fix a crash on vector drawing.
Basically, our efl objects need parents. This code just obeys that efl programming rule.
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@ -102,7 +102,7 @@ _create_arrow(Evas *e)
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vg = evas_object_vg_add(e);
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cont = evas_vg_container_add(NULL);
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cont = evas_vg_container_add(vg);
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tail = evas_vg_shape_add(cont);
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evas_vg_node_color_set(tail, 0, 0, 0, 255);
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