forked from enlightenment/efl
this adds a lock for when walking all the objects to generate render commands for an async render. this allows even the object tree walk plus update area caluclation to be moved off into async if every oject that can change canvas state actually does so correctly. this change adds all those lock block calls to synchronise with an async object tree walk. |
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.. | ||
evas_3d_utils.h | ||
evas_blend_ops.h | ||
evas_common_private.h | ||
evas_filter.h | ||
evas_inline.x | ||
evas_macros.h | ||
evas_mmx.h | ||
evas_options.h | ||
evas_private.h |