efl/legacy/evas/src/lib/canvas/evas_main.c

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#include "evas_common.h"
#include "evas_private.h"
shared cache server++ is it ok? 1. it can be --disabled in evas's configure, but i think it works WITHOUT disabling it (runtime) as it falls back to the old way of loading 2. it may cause build problems on some platforms - without it being enabled we won't find out, so enable. 3. it needs enabling runtime to make use of it so it should be safe for now until you enable it. what is it? it is a SHARED cache server - that means images loaded are loaded BY the cache server (not by the actual process using evas). images are shared via shared memory segments (shm_open + mmap). this means only 1 copy is in all ram at any time - no matter how many processes need it , and its only loaded once. also if another app has already loaded the same data - and its in the cache or active hash, then another process needing the same stuff will avoid the loads as it will just get instant replies from the cache of "image already there". as it runs in its own process it can also time-out images from the cache too. right now you enable it by doing 2 things 1. run evas_cserve (it has cmd-line options to configure cache etc. 2. export EVAS_CSERVE=1 (im the environment of apps that should use the cache server). it works (for me) without crashes or problems. except for the following: 1. preloading doesnt work so its disabled if cserve is enabled. thisis because the load threads interfere withthe unix comms socket causing problems. this need to really change and have the cserve know about/do preload and let the select() on the evas async events fd listen for the unsolicited reply "load done". but it's not broken - simple preloads are syncronous and forced if cserve is enabled (at build time). 2. if cserve is killed/crashes every app using it will have a bad day. baaad day. so dont do it. also cserve may be vulnerable to apps crashing on it - it may also exit with sigpipe. this needs fixing. 3. if the apps load using relative paths - this will break as it doesnt account for the CWD of the client currently. will be fixed. 4. no way to change cache config runtime (yet) 5. no way to get internal cache state (yet). 6. if cache server exist - it wont clean up the shmem file nodes in /dev/shm - it will clean on restart (remove the old junk). this needs fixing. if you fine other issues - let me know. things for the future: 1. now its a separate server.. the server could do async http etc. loads too 2. as a server it could monitor history of usage of files and images and auto-pre-load files it knows historically are loaded then whose data is immediately accessed. 3. the same infra could be used to share font loads (freetype and/or fontconfig data). 4. ultimately being able to share rendered font glyphs will help a lot too. 5. it could, on its own, monitor "free memory" and when free memory runs load, reduce cache size dynamically. (improving low memory situations). 6. it should get a gui to query cache state/contents and display visually. this would be awesome to have a list of thumbnails that show whats in the cache, how many referencesa they have, last active timestamps etc. blah blah. please let me know if the build is broken asap though as i will vanish offline for a bit in about 24hrs... SVN revision: 40478
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#include "evas_cs.h"
#ifdef EVAS_CSERVE2
#include "evas_cs2_private.h"
#endif
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#ifdef LKDEBUG
EAPI Eina_Bool lockdebug = EINA_FALSE;
EAPI int lockmax = 0;
#endif
static int _evas_init_count = 0;
int _evas_log_dom_global = -1;
EAPI int
evas_init(void)
{
if (++_evas_init_count != 1)
return _evas_init_count;
#ifdef LKDEBUG
if (getenv("EVAS_LOCK_DEBUG"))
{
lockdebug = EINA_TRUE;
lockmax = atoi(getenv("EVAS_LOCK_DEBUG"));
}
#endif
#ifdef HAVE_EVIL
if (!evil_init())
return --_evas_init_count;
#endif
if (!eina_init())
goto shutdown_evil;
_evas_log_dom_global = eina_log_domain_register
("evas_main", EVAS_DEFAULT_LOG_COLOR);
if (_evas_log_dom_global < 0)
{
EINA_LOG_ERR("Can not create a module log domain.");
goto shutdown_eina;
}
evas_module_init();
#ifdef BUILD_ASYNC_EVENTS
if (!evas_async_events_init())
goto shutdown_module;
#endif
shared cache server++ is it ok? 1. it can be --disabled in evas's configure, but i think it works WITHOUT disabling it (runtime) as it falls back to the old way of loading 2. it may cause build problems on some platforms - without it being enabled we won't find out, so enable. 3. it needs enabling runtime to make use of it so it should be safe for now until you enable it. what is it? it is a SHARED cache server - that means images loaded are loaded BY the cache server (not by the actual process using evas). images are shared via shared memory segments (shm_open + mmap). this means only 1 copy is in all ram at any time - no matter how many processes need it , and its only loaded once. also if another app has already loaded the same data - and its in the cache or active hash, then another process needing the same stuff will avoid the loads as it will just get instant replies from the cache of "image already there". as it runs in its own process it can also time-out images from the cache too. right now you enable it by doing 2 things 1. run evas_cserve (it has cmd-line options to configure cache etc. 2. export EVAS_CSERVE=1 (im the environment of apps that should use the cache server). it works (for me) without crashes or problems. except for the following: 1. preloading doesnt work so its disabled if cserve is enabled. thisis because the load threads interfere withthe unix comms socket causing problems. this need to really change and have the cserve know about/do preload and let the select() on the evas async events fd listen for the unsolicited reply "load done". but it's not broken - simple preloads are syncronous and forced if cserve is enabled (at build time). 2. if cserve is killed/crashes every app using it will have a bad day. baaad day. so dont do it. also cserve may be vulnerable to apps crashing on it - it may also exit with sigpipe. this needs fixing. 3. if the apps load using relative paths - this will break as it doesnt account for the CWD of the client currently. will be fixed. 4. no way to change cache config runtime (yet) 5. no way to get internal cache state (yet). 6. if cache server exist - it wont clean up the shmem file nodes in /dev/shm - it will clean on restart (remove the old junk). this needs fixing. if you fine other issues - let me know. things for the future: 1. now its a separate server.. the server could do async http etc. loads too 2. as a server it could monitor history of usage of files and images and auto-pre-load files it knows historically are loaded then whose data is immediately accessed. 3. the same infra could be used to share font loads (freetype and/or fontconfig data). 4. ultimately being able to share rendered font glyphs will help a lot too. 5. it could, on its own, monitor "free memory" and when free memory runs load, reduce cache size dynamically. (improving low memory situations). 6. it should get a gui to query cache state/contents and display visually. this would be awesome to have a list of thumbnails that show whats in the cache, how many referencesa they have, last active timestamps etc. blah blah. please let me know if the build is broken asap though as i will vanish offline for a bit in about 24hrs... SVN revision: 40478
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#ifdef EVAS_CSERVE
if (getenv("EVAS_CSERVE")) evas_cserve_init();
#endif
#ifdef EVAS_CSERVE2
if (getenv("EVAS_CSERVE2")) evas_cserve2_init();
#endif
#ifdef BUILD_ASYNC_PRELOAD
_evas_preload_thread_init();
#endif
return _evas_init_count;
#ifdef BUILD_ASYNC_EVENTS
shutdown_module:
evas_module_shutdown();
eina_log_domain_unregister(_evas_log_dom_global);
#endif
shutdown_eina:
eina_shutdown();
shutdown_evil:
#ifdef HAVE_EVIL
evil_shutdown();
#endif
return --_evas_init_count;
}
EAPI int
evas_shutdown(void)
{
if (--_evas_init_count != 0)
return _evas_init_count;
#ifdef BUILD_ASYNC_EVENTS
_evas_preload_thread_shutdown();
#endif
shared cache server++ is it ok? 1. it can be --disabled in evas's configure, but i think it works WITHOUT disabling it (runtime) as it falls back to the old way of loading 2. it may cause build problems on some platforms - without it being enabled we won't find out, so enable. 3. it needs enabling runtime to make use of it so it should be safe for now until you enable it. what is it? it is a SHARED cache server - that means images loaded are loaded BY the cache server (not by the actual process using evas). images are shared via shared memory segments (shm_open + mmap). this means only 1 copy is in all ram at any time - no matter how many processes need it , and its only loaded once. also if another app has already loaded the same data - and its in the cache or active hash, then another process needing the same stuff will avoid the loads as it will just get instant replies from the cache of "image already there". as it runs in its own process it can also time-out images from the cache too. right now you enable it by doing 2 things 1. run evas_cserve (it has cmd-line options to configure cache etc. 2. export EVAS_CSERVE=1 (im the environment of apps that should use the cache server). it works (for me) without crashes or problems. except for the following: 1. preloading doesnt work so its disabled if cserve is enabled. thisis because the load threads interfere withthe unix comms socket causing problems. this need to really change and have the cserve know about/do preload and let the select() on the evas async events fd listen for the unsolicited reply "load done". but it's not broken - simple preloads are syncronous and forced if cserve is enabled (at build time). 2. if cserve is killed/crashes every app using it will have a bad day. baaad day. so dont do it. also cserve may be vulnerable to apps crashing on it - it may also exit with sigpipe. this needs fixing. 3. if the apps load using relative paths - this will break as it doesnt account for the CWD of the client currently. will be fixed. 4. no way to change cache config runtime (yet) 5. no way to get internal cache state (yet). 6. if cache server exist - it wont clean up the shmem file nodes in /dev/shm - it will clean on restart (remove the old junk). this needs fixing. if you fine other issues - let me know. things for the future: 1. now its a separate server.. the server could do async http etc. loads too 2. as a server it could monitor history of usage of files and images and auto-pre-load files it knows historically are loaded then whose data is immediately accessed. 3. the same infra could be used to share font loads (freetype and/or fontconfig data). 4. ultimately being able to share rendered font glyphs will help a lot too. 5. it could, on its own, monitor "free memory" and when free memory runs load, reduce cache size dynamically. (improving low memory situations). 6. it should get a gui to query cache state/contents and display visually. this would be awesome to have a list of thumbnails that show whats in the cache, how many referencesa they have, last active timestamps etc. blah blah. please let me know if the build is broken asap though as i will vanish offline for a bit in about 24hrs... SVN revision: 40478
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#ifdef EVAS_CSERVE
if (getenv("EVAS_CSERVE")) evas_cserve_shutdown();
#endif
#ifdef BUILD_ASYNC_EVENTS
evas_async_events_shutdown();
#endif
evas_font_dir_cache_free();
evas_common_shutdown();
evas_module_shutdown();
eina_log_domain_unregister(_evas_log_dom_global);
eina_shutdown();
#ifdef HAVE_EVIL
evil_shutdown();
#endif
return _evas_init_count;
}
EAPI Evas *
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evas_new(void)
{
Evas *e;
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e = calloc(1, sizeof(Evas));
if (!e) return NULL;
e->magic = MAGIC_EVAS;
e->output.render_method = RENDER_METHOD_INVALID;
e->viewport.w = 1;
e->viewport.h = 1;
e->framespace.x = 0;
e->framespace.y = 0;
e->framespace.w = 0;
e->framespace.h = 0;
e->hinting = EVAS_FONT_HINTING_BYTECODE;
e->name_hash = eina_hash_string_superfast_new(NULL);
eina_clist_init(&e->calc_list);
eina_clist_init(&e->calc_done);
#define EVAS_ARRAY_SET(E, Array) \
eina_array_step_set(&E->Array, sizeof (E->Array), 4096);
EVAS_ARRAY_SET(e, delete_objects);
EVAS_ARRAY_SET(e, active_objects);
EVAS_ARRAY_SET(e, restack_objects);
EVAS_ARRAY_SET(e, render_objects);
EVAS_ARRAY_SET(e, pending_objects);
EVAS_ARRAY_SET(e, obscuring_objects);
EVAS_ARRAY_SET(e, temporary_objects);
EVAS_ARRAY_SET(e, calculate_objects);
EVAS_ARRAY_SET(e, clip_changes);
#undef EVAS_ARRAY_SET
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return e;
}
EAPI void
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evas_free(Evas *e)
{
Eina_Rectangle *r;
Evas_Coord_Touch_Point *touch_point;
Evas_Layer *lay;
int i;
int del;
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MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return;
MAGIC_CHECK_END();
if (e->walking_list == 0) evas_render_idle_flush(e);
if (e->walking_list > 0) return;
if (e->callbacks)
{
if (e->callbacks->deletions_waiting) return;
e->callbacks->deletions_waiting = 0;
evas_event_callback_list_post_free(&e->callbacks->callbacks);
if (!e->callbacks->callbacks)
{
free(e->callbacks);
e->callbacks = NULL;
}
_evas_post_event_callback_free(e);
}
del = 1;
e->walking_list++;
e->cleanup = 1;
while (del)
{
del = 0;
EINA_INLIST_FOREACH(e->layers, lay)
{
Evas_Object *o;
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evas_layer_pre_free(lay);
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EINA_INLIST_FOREACH(lay->objects, o)
{
if ((o->callbacks) && (o->callbacks->walking_list))
{
/* Defer free */
e->delete_me = 1;
e->walking_list--;
return;
}
if (!o->delete_me)
del = 1;
}
}
}
EINA_INLIST_FOREACH(e->layers, lay)
evas_layer_free_objects(lay);
evas_layer_clean(e);
e->walking_list--;
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evas_font_path_clear(e);
e->pointer.object.in = eina_list_free(e->pointer.object.in);
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if (e->name_hash) eina_hash_free(e->name_hash);
e->name_hash = NULL;
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EINA_LIST_FREE(e->damages, r)
eina_rectangle_free(r);
EINA_LIST_FREE(e->obscures, r)
eina_rectangle_free(r);
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evas_fonts_zero_free(e);
evas_event_callback_all_del(e);
evas_event_callback_cleanup(e);
if (e->engine.func)
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{
e->engine.func->context_free(e->engine.data.output, e->engine.data.context);
e->engine.func->output_free(e->engine.data.output);
e->engine.func->info_free(e, e->engine.info);
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}
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for (i = 0; i < e->modifiers.mod.count; i++)
free(e->modifiers.mod.list[i]);
if (e->modifiers.mod.list) free(e->modifiers.mod.list);
for (i = 0; i < e->locks.lock.count; i++)
free(e->locks.lock.list[i]);
if (e->locks.lock.list) free(e->locks.lock.list);
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if (e->engine.module) evas_module_unref(e->engine.module);
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eina_array_flush(&e->delete_objects);
eina_array_flush(&e->active_objects);
eina_array_flush(&e->restack_objects);
eina_array_flush(&e->render_objects);
eina_array_flush(&e->pending_objects);
eina_array_flush(&e->obscuring_objects);
eina_array_flush(&e->temporary_objects);
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eina_array_flush(&e->calculate_objects);
eina_array_flush(&e->clip_changes);
EINA_LIST_FREE(e->touch_points, touch_point)
free(touch_point);
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e->magic = 0;
free(e);
}
EAPI void
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evas_output_method_set(Evas *e, int render_method)
{
Evas_Module *em;
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MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return;
MAGIC_CHECK_END();
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/* if our engine to set it to is invalid - abort */
if (render_method == RENDER_METHOD_INVALID) return;
/* if the engine is already set up - abort */
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if (e->output.render_method != RENDER_METHOD_INVALID) return;
/* Request the right engine. */
em = evas_module_engine_get(render_method);
if (!em) return ;
if (em->id_engine != render_method) return;
if (!evas_module_load(em)) return;
/* set the correct render */
e->output.render_method = render_method;
e->engine.func = (em->functions);
evas_module_use(em);
if (e->engine.module) evas_module_unref(e->engine.module);
e->engine.module = em;
evas_module_ref(em);
/* get the engine info struct */
if (e->engine.func->info) e->engine.info = e->engine.func->info(e);
return;
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}
EAPI int
evas_output_method_get(const Evas *e)
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{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return RENDER_METHOD_INVALID;
MAGIC_CHECK_END();
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return e->output.render_method;
}
EAPI Evas_Engine_Info *
evas_engine_info_get(const Evas *e)
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{
Evas_Engine_Info *info;
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MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return NULL;
MAGIC_CHECK_END();
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if (!e->engine.info) return NULL;
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info = e->engine.info;
((Evas *)e)->engine.info_magic = info->magic;
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return info;
}
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EAPI Eina_Bool
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evas_engine_info_set(Evas *e, Evas_Engine_Info *info)
{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
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return EINA_FALSE;
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MAGIC_CHECK_END();
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if (!info) return EINA_FALSE;
if (info != e->engine.info) return EINA_FALSE;
if (info->magic != e->engine.info_magic) return EINA_FALSE;
return (Eina_Bool)e->engine.func->setup(e, info);
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}
EAPI void
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evas_output_size_set(Evas *e, int w, int h)
{
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MAGIC_CHECK(e, Evas, MAGIC_EVAS);
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return;
MAGIC_CHECK_END();
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if ((w == e->output.w) && (h == e->output.h)) return;
if (w < 1) w = 1;
if (h < 1) h = 1;
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e->output.w = w;
e->output.h = h;
e->output.changed = 1;
e->output_validity++;
e->changed = 1;
evas_render_invalidate(e);
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}
EAPI void
evas_output_size_get(const Evas *e, int *w, int *h)
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{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
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if (w) *w = 0;
if (h) *h = 0;
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return;
MAGIC_CHECK_END();
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if (w) *w = e->output.w;
if (h) *h = e->output.h;
}
EAPI void
evas_output_viewport_set(Evas *e, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h)
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{
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MAGIC_CHECK(e, Evas, MAGIC_EVAS);
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return;
MAGIC_CHECK_END();
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if ((x == e->viewport.x) && (y == e->viewport.y) &&
(w == e->viewport.w) && (h == e->viewport.h)) return;
if (w <= 0) return;
if (h <= 0) return;
if ((x != 0) || (y != 0))
{
ERR("Compat error. viewport x,y != 0,0 not supported");
x = 0;
y = 0;
}
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e->viewport.x = x;
e->viewport.y = y;
e->viewport.w = w;
e->viewport.h = h;
e->viewport.changed = 1;
e->output_validity++;
e->changed = 1;
}
EAPI void
evas_output_viewport_get(const Evas *e, Evas_Coord *x, Evas_Coord *y, Evas_Coord *w, Evas_Coord *h)
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{
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MAGIC_CHECK(e, Evas, MAGIC_EVAS);
if (x) *x = 0;
if (y) *y = 0;
if (w) *w = 0;
if (h) *h = 0;
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return;
MAGIC_CHECK_END();
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if (x) *x = e->viewport.x;
if (y) *y = e->viewport.y;
if (w) *w = e->viewport.w;
if (h) *h = e->viewport.h;
}
EAPI void
evas_output_framespace_set(Evas *e, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h)
{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return;
MAGIC_CHECK_END();
if ((x == e->framespace.x) && (y == e->framespace.y) &&
(w == e->framespace.w) && (h == e->framespace.h)) return;
e->framespace.x = x;
e->framespace.y = y;
e->framespace.w = w;
e->framespace.h = h;
e->framespace.changed = 1;
e->output_validity++;
e->changed = 1;
}
EAPI void
evas_output_framespace_get(const Evas *e, Evas_Coord *x, Evas_Coord *y, Evas_Coord *w, Evas_Coord *h)
{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
if (x) *x = 0;
if (y) *y = 0;
if (w) *w = 0;
if (h) *h = 0;
return;
MAGIC_CHECK_END();
if (x) *x = e->framespace.x;
if (y) *y = e->framespace.y;
if (w) *w = e->framespace.w;
if (h) *h = e->framespace.h;
}
EAPI Evas_Coord
evas_coord_screen_x_to_world(const Evas *e, int x)
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{
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MAGIC_CHECK(e, Evas, MAGIC_EVAS);
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return 0;
MAGIC_CHECK_END();
if (e->output.w == e->viewport.w) return e->viewport.x + x;
return (long long)e->viewport.x + (((long long)x * (long long)e->viewport.w) / (long long)e->output.w);
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}
EAPI Evas_Coord
evas_coord_screen_y_to_world(const Evas *e, int y)
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{
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MAGIC_CHECK(e, Evas, MAGIC_EVAS);
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return 0;
MAGIC_CHECK_END();
if (e->output.h == e->viewport.h) return e->viewport.y + y;
return (long long)e->viewport.y + (((long long)y * (long long)e->viewport.h) / (long long)e->output.h);
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}
EAPI int
evas_coord_world_x_to_screen(const Evas *e, Evas_Coord x)
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{
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MAGIC_CHECK(e, Evas, MAGIC_EVAS);
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return 0;
MAGIC_CHECK_END();
if (e->output.w == e->viewport.w) return x - e->viewport.x;
return (int)((((long long)x - (long long)e->viewport.x) * (long long)e->output.w) / (long long)e->viewport.w);
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}
EAPI int
evas_coord_world_y_to_screen(const Evas *e, Evas_Coord y)
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{
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MAGIC_CHECK(e, Evas, MAGIC_EVAS);
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return 0;
MAGIC_CHECK_END();
if (e->output.h == e->viewport.h) return y - e->viewport.y;
return (int)((((long long)y - (long long)e->viewport.y) * (long long)e->output.h) / (long long)e->viewport.h);
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}
EAPI int
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evas_render_method_lookup(const char *name)
{
Evas_Module *em;
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if (!name) return RENDER_METHOD_INVALID;
/* search on the engines list for the name */
em = evas_module_find_type(EVAS_MODULE_TYPE_ENGINE, name);
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if (!em) return RENDER_METHOD_INVALID;
return em->id_engine;
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}
EAPI Eina_List *
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evas_render_method_list(void)
{
return evas_module_engine_list();
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}
EAPI void
evas_render_method_list_free(Eina_List *list)
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{
const char *s;
EINA_LIST_FREE(list, s) eina_stringshare_del(s);
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}
EAPI Eina_Bool
evas_object_image_extension_can_load_get(const char *file)
{
const char *tmp;
Eina_Bool result;
tmp = eina_stringshare_add(file);
result = evas_common_extension_can_load_get(tmp);
eina_stringshare_del(tmp);
return result;
}
EAPI Eina_Bool
evas_object_image_extension_can_load_fast_get(const char *file)
{
return evas_common_extension_can_load_get(file);
}
EAPI void
evas_pointer_output_xy_get(const Evas *e, int *x, int *y)
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{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
if (x) *x = 0;
if (y) *y = 0;
return;
MAGIC_CHECK_END();
if (x) *x = e->pointer.x;
if (y) *y = e->pointer.y;
}
EAPI void
evas_pointer_canvas_xy_get(const Evas *e, Evas_Coord *x, Evas_Coord *y)
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{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
if (x) *x = 0;
if (y) *y = 0;
return;
MAGIC_CHECK_END();
if (x) *x = e->pointer.x;
if (y) *y = e->pointer.y;
}
EAPI int
evas_pointer_button_down_mask_get(const Evas *e)
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{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return 0;
MAGIC_CHECK_END();
return (int)e->pointer.button;
}
EAPI Eina_Bool
evas_pointer_inside_get(const Evas *e)
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{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return 0;
MAGIC_CHECK_END();
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return (int)e->pointer.inside;
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}
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EAPI void
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evas_data_attach_set(Evas *e, void *data)
{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return;
MAGIC_CHECK_END();
e->attach_data = data;
}
EAPI void *
evas_data_attach_get(const Evas *e)
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{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return NULL;
MAGIC_CHECK_END();
return e->attach_data;
}
EAPI void
evas_focus_in(Evas *e)
{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return;
MAGIC_CHECK_END();
if (e->focus) return;
e->focus = 1;
evas_event_callback_call(e, EVAS_CALLBACK_CANVAS_FOCUS_IN, NULL);
}
EAPI void
evas_focus_out(Evas *e)
{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return;
MAGIC_CHECK_END();
if (!e->focus) return;
e->focus = 0;
evas_event_callback_call(e, EVAS_CALLBACK_CANVAS_FOCUS_OUT, NULL);
}
EAPI Eina_Bool
evas_focus_state_get(const Evas *e)
{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return 0;
MAGIC_CHECK_END();
return e->focus;
}
EAPI void
evas_nochange_push(Evas *e)
{
e->nochange++;
}
EAPI void
evas_nochange_pop(Evas *e)
{
e->nochange--;
}
void
_evas_walk(Evas *e)
{
e->walking_list++;
}
void
_evas_unwalk(Evas *e)
{
e->walking_list--;
if ((e->walking_list == 0) && (e->delete_me)) evas_free(e);
}
EAPI const char *
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evas_load_error_str(Evas_Load_Error error)
{
switch (error)
{
case EVAS_LOAD_ERROR_NONE:
return "No error on load";
case EVAS_LOAD_ERROR_GENERIC:
return "A non-specific error occurred";
case EVAS_LOAD_ERROR_DOES_NOT_EXIST:
return "File (or file path) does not exist";
case EVAS_LOAD_ERROR_PERMISSION_DENIED:
return "Permission deinied to an existing file (or path)";
case EVAS_LOAD_ERROR_RESOURCE_ALLOCATION_FAILED:
return "Allocation of resources failure prevented load";
case EVAS_LOAD_ERROR_CORRUPT_FILE:
return "File corrupt (but was detected as a known format)";
case EVAS_LOAD_ERROR_UNKNOWN_FORMAT:
return "File is not a known format";
default:
return "Unknown error";
}
}
EAPI void
evas_color_hsv_to_rgb(float h, float s, float v, int *r, int *g, int *b)
{
evas_common_convert_color_hsv_to_rgb(h, s, v, r, g, b);
}
EAPI void
evas_color_rgb_to_hsv(int r, int g, int b, float *h, float *s, float *v)
{
evas_common_convert_color_rgb_to_hsv(r, g, b, h, s, v);
}
EAPI void
evas_color_argb_premul(int a, int *r, int *g, int *b)
{
evas_common_convert_color_argb_premul(a, r, g, b);
}
EAPI void
evas_color_argb_unpremul(int a, int *r, int *g, int *b)
{
evas_common_convert_color_argb_unpremul(a, r, g, b);
}
EAPI void
evas_data_argb_premul(unsigned int *data, unsigned int len)
{
if (!data || (len < 1)) return;
evas_common_convert_argb_premul(data, len);
}
EAPI void
evas_data_argb_unpremul(unsigned int *data, unsigned int len)
{
if (!data || (len < 1)) return;
evas_common_convert_argb_unpremul(data, len);
}