efl/src/lib/ector/gl/Ector_GL.h

57 lines
950 B
C

#ifndef ECTOR_GL_H_
# define ECTOR_GL_H_
#include <Ector.h>
#ifdef EAPI
# undef EAPI
#endif
#ifdef _WIN32
# ifdef EFL_BUILD
# ifdef DLL_EXPORT
# define EAPI __declspec(dllexport)
# else
# define EAPI
# endif
# else
# define EAPI __declspec(dllimport)
# endif
#else
# ifdef __GNUC__
# if __GNUC__ >= 4
# define EAPI __attribute__ ((visibility("default")))
# else
# define EAPI
# endif
# else
# define EAPI
# endif
#endif
#ifdef EFL_BETA_API_SUPPORT
#ifndef _ECTOR_GL_SURFACE_EO_CLASS_TYPE
#define _ECTOR_GL_SURFACE_EO_CLASS_TYPE
typedef Eo Ector_Cairo_Surface;
#endif
typedef unsigned int GLuint;
typedef short GLshort;
#include "gl/ector_gl_buffer.eo.h"
#include "gl/ector_gl_surface.eo.h"
#include "gl/ector_renderer_gl.eo.h"
#include "gl/ector_renderer_gl_shape.eo.h"
#include "gl/ector_renderer_gl_gradient_linear.eo.h"
#include "gl/ector_renderer_gl_gradient_radial.eo.h"
#endif
#undef EAPI
#define EAPI
#endif