efl/src/lib/evas/include
Carsten Haitzler 7c5f92d702 evas - render - have lock point to allow for async obj walk + update add
this adds a lock for when walking all the objects to generate render
commands for an async render. this allows even the object tree walk
plus update area caluclation to be moved off into async if every oject
that can change canvas state actually does so correctly. this change
adds all those lock block calls to synchronise with an async object
tree walk.
2015-02-12 11:06:40 +09:00
..
evas_3d_utils.h evas: Evas_3D - fix when bounding sphere is large, situation with incorrect frustum calculation was possible. 2015-02-05 15:37:15 +01:00
evas_blend_ops.h evas/op_blend: rename LOOP_ALIGNED_U1_A48_SSE3 to LOOP_ALIGNED_U1_A48 2014-02-09 09:42:52 +09:00
evas_common_private.h evas: add image orient set/get API in software backend for now. 2015-02-11 17:30:54 +01:00
evas_filter.h Evas filters: Move filter COW to evas global stuff 2014-10-22 11:14:09 +09:00
evas_inline.x evas - render - have lock point to allow for async obj walk + update add 2015-02-12 11:06:40 +09:00
evas_macros.h
evas_mmx.h
evas_options.h
evas_private.h evas - render - have lock point to allow for async obj walk + update add 2015-02-12 11:06:40 +09:00