efl/src/lib/elementary/elm_progressbar_legacy.h

194 lines
6.8 KiB
C

/**
* Add a new progress bar widget to the given parent Elementary
* (container) object
*
* @param parent The parent object
* @return a new progress bar widget handle or @c NULL, on errors
*
* This function inserts a new progress bar widget on the canvas.
*
* @ingroup Elm_Progressbar
*/
EAPI Evas_Object *elm_progressbar_add(Evas_Object *parent);
/**
* @brief Control the (exact) length of the bar region of a given progress bar
* widget
*
* This sets the minimum width (when in horizontal mode) or height (when in
* vertical mode) of the actual bar area of the progress bar @c obj. This in
* turn affects the object's minimum size. Use this when you're not setting
* other size hints expanding on the given direction (like weight and alignment
* hints) and you would like it to have a specific size.
*
* @note Icon, label and unit text around @c obj will require their own space,
* which will make @c obj to require more the @c size, actually.
*
* @param[in] size The length of the progress bar's bar region
*
* @ingroup Elm_Progressbar
*/
EAPI void elm_progressbar_span_size_set(Evas_Object *obj, Evas_Coord size);
/**
* @brief Control the (exact) length of the bar region of a given progress bar
* widget
*
* This sets the minimum width (when in horizontal mode) or height (when in
* vertical mode) of the actual bar area of the progress bar @c obj. This in
* turn affects the object's minimum size. Use this when you're not setting
* other size hints expanding on the given direction (like weight and alignment
* hints) and you would like it to have a specific size.
*
* @note Icon, label and unit text around @c obj will require their own space,
* which will make @c obj to require more the @c size, actually.
*
* @return The length of the progress bar's bar region
*
* @ingroup Elm_Progressbar
*/
EAPI Evas_Coord elm_progressbar_span_size_get(const Evas_Object *obj);
/**
* @brief Control the progress value (in percentage) on a given progress bar
* widget
*
* Use this call to set progress bar levels.
*
* @note If you passes a value out of the specified range for @c val, it will
* be interpreted as the closest of the boundary values in the range.
*
* @param[in] val The progress value (must be between $0.0 and 1.0)
*
* @ingroup Elm_Progressbar
*/
EAPI void elm_progressbar_value_set(Evas_Object *obj, double val);
/**
* @brief Control the progress value (in percentage) on a given progress bar
* widget
*
* Use this call to set progress bar levels.
*
* @note If you passes a value out of the specified range for @c val, it will
* be interpreted as the closest of the boundary values in the range.
*
* @return The progress value (must be between $0.0 and 1.0)
*
* @ingroup Elm_Progressbar
*/
EAPI double elm_progressbar_value_get(const Evas_Object *obj);
/**
* @brief Invert a given progress bar widget's displaying values order
*
* A progress bar may be inverted, in which state it gets its values inverted,
* with high values being on the left or top and low values on the right or
* bottom, as opposed to normally have the low values on the former and high
* values on the latter, respectively, for horizontal and vertical modes.
*
* @param[in] inverted Use @c true to make @c obj inverted, @c false to bring
* it back to default, non-inverted values.
*
* @ingroup Elm_Progressbar
*/
EAPI void elm_progressbar_inverted_set(Evas_Object *obj, Eina_Bool inverted);
/**
* @brief Invert a given progress bar widget's displaying values order
*
* A progress bar may be inverted, in which state it gets its values inverted,
* with high values being on the left or top and low values on the right or
* bottom, as opposed to normally have the low values on the former and high
* values on the latter, respectively, for horizontal and vertical modes.
*
* @return Use @c true to make @c obj inverted, @c false to bring it back to
* default, non-inverted values.
*
* @ingroup Elm_Progressbar
*/
EAPI Eina_Bool elm_progressbar_inverted_get(const Evas_Object *obj);
/**
* @brief Control the orientation of a given progress bar widget
*
* Use this function to change how your progress bar is to be disposed:
* vertically or horizontally.
*
* @param[in] horizontal Use @c true to make @c obj to be horizontal, @c false
* to make it vertical
*
* @ingroup Elm_Progressbar
*/
EAPI void elm_progressbar_horizontal_set(Evas_Object *obj, Eina_Bool horizontal);
/**
* @brief Control the orientation of a given progress bar widget
*
* Use this function to change how your progress bar is to be disposed:
* vertically or horizontally.
*
* @return Use @c true to make @c obj to be horizontal, @c false to make it
* vertical
*
* @ingroup Elm_Progressbar
*/
EAPI Eina_Bool elm_progressbar_horizontal_get(const Evas_Object *obj);
/**
* @brief Control the format string for a given progress bar widget's units
* label
*
* If @c NULL is passed on @c format, it will make @c obj's units area to be
* hidden completely. If not, it'll set the <b>format string</b> for the units
* label's text. The units label is provided a floating point value, so the
* units text is up display at most one floating point value. Note that the
* units label is optional. Use a format string such as "%1.2f meters" for
* example.
*
* @note The default format string for a progress bar is an integer percentage,
* as in $"%.0f %%".
*
* @param[in] units The format string for @c obj's units label
*
* @ingroup Elm_Progressbar
*/
EAPI void elm_progressbar_unit_format_set(Evas_Object *obj, const char *units);
/**
* @brief Control the format string for a given progress bar widget's units
* label
*
* If @c NULL is passed on @c format, it will make @c obj's units area to be
* hidden completely. If not, it'll set the <b>format string</b> for the units
* label's text. The units label is provided a floating point value, so the
* units text is up display at most one floating point value. Note that the
* units label is optional. Use a format string such as "%1.2f meters" for
* example.
*
* @note The default format string for a progress bar is an integer percentage,
* as in $"%.0f %%".
*
* @return The format string for @c obj's units label
*
* @ingroup Elm_Progressbar
*/
EAPI const char *elm_progressbar_unit_format_get(const Evas_Object *obj);
/**
* @brief Set the format function pointer for the units label
*
* Set the callback function to format the unit string.
*
* See: @ref elm_progressbar_unit_format_set for more info on how this works.
*
* @param[in] func The unit format function
* @param[in] free_func The freeing function for the format string.
*
* @since 1.7
*
* @ingroup Elm_Progressbar
*/
EAPI void elm_progressbar_unit_format_function_set(Evas_Object *obj, progressbar_func_type func, progressbar_freefunc_type free_func);
#include "elm_progressbar.eo.legacy.h"