forked from enlightenment/efl
cf8e054889
When destroying window, also destroy animator callback. Change ecore_wl_window_damage function to Only do damage. Add separate ecore_wl_window_commit function to push those accumulated damages. In ecore_wl_window_surface_create, if the window already has a surface, return that ... Not Null. During window show, only create a shell_surface if it does not Already exist. Signed-off-by: Chris Michael <cp.michael@samsung.com> |
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.. | ||
Ecore_Wayland.h | ||
ecore_wl.c | ||
ecore_wl_dnd.c | ||
ecore_wl_input.c | ||
ecore_wl_output.c | ||
ecore_wl_private.h | ||
ecore_wl_window.c |