efl/src/lib/ector/ector_buffer.eo

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import efl_gfx_types;
enum Ector.Buffer.Flag {
[[Buffer capabilities]]
none = 0x00, [[Buffer may not have any backing, indicates an invalid buffer.]]
cpu_readable = 0x01, [[Can be read from the CPU after map. Reading may still be very slow.]]
cpu_writable = 0x02, [[Can be written to by the CPU after map. Writing may still be very slow.]]
renderable = 0x04, [[Can be rendered to, ie CPU memory for SW rendering, or an FBO for GL engine.]]
drawable = 0x08, [[Can be used as a source of pixels to draw on Evas.]]
cpu_readable_fast = 0x10, [[Can be read by the CPU at high speed, ie no need for glReadPixels.]]
cpu_writable_fast = 0x20, [[Can be written by the CPU at high speed, ie no need for GPU texture upload.]]
uncached = 0x40, [[Backed by uncached memory, ie. slow-ish reads but faster than glReadPixels.]]
/* non_coherent = 0x80, [[Memory may be mapped but will not be coherent between GPU and CPU. Call flush or invalidate to synchronize it.]] */
}
enum Ector.Buffer.Access_Flag {
[[Buffer access permissions]]
none = 0x0, [[No access permission]]
read = 0x1, [[Read access permission]]
write = 0x2, [[Write access permission]]
cow = 0x4, [[Forces copy-on-write if already mapped as read-only. Requires write.]]
}
mixin Ector.Buffer
{
[[2D pixel buffer interface for Ector
@since 1.17
]]
eo_prefix: ector_buffer;
legacy_prefix: null;
methods {
@property size {
[[The (rectangular) size of the pixel buffer.]]
get {}
values {
w: int; [[Width]]
h: int; [[Height]]
}
}
@property cspace {
[[The colorspace of the pixel buffer.]]
get {}
values {
cspace: Efl.Gfx.Colorspace; [[Colorspace]]
}
}
map @virtual_pure {
[[Map a region of this buffer for read or write access by the CPU,
fetch data from the GPU if needed. This operation may be slow if
cpu_readable_fast or cpu_writeable_fast are not true, or if the
required colorspace is different from the internal one.
]]
params {
@out length: uint; [[Accessible buffer size in bytes, should not be $null.]]
@in mode: Ector.Buffer.Access_Flag; [[Specifies whether to map for read-only,
write-only or read-write access (OR combination of flags).]]
@in x: uint; [[X position of the top-left pixel to map]]
@in y: uint; [[Y position of the top-left pixel to map]]
@in w: uint; [[If 0, defaults to the buffer width]]
@in h: uint; [[If 0, defaults to the buffer height]]
@in cspace: Efl.Gfx.Colorspace; [[Requested colorspace. If different from the internal cspace,
map should try to convert the data into a new buffer]]
@out stride: uint @optional; [[Returns the length in bytes of a mapped line]]
}
return: void* @warn_unused; [[Pointer to the top-left pixel data. Returns $null in case of failure]]
}
unmap @virtual_pure {
[[Unmap a region of this buffer, and upload data to the GPU (if needed).]]
params {
@in data: void*; [[Data pointer returned by a previous call to map]]
@in length: uint; [[Must be the same as returned by map.]]
}
}
pixels_set @virtual_pure {
[[Set the source pixels for this buffer, or allocate a new memory region]]
params {
@in pixels: void*; [[If $null, allocates an empty buffer]]
@in width: int; [[Buffer width]]
@in height: int; [[Buffer height]]
@in stride: int; [[Can be 0]]
@in cspace: Efl.Gfx.Colorspace; [[Buffer colorspace]]
@in writable: bool; [[Buffer is writable]]
@in l: ubyte; [[Left border pixels, usually 0 or 1]]
@in r: ubyte; [[Right border pixels, usually 0 or 1]]
@in t: ubyte; [[Top border pixels, usually 0 or 1]]
@in b: ubyte; [[Bottom border pixels, usually 0 or 1]]
}
return: bool; [[True if pixels_set was successful]]
}
span_get @virtual_pure {
[[Get a single horizontal span of length w starting from (x,y)
Call span_free() to release it. This function will try not to
allocate any new buffer, whenever possible. This means the data
might be mapped directly from the backing memory buffer.
]]
params {
@in x: int; [[Ranges from -l to w+r-1]]
@in y: int; [[Ranges from -t to h+b-1]]
@in w: uint; [[Ranges from 1 to w+l+r]]
@in cspace: Efl.Gfx.Colorspace; [[Requested colorspace, may trigger conversion on the fly.]]
@out length: uint; [[Length in bytes of the returned buffer]]
}
return: uint8*; [[A temporary memory buffer containing the pixels requested.]]
}
span_free @virtual_pure {
[[Must be called as soon as possible after span_get]]
params {
data: uint8*; [[Data to be freed]]
}
}
@property flags {
[[The capabilities of this buffer]]
get {}
values {
flag: Ector.Buffer.Flag; [[A bitmask of capability flags]]
}
}
@property border {
[[Duplicated pixel borders of this buffer, used for GL scaling]]
get {}
values {
l: int; [[Left border]]
r: int; [[Right border]]
t: int; [[Top border]]
b: int; [[Bottom border]]
}
}
}
events {
detached; [[Emitted whenever the previously attached pixels are detached during pixels_set]]
}
}