Elementary: header split for DateTime, DaySelector, DiskSelector, Entry,
Flip, Flip Selector, Frame, Gesture Layer, GLView, Hover, Icon,
Inwin, Label.
2013-04-28 00:23:15 -07:00
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typedef void (*Elm_GLView_Func_Cb)(Evas_Object *obj);
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/**
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2014-09-18 21:10:02 -07:00
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* @brief Selects the target surface properties
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Elementary: header split for DateTime, DaySelector, DiskSelector, Entry,
Flip, Flip Selector, Frame, Gesture Layer, GLView, Hover, Icon,
Inwin, Label.
2013-04-28 00:23:15 -07:00
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*
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2014-09-18 21:10:02 -07:00
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* An OR combination of @c Elm_GLView_Mode values should be passed to
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* @ref elm_glview_mode_set when setting up a GL widget. These flags will
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* specify the properties of the rendering target surface; in particular,
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* the mode can request the surface to support alpha, depth and stencil buffers.
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*
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* @note @c ELM_GLVIEW_CLIENT_SIDE_ROTATION is a special value that indicates
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* to EFL that the application will handle the view rotation when the
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* device is rotated. This is needed only when the application requests
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* direct rendering. Please refer to @ref Evas_GL
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* for more information about direct rendering.
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*
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* @see elm_glview_mode_set
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* @see @ref elm_opengl_page
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Elementary: header split for DateTime, DaySelector, DiskSelector, Entry,
Flip, Flip Selector, Frame, Gesture Layer, GLView, Hover, Icon,
Inwin, Label.
2013-04-28 00:23:15 -07:00
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* @ingroup GLView
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*/
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typedef enum _Elm_GLView_Mode
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{
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ELM_GLVIEW_NONE = 0,
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2014-09-04 01:44:21 -07:00
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// 0x1 is reserved for future use
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Elementary: header split for DateTime, DaySelector, DiskSelector, Entry,
Flip, Flip Selector, Frame, Gesture Layer, GLView, Hover, Icon,
Inwin, Label.
2013-04-28 00:23:15 -07:00
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ELM_GLVIEW_ALPHA = (1<<1), /**< Alpha channel enabled rendering mode */
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2014-09-04 01:44:21 -07:00
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ELM_GLVIEW_DEPTH = (1<<2), /**< Depth buffer enabled rendering mode (24 bits by default) */
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ELM_GLVIEW_STENCIL = (1<<3), /**< Stencil buffer enabled rendering mode (8 bits by default) */
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ELM_GLVIEW_DIRECT = (1<<4), /**< Request direct rendering, unless there must be a fallback */
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ELM_GLVIEW_CLIENT_SIDE_ROTATION = (1<<5), /**< Client will handle GL view rotation if direct rendering is enabled */
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// Depth buffer sizes (3 bits)
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ELM_GLVIEW_DEPTH_8 = ELM_GLVIEW_DEPTH | (1 << 6), /**< Request min. 8 bits for the depth buffer */
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ELM_GLVIEW_DEPTH_16 = ELM_GLVIEW_DEPTH | (2 << 6), /**< Request min. 16 bits for the depth buffer */
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ELM_GLVIEW_DEPTH_24 = ELM_GLVIEW_DEPTH | (3 << 6), /**< Request min. 24 bits for the depth buffer (default) */
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ELM_GLVIEW_DEPTH_32 = ELM_GLVIEW_DEPTH | (4 << 6), /**< Request min. 32 bits for the depth buffer */
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// Stencil buffer sizes (3 bits)
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ELM_GLVIEW_STENCIL_1 = ELM_GLVIEW_STENCIL | (1 << 9), /**< Request min. 1 bits for the stencil buffer */
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ELM_GLVIEW_STENCIL_2 = ELM_GLVIEW_STENCIL | (2 << 9), /**< Request min. 2 bits for the stencil buffer */
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ELM_GLVIEW_STENCIL_4 = ELM_GLVIEW_STENCIL | (3 << 9), /**< Request min. 4 bits for the stencil buffer */
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ELM_GLVIEW_STENCIL_8 = ELM_GLVIEW_STENCIL | (4 << 9), /**< Request min. 8 bits for the stencil buffer (default) */
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ELM_GLVIEW_STENCIL_16 = ELM_GLVIEW_STENCIL | (5 << 9), /**< Request min. 16 bits for the stencil buffer */
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// MSAA params (2 bits)
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ELM_GLVIEW_MULTISAMPLE_LOW = (1 << 12), /**< MSAA with minimum number of samples */
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ELM_GLVIEW_MULTISAMPLE_MED = (2 << 12), /**< MSAA with half the number of maximum samples */
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ELM_GLVIEW_MULTISAMPLE_HIGH = (3 << 12) /**< MSAA with maximum number of samples */
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Elementary: header split for DateTime, DaySelector, DiskSelector, Entry,
Flip, Flip Selector, Frame, Gesture Layer, GLView, Hover, Icon,
Inwin, Label.
2013-04-28 00:23:15 -07:00
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} Elm_GLView_Mode;
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/**
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* Defines a policy for the glview resizing.
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*
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* The resizing policy tells glview what to do with the underlying
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* surface when resize happens. ELM_GLVIEW_RESIZE_POLICY_RECREATE
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* will destroy the current surface and recreate the surface to the
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* new size. ELM_GLVIEW_RESIZE_POLICY_SCALE will instead keep the
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* current surface but only display the result at the desired size
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* scaled.
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*
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* @note Default is ELM_GLVIEW_RESIZE_POLICY_RECREATE
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* @ingroup GLView
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*/
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typedef enum
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{
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ELM_GLVIEW_RESIZE_POLICY_RECREATE = 1, /**< Resize the internal surface along with the image */
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ELM_GLVIEW_RESIZE_POLICY_SCALE = 2 /**< Only resize the internal image and not the surface */
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} Elm_GLView_Resize_Policy;
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/**
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* Defines a policy for gl rendering.
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*
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* The rendering policy tells glview where to run the gl rendering code.
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* ELM_GLVIEW_RENDER_POLICY_ON_DEMAND tells glview to call the rendering
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* calls on demand, which means that the rendering code gets called
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* only when it is visible.
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*
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* @note Default is ELM_GLVIEW_RENDER_POLICY_ON_DEMAND
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* @ingroup GLView
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*/
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typedef enum
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{
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ELM_GLVIEW_RENDER_POLICY_ON_DEMAND = 1, /**< Render only when there is a need for redrawing */
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ELM_GLVIEW_RENDER_POLICY_ALWAYS = 2 /**< Render always even when it is not visible */
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} Elm_GLView_Render_Policy;
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