efl/src/modules/evas/engines
Carsten Haitzler 7dbe886f58 evas gl - tune gl engine to use a bit less cpu overhead
we have used a fair bit of cpu to avoid gpu overhead and this tunes
the balance back a bit to throwing more at the gpu and less at the cpu
by reducing the number of pipes and max vertex counts per pipe by
default and only resetting pipe state vars if adding the first pipe
member.

@opt
2020-06-04 12:09:06 +01:00
..
buffer refactor build 2020-05-27 11:06:46 +02:00
drm refactor build 2020-05-27 11:06:46 +02:00
eglfs evas egl - esnure we always destroy surfaces because creating new ones 2019-08-07 16:59:43 +01:00
fb refactor build 2020-05-27 11:06:46 +02:00
gl_cocoa refactor build 2020-05-27 11:06:46 +02:00
gl_common evas gl - tune gl engine to use a bit less cpu overhead 2020-06-04 12:09:06 +01:00
gl_drm refactor build 2020-05-27 11:06:46 +02:00
gl_generic evas/engine: Fix memory leak in generic cache. 2020-06-03 13:03:39 +09:00
gl_sdl evas sdl: don't make confusing, we only use one-indexed egl handles. 2018-08-02 12:20:27 +09:00
gl_x11 refactor build 2020-05-27 11:06:46 +02:00
software_ddraw refactor build 2020-05-27 11:06:46 +02:00
software_gdi refactor build 2020-05-27 11:06:46 +02:00
software_generic evas/filter: resolve float compare warnings 2020-05-12 16:10:02 +02:00
software_x11 refactor build 2020-05-27 11:06:46 +02:00
wayland_common evas-wayland-common: Move boolean fields to bottom of structure 2019-11-05 09:36:20 -05:00
wayland_egl refactor build 2020-05-27 11:06:46 +02:00
wayland_shm refactor build 2020-05-27 11:06:46 +02:00
meson.build build: split off static parts from external parts in evas 2020-05-28 13:09:23 +02:00