(gilbertt)
Ok. More config window stuff.
Fun fun. I had to create a new type, Epplet_window to hold some window info,
and a stack to push and pop contexts for adding gadgets to different new
windows. This stuff works real well, and I am chuffed with it :)
The extra windows now redraw themselves on exposes, and new gadgets can be
added to them successfully. W00p.
I had to implement some new stuff, so please check nothing is broke (I am
not finished, but I don't want to commit code that breaks stuff).
Here are some details on the new stuff :)
---------------
PUBLIC STUFF
typedef struct epplet_window
{
Window win;
int w;
int h;
Pixmap bg_pmap;
Pixmap bg_mask;
Pixmap bg_bg;
}EppWindow;
typedef EppWindow *Epplet_window;
Epplet_window Epplet_create_window(int w,int h,int x,int y,char *title);
void Epplet_window_show(Epplet_window win);
void Epplet_window_hide(Epplet_window win);
void Epplet_window_destroy(Epplet_window win);
void Epplet_window_push_context(Epplet_window newwin);
Epplet_window Epplet_window_pop_context(void);
---------------
PRIVATE STUFF
static Epplet_window context_win; /* Current context win */
static int window_stack_pos; /* For context changes */
static Epplet_window window_stack[20]; /* For context changes */
static Epplet_window mainwin; /* Always the main epplet window */
static int window_num = 0; /* For window list */
static Epplet_window *windows = NULL; /* List of windows to loop though */
/* For Keeping a list of windows owned by the epplet, to loop through and
* do stuff with. */
static void Epplet_register_window(Epplet_window win);
static void Epplet_unregister_window(Epplet_window win);
/* Redraw all epplet windows (excluding the main epplet window) */
static void Epplet_draw_windows(void);
/* Redraw window win */
static void Epplet_draw_window(Epplet_window win);
/* Refresh window backgrounds on theme change */
static void Epplet_refresh_backgrounds(void);
-------------
I also added an item to GadGeneral so that I can find what window a gadget
was created on:
typedef struct gad_general
{
GadType type;
char visible;
Epplet_window parent;
}
GadGeneral;
-------------
Not to mention the reworking of code which draws or handles windows.
I have more tinkering to do in the event handling, to catch delete_events,
and to filter out mouseovers etc for separate windows. Tomorrow :)
SVN revision: 1478