2013-04-27 22:02:17 -07:00
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/**
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* Add a new button to the parent's canvas
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*
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* @param parent The parent object
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* @return The new object or NULL if it cannot be created
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*
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2016-03-16 08:05:31 -07:00
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* @ingroup Elm_Button
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2013-04-27 22:02:17 -07:00
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*/
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EAPI Evas_Object *elm_button_add(Evas_Object *parent);
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2017-05-15 23:57:16 -07:00
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/**
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* @brief The initial timeout before the autorepeat event is generated
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*
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* Sets the timeout, in seconds, since the button is pressed until the first
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* @c repeated signal is emitted. If @c t is 0.0 or less, there won't be any
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* delay and the event will be fired the moment the button is pressed.
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*
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* See also @ref elm_button_autorepeat_set,
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* @ref elm_button_autorepeat_gap_timeout_set.
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*
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* @param[in] t Timeout in seconds
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*
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* @ingroup Elm_Button
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*/
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EAPI void elm_button_autorepeat_initial_timeout_set(Evas_Object *obj, double t);
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/**
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* @brief The initial timeout before the autorepeat event is generated
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*
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* Sets the timeout, in seconds, since the button is pressed until the first
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* @c repeated signal is emitted. If @c t is 0.0 or less, there won't be any
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* delay and the event will be fired the moment the button is pressed.
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*
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* See also @ref elm_button_autorepeat_set,
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* @ref elm_button_autorepeat_gap_timeout_set.
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*
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* @return Timeout in seconds
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*
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* @ingroup Elm_Button
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*/
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EAPI double elm_button_autorepeat_initial_timeout_get(const Evas_Object *obj);
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/**
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* @brief The interval between each generated autorepeat event
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*
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* After the first @c repeated event is fired, all subsequent ones will follow
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* after a delay of @c t seconds for each.
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*
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* See also @ref elm_button_autorepeat_initial_timeout_set.
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*
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* @param[in] t Interval in seconds
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*
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* @ingroup Elm_Button
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*/
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EAPI void elm_button_autorepeat_gap_timeout_set(Evas_Object *obj, double t);
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/**
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* @brief The interval between each generated autorepeat event
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*
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* After the first @c repeated event is fired, all subsequent ones will follow
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* after a delay of @c t seconds for each.
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*
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* See also @ref elm_button_autorepeat_initial_timeout_set.
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*
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* @return Interval in seconds
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*
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* @ingroup Elm_Button
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*/
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EAPI double elm_button_autorepeat_gap_timeout_get(const Evas_Object *obj);
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/**
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* @brief Turn on/off the autorepeat event generated when the button is kept
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* pressed
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*
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* When off, no autorepeat is performed and buttons emit a normal @c clicked
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* signal when they are clicked.
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*
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* When on, keeping a button pressed will continuously emit a @c repeated
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* signal until the button is released. The time it takes until it starts
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* emitting the signal is given by @ref elm_button_autorepeat_initial_timeout_set,
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* and the time between each new emission by
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* @ref elm_button_autorepeat_gap_timeout_set.
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*
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* @param[in] on A bool to turn on/off the event
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*
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* @ingroup Elm_Button
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*/
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EAPI void elm_button_autorepeat_set(Evas_Object *obj, Eina_Bool on);
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/**
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* @brief Turn on/off the autorepeat event generated when the button is kept
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* pressed
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*
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* When off, no autorepeat is performed and buttons emit a normal @c clicked
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* signal when they are clicked.
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*
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* When on, keeping a button pressed will continuously emit a @c repeated
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* signal until the button is released. The time it takes until it starts
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* emitting the signal is given by @ref elm_button_autorepeat_initial_timeout_set,
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* and the time between each new emission by
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* @ref elm_button_autorepeat_gap_timeout_set.
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*
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* @return A bool to turn on/off the event
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*
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* @ingroup Elm_Button
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*/
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EAPI Eina_Bool elm_button_autorepeat_get(const Evas_Object *obj);
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2017-05-21 20:48:12 -07:00
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#include "efl_ui_button.eo.legacy.h"
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