Added Epplet_default_bind_GL, a quick and dirty default binding for people

to use if the new Epplet_bind_double_GL confuses the hell out of em and they
dont need Epplet_bind_double_GL various buffer settings.


SVN revision: 1975
This commit is contained in:
Wayde Milas 2000-01-25 21:51:46 +00:00
parent f467bc0d4a
commit 7e40e68d81
4 changed files with 30 additions and 3 deletions

View File

@ -1883,3 +1883,11 @@ Altered the api so that you can define ALL the nitty gritty GLX stuf like
accumulation buffers for red, green, blue, alpha channels, depth buffers,
stencil buffers, ect. I'll Add default easier to use calls next.
-------------------------------------------------------------------------------
Tue Jan 25 15:55:11 CST 2000
(thebard)
Added Epplet_default_bind_GL, a quick and dirty default binding for people
to use if the new Epplet_bind_double_GL confuses the hell out of em and they
dont need Epplet_bind_double_GL various buffer settings.

View File

@ -5019,6 +5019,12 @@ Epplet_bind_single_GL(Epplet_gadget da, int red, int green, int blue,
return cx;
}
GLXContext
Epplet_default_bind_GL(Epplet_gadget da)
{
return Epplet_bind_double_GL(da, 1, 1, 1, 0, 0, 8, 0, 0, 0, 0, 0);
}
void
Epplet_unbind_GL(GLXContext cx)
{

View File

@ -541,6 +541,13 @@ GLXContext Epplet_bind_single_GL(Epplet_gadget da, int red,
int stencil, int accum_red, int accum_green, int accum_blue,
int accum_alpha);
/* This is the "quick" way to define and bind a "good enough" context.
The idea here is that this context should give you a basic RGB
double buffer with minimal depth buffer, and NO other buffers. Its very
basic, but its good enough for simple rendering with light sources
and basic texture mapping. */
GLXContext Epplet_default_bind_GL(Epplet_gadget da);
/* Destroy (unbind) a glx context. */
void Epplet_unbind_GL(GLXContext cx);

View File

@ -194,7 +194,7 @@ draw_rotating(void)
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glPushMatrix();
glRotatef(gSpin, .5, 1, .5);
glRotatef(gSpin, 1, 1, .1);
glCallList(gObjectList);
glPopMatrix();
@ -221,7 +221,8 @@ cb_close(void *data)
cx = (GLXContext *)data;
Epplet_unremember();
Esync();
Epplet_unbind_GL(*cx);
if(cx != NULL)
Epplet_unbind_GL(*cx);
exit(0);
}
@ -379,7 +380,12 @@ main(int argc, char **argv)
load_conf();
cx = Epplet_bind_double_GL(da, 1, 1, 1, 0, 0, 8, 0, 0, 0, 0, 0);
cx = Epplet_default_bind_GL(da);
/* This could also be done as:
cx = Epplet_bind_double_GL(da, 1, 1, 1, 0, 0, 8, 0, 0, 0, 0, 0); */
if(cx == NULL)
cb_close(NULL);
/* To properly center the viewport, -2, -2 isntead of 0, 0 must be used.
Why? I have no freak'n idea. For some reason in Ortho everything is