forked from enlightenment/efl
Carsten Haitzler
7dbe886f58
we have used a fair bit of cpu to avoid gpu overhead and this tunes the balance back a bit to throwing more at the gpu and less at the cpu by reducing the number of pipes and max vertex counts per pipe by default and only resetting pipe state vars if adding the first pipe member. @opt |
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.. | ||
buffer | ||
drm | ||
eglfs | ||
fb | ||
gl_cocoa | ||
gl_common | ||
gl_drm | ||
gl_generic | ||
gl_sdl | ||
gl_x11 | ||
software_ddraw | ||
software_gdi | ||
software_generic | ||
software_x11 | ||
wayland_common | ||
wayland_egl | ||
wayland_shm | ||
meson.build |