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Leandro Dorileo 7b6a83144f EPhysics: collision filter
This patch introduces a collision filter API. Once a rigid body
has been added to some group it must just collide against rigid
bodies in the same group, if no group has been attribute it's
going to collide against any other body.


Patch by: Leandro Dorileo <dorileo@profusion.mobi>



SVN revision: 74501
2012-07-27 14:49:53 +00:00
legacy EPhysics: collision filter 2012-07-27 14:49:53 +00:00