efl/src/lib/efl/interfaces/efl_text_font.eo

178 lines
5.3 KiB
Plaintext
Raw Normal View History

// src/lib/efl/interfaces/efl_text_font.eo
enum Efl.Text.Font.Weight {
[[Type of font weight]]
normal, [[Normal font weight]]
thin, [[Thin font weight]]
ultralight, [[Ultralight font weight]]
extralight, [[Extralight font weight]]
light, [[Light font weight]]
book, [[Book font weight]]
medium, [[Medium font weight]]
semibold, [[Semibold font weight]]
bold, [[Bold font weight]]
ultrabold, [[Ultrabold font weight]]
extrabold, [[Extrabold font weight]]
black, [[Black font weight]]
extrablack, [[Extrablack font weight]]
}
enum Efl.Text.Font.Width {
[[Type of font width]]
normal, [[Normal font width]]
ultracondensed, [[Ultracondensed font width]]
extracondensed, [[Extracondensed font width]]
condensed, [[Condensed font width]]
semicondensed, [[Semicondensed font width]]
semiexpanded, [[Semiexpanded font width]]
expanded, [[Expanded font width]]
extraexpanded, [[Extraexpanded font width]]
ultraexpanded, [[Ultraexpanded font width]]
}
enum Efl.Text.Font.Slant {
[[Type of font slant]]
normal, [[Normal font slant]]
oblique, [[Oblique font slant]]
italic, [[Italic font slant]]
}
/* FIXME: It needs to support "normal" option for non-color bitmap font.
For supporting "normal" option, S/W glyph drawing engine should be updated.
*/
enum Efl.Text.Font.Bitmap_Scalable {
[[Scalable of bitmap fonts
@since 1.21
]]
none = 0, [[Disable scalable feature for bitmap fonts.]]
color = (1 << 0), [[Enable scalable feature for color bitmap fonts.]]
}
interface Efl.Text.Font {
[[Font settings of the text
@since 1.20
]]
eo_prefix: efl_text;
methods {
@property font {
set {
[[Set the font family, filename and size for a given text object.
This function allows the font name and size of a text object to
be set. The font string has to follow fontconfig's convention for
naming fonts, as it's the underlying library used to query system
fonts by Evas (see the fc-list command's output, on your system,
to get an idea). Alternatively, youe can use the full path to a font
file.
See also @.font.get, @.font_source.get.
]]
}
get {
[[Retrieve the font family and size in use on a given text object.
This function allows the font name and size of a text object to
be queried. Remember that the font name string is still owned by
Evas and should not have free() called on it by the caller of the
function.
See also @.font.set.
]]
}
values {
font: string; [[The font family name or filename.]]
size: Efl.Font.Size; [[The font size, in points.]]
}
}
@property font_source {
set {
[[Set the font (source) file to be used on a given text object.
This function allows the font file to be explicitly set for a
given text object, overriding system lookup, which will first
occur in the given file's contents.
See also @.font.set.
]]
}
get {
[[Get the font file's path which is being used on a given text
object.
See @.font.get for more details.
]]
}
values {
font_source: string; [[The font file's path.]]
}
}
@property font_fallbacks {
[[Comma-separated list of font fallbacks
Will be used in case the primary font isn't available.
]]
values {
font_fallbacks: string; [[Font name fallbacks]]
}
}
@property font_weight {
[[Type of weight of the displayed font
Default is @Efl.Text.Font.Weight.normal\.
]]
values {
font_weight: Efl.Text.Font.Weight; [[Font weight]]
}
}
@property font_slant {
[[Type of slant of the displayed font
Default is @Efl.Text.Font.Slant.normal\.
]]
values {
style: Efl.Text.Font.Slant; [[Font slant]]
}
}
@property font_width {
[[Type of width of the displayed font
Default is @Efl.Text.Font.Width.normal\.
]]
values {
width: Efl.Text.Font.Width; [[Font width]]
}
}
@property font_lang {
[[Specific language of the displayed font
This is used to lookup fonts suitable to the specified language, as
well as helping the font shaper backend.
The language $lang can be either a code e.g "en_US",
"auto" to use the system locale, or "none".
]]
values {
lang: string; [[Language]]
}
}
@property font_bitmap_scalable {
[[The bitmap fonts have fixed size glyphs for several available sizes.
Basically, it is not scalable. But, it needs to be scalable for some use cases.
(ex. colorful emoji fonts)
Default is @Efl.Text.Font.Bitmap_Scalable.none\.
]]
values {
scalable: Efl.Text.Font.Bitmap_Scalable; [[Scalable]]
}
}
}
}