efl/legacy/evas/src/lib/canvas/evas_callbacks.c

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#include "evas_common.h"
#include "evas_private.h"
#include "Evas.h"
void
evas_object_event_callback_call(Evas_Object *obj, Evas_Callback_Type type, void *event_info)
{
/* MEM OK */
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Evas_Object_List **l_mod, *l;
switch (type)
{
case EVAS_CALLBACK_MOUSE_IN:
l_mod = &(obj->callbacks.in);
break;
case EVAS_CALLBACK_MOUSE_OUT:
l_mod = &(obj->callbacks.out);
break;
case EVAS_CALLBACK_MOUSE_DOWN:
l_mod = &(obj->callbacks.down);
break;
case EVAS_CALLBACK_MOUSE_UP:
l_mod = &(obj->callbacks.up);
break;
case EVAS_CALLBACK_MOUSE_MOVE:
l_mod = &(obj->callbacks.move);
break;
case EVAS_CALLBACK_FREE:
l_mod = &(obj->callbacks.free);
break;
default:
return;
break;
}
for (l = *l_mod; l; l = l->next)
{
Evas_Func_Node *fn;
fn = (Evas_Func_Node *)l;
fn->func(fn->data, obj->layer->evas, obj, event_info);
}
}
/* public functions */
/**
* Add a callback function to an object
* @param obj Object to attach a callback to
* @param type The type of event that will trigger the callback
* @param func The function to be called when the event is triggered
* @param data The data pointer to be passed to @p func
*
* This function adds a function callback to an object when the event of type
* @p type occurs on object @p obj. The function will be passed the pointer
* @p data when it is called. A callback function must look like this:
*
* @code
* void callback (void *data, Evas *e, Evas_Object *obj, void *event_info);
* @endcode
*
* The first parameter @p data in this function will be the same value passed
* to evas_object_event_callback_add() as the @p data parameter. The second
* parameter is a convenience for the programmer to know what evas canvas the
* event occured on. The third parameter @p obj is the Object handle on which
* the event occured. The foruth parameter @p event_info is a pointer to a
* data structure that may or may not be passed to the callback, depending on
* the event type that triggered the callback.
*
* The event type @p type to trigger the function mys be one of
* EVAS_CALLBACK_MOUSE_IN, EVAS_CALLBACK_MOUSE_OUT, EVAS_CALLBACK_MOUSE_DOWN,
* EVAS_CALLBACK_MOUSE_UP, EVAS_CALLBACK_MOUSE_MOVE, EVAS_CALLBACK_FREE,
* EVAS_CALLBACK_KEY_DOWN, EVAS_CALLBACK_KEY_UP, EVAS_CALLBACK_FOCUS_IN
* or EVAS_CALLBACK_FOCUS_OUT. This determines the kind of event that will
* trigger the callback to be called. The @p event_info pointer passed to the
* callback will be one of the following, depending on the event tiggering it:
*
* EVAS_CALLBACK_MOUSE_IN: event_info = pointer to Evas_Event_Mouse_In
*
* This event is triggered when the mouse pointer enters the region of
* the object @p obj. This may occur by the mouse pointer being moved by
* evas_event_feed_mouse_move() or evas_event_feed_mouse_move_data() calls,
* or by the object being shown, raised, moved, resized, or other objects
* being moved out of the way, hidden, lowered or moved out of the way.
*
* EVAS_CALLBACK_MOUSE_OUT: event_info = pointer to Evas_Event_Mouse_Out
*
* This event is triggered exactly like EVAS_CALLBACK_MOUSE_IN is, but occurs
* when the mouse pointer exits an object. Note that no out events will be
* reported if the mouse pointer is implicitly grabbed to an object (the
* mouse buttons are down at all and any were pressed on that object). An
* out event will be reported as soon as the mouse is no longer grabbed
* (no mouse buttons are depressed).
*
* EVAS_CALLBACK_MOUSE_DOWN: event_info = pointer to Evas_Event_Mouse_Down
*
* EVAS_CALLBACK_MOUSE_UP: event_info = pointer to Evas_Event_Mouse_Up
*
* EVAS_CALLBACK_FREE: event_info = NULL
*
* EVAS_CALLBACK_KEY_DOWN: event_info = pointer to Evas_Event_Key_Down
*
* EVAS_CALLBACK_KEY_UP: event_info = pointer to Evas_Event_Key_Up
*
* EVAS_CALLBACK_FOCUS_IN: event_info = NULL
*
* EVAS_CALLBACK_FOCUS_OUT: event_info = NULL
*
* Example:
* @code
* extern Evas_Object *object;
* extern void *my_data;
* void down_callback(void *data, Evas *e, Evas_Object *obj, void *event_info);
* void up_callback(void *data, Evas *e, Evas_Object *obj, void *event_info);
*
* evas_object_event_callback_add(object, EVAS_CALLBACK_MOUSE_UP, up_callback, my_data);
* evas_object_event_callback_add(object, EVAS_CALLBACK_MOUSE_DOWN, down_callback, my_data);
* @endcode
*/
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void
evas_object_event_callback_add(Evas_Object *obj, Evas_Callback_Type type, void (*func) (void *data, Evas *e, Evas_Object *obj, void *event_info), void *data)
{
/* MEM OK */
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Evas_Func_Node *fn;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return;
MAGIC_CHECK_END();
if (!func) return;
if (obj->smart.smart) return;
fn = evas_mem_calloc(sizeof(Evas_Func_Node));
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if (!fn) return;
fn->func = func;
fn->data = data;
do
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{
switch (type)
{
case EVAS_CALLBACK_MOUSE_IN:
obj->callbacks.in = evas_object_list_prepend(obj->callbacks.in, fn);
break;
case EVAS_CALLBACK_MOUSE_OUT:
obj->callbacks.out = evas_object_list_prepend(obj->callbacks.out, fn);
break;
case EVAS_CALLBACK_MOUSE_DOWN:
obj->callbacks.down = evas_object_list_prepend(obj->callbacks.down, fn);
break;
case EVAS_CALLBACK_MOUSE_UP:
obj->callbacks.up = evas_object_list_prepend(obj->callbacks.up, fn);
break;
case EVAS_CALLBACK_MOUSE_MOVE:
obj->callbacks.move = evas_object_list_prepend(obj->callbacks.move, fn);
break;
case EVAS_CALLBACK_FREE:
obj->callbacks.free = evas_object_list_prepend(obj->callbacks.free, fn);
break;
default:
free(fn);
return;
break;
}
if (!evas_list_alloc_error()) return;
MERR_BAD();
if (!evas_mem_free(sizeof(Evas_List)))
{
if (!evas_mem_degrade(sizeof(Evas_List)))
{
MERR_FATAL();
return;
}
}
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}
while (evas_list_alloc_error());
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}
void *
evas_object_event_callback_del(Evas_Object *obj, Evas_Callback_Type type, void (*func) (void *data, Evas *e, Evas_Object *obj, void *event_info))
{
/* MEM OK */
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Evas_Object_List **l_mod, *l;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return NULL;
MAGIC_CHECK_END();
if (!func) return NULL;
if (obj->smart.smart) return NULL;
switch (type)
{
case EVAS_CALLBACK_MOUSE_IN:
l_mod = &(obj->callbacks.in);
break;
case EVAS_CALLBACK_MOUSE_OUT:
l_mod = &(obj->callbacks.out);
break;
case EVAS_CALLBACK_MOUSE_DOWN:
l_mod = &(obj->callbacks.down);
break;
case EVAS_CALLBACK_MOUSE_UP:
l_mod = &(obj->callbacks.up);
break;
case EVAS_CALLBACK_MOUSE_MOVE:
l_mod = &(obj->callbacks.move);
break;
case EVAS_CALLBACK_FREE:
l_mod = &(obj->callbacks.free);
break;
default:
return NULL;
break;
}
for (l = *l_mod; l; l = l->next)
{
Evas_Func_Node *fn;
fn = (Evas_Func_Node *)l;
if (fn->func == func)
{
void *data;
data = fn->data;
*l_mod = evas_object_list_remove(*l_mod, fn);
free(fn);
return data;
}
}
return NULL;
}