elm.Toolbar.Item.State); [[The state before current state, or $null on failure.]]
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}
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show {
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[[Show a specific item, when the toolbar can be scrolled.
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@since 1.8
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]]
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params {
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@in scrollto: Elm.Toolbar.Item.Scrollto_Type; [[The position the item should appear at.]]
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}
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}
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bring_in {
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[[Show a specific item with scroll animation, when the toolbar
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can be scrolled.
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@since 1.8
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]]
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params {
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@in scrollto: Elm.Toolbar.Item.Scrollto_Type; [[The position the item should appear at.]]
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}
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}
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menu_set {
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[[Set whether the toolbar item opens a menu.
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A toolbar item can be set to be a menu, using this function.
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Once it is set to be a menu, it can be manipulated through the
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menu-like function @Elm.Toolbar.menu_parent.set and the
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other elm_menu functions, using the Evas_Object $menu returned
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by @.menu.get.
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So, items to be displayed in this item's menu should be added
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with \@ref elm_menu_item_add.
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]]
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/* FIXME-doc
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The following code exemplifies the most basic usage:
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@code
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tb = elm_toolbar_add(win)
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item = elm_toolbar_item_append(tb, "refresh", "Menu", NULL, NULL);
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elm_toolbar_item_menu_set(item, true);
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elm_toolbar_menu_parent_set(tb, win);
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menu = elm_toolbar_item_menu_get(item);
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elm_menu_item_add(menu, NULL, "edit-cut", "Cut", NULL, NULL);
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menu_item = elm_menu_item_add(menu, NULL, "edit-copy", "Copy", NULL,
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NULL);
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@endcode
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*/
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params {
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@in menu: bool; [[If $true, $item will opens a menu when selected.]]
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}
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}
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}
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implements {
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Efl.Object.constructor;
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Efl.Object.destructor;
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Elm.Widget.Item.disable;
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Elm.Widget.Item.disabled { set; }
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Elm.Widget.Item.item_focus { get; set; }
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Elm.Widget.Item.signal_emit;
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Elm.Widget.Item.part_text { get; set; }
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Elm.Widget.Item.part_content { get; set; }
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Elm.Widget.Item.part_content_unset;
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Efl.Ui.Focus.Object.focus_geometry { get; }
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Efl.Ui.Focus.Object.focus { set; }
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Efl.Access.Object.i18n_name { get; }
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Efl.Access.Object.state_set { get; }
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}
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}
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