efl/legacy/elementary/src/lib/elm_box.h

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/**
* @defgroup Box Box
*
* @image html img/widget/box/preview-00.png
* @image latex img/widget/box/preview-00.eps width=\textwidth
*
* @image html img/box.png
* @image latex img/box.eps width=\textwidth
*
* A box arranges objects in a linear fashion, governed by a layout function
* that defines the details of this arrangement.
*
* By default, the box will use an internal function to set the layout to
* a single row, either vertical or horizontal. This layout is affected
* by a number of parameters, such as the homogeneous flag set by
* elm_box_homogeneous_set(), the values given by elm_box_padding_set() and
* elm_box_align_set() and the hints set to each object in the box.
*
* For this default layout, it's possible to change the orientation with
* elm_box_horizontal_set(). The box will start in the vertical orientation,
* placing its elements ordered from top to bottom. When horizontal is set,
* the order will go from left to right. If the box is set to be
* homogeneous, every object in it will be assigned the same space, that
* of the largest object. Padding can be used to set some spacing between
* the cell given to each object. The alignment of the box, set with
* elm_box_align_set(), determines how the bounding box of all the elements
* will be placed within the space given to the box widget itself.
*
* The size hints of each object also affect how they are placed and sized
* within the box. evas_object_size_hint_min_set() will give the minimum
* size the object can have, and the box will use it as the basis for all
* latter calculations. Elementary widgets set their own minimum size as
* needed, so there's rarely any need to use it manually.
*
* evas_object_size_hint_weight_set(), when not in homogeneous mode, is
* used to tell whether the object will be allocated the minimum size it
* needs or if the space given to it should be expanded. It's important
* to realize that expanding the size given to the object is not the same
* thing as resizing the object. It could very well end being a small
* widget floating in a much larger empty space. If not set, the weight
* for objects will normally be 0.0 for both axis, meaning the widget will
* not be expanded. To take as much space possible, set the weight to
* EVAS_HINT_EXPAND (defined to 1.0) for the desired axis to expand.
*
* Besides how much space each object is allocated, it's possible to control
* how the widget will be placed within that space using
* evas_object_size_hint_align_set(). By default, this value will be 0.5
* for both axis, meaning the object will be centered, but any value from
* 0.0 (left or top, for the @c x and @c y axis, respectively) to 1.0
* (right or bottom) can be used. The special value EVAS_HINT_FILL, which
* is -1.0, means the object will be resized to fill the entire space it
* was allocated.
*
* In addition, customized functions to define the layout can be set, which
* allow the application developer to organize the objects within the box
* in any number of ways.
*
* The special elm_box_layout_transition() function can be used
* to switch from one layout to another, animating the motion of the
* children of the box.
*
* @note Objects should not be added to box objects using _add() calls.
*
* Some examples on how to use boxes follow:
* @li @ref box_example_01
* @li @ref box_example_02
*
* @{
*/
/**
* @typedef Elm_Box_Transition
*
* Opaque handler containing the parameters to perform an animated
* transition of the layout the box uses.
*
* @see elm_box_transition_new()
* @see elm_box_layout_set()
* @see elm_box_layout_transition()
*/
typedef struct _Elm_Box_Transition Elm_Box_Transition;
/**
* Add a new box to the parent
*
* By default, the box will be in vertical mode and non-homogeneous.
*
* @param parent The parent object
* @return The new object or NULL if it cannot be created
*/
EAPI Evas_Object *elm_box_add(Evas_Object *parent);
/**
* Set the horizontal orientation
*
* By default, box object arranges their contents vertically from top to
* bottom.
* By calling this function with @p horizontal as EINA_TRUE, the box will
* become horizontal, arranging contents from left to right.
*
* @note This flag is ignored if a custom layout function is set.
*
* @param obj The box object
* @param horizontal The horizontal flag (EINA_TRUE = horizontal,
* EINA_FALSE = vertical)
*/
EAPI void elm_box_horizontal_set(Evas_Object *obj, Eina_Bool horizontal);
/**
* Get the horizontal orientation
*
* @param obj The box object
* @return EINA_TRUE if the box is set to horizontal mode, EINA_FALSE otherwise
*/
EAPI Eina_Bool elm_box_horizontal_get(const Evas_Object *obj);
/**
* Set the box to arrange its children homogeneously
*
* If enabled, homogeneous layout makes all items the same size, according
* to the size of the largest of its children.
*
* @note This flag is ignored if a custom layout function is set.
*
* @param obj The box object
* @param homogeneous The homogeneous flag
*/
EAPI void elm_box_homogeneous_set(Evas_Object *obj, Eina_Bool homogeneous);
/**
* Get whether the box is using homogeneous mode or not
*
* @param obj The box object
* @return EINA_TRUE if it's homogeneous, EINA_FALSE otherwise
*/
EAPI Eina_Bool elm_box_homogeneous_get(const Evas_Object *obj);
/**
* Add an object to the beginning of the pack list
*
* Pack @p subobj into the box @p obj, placing it first in the list of
* children objects. The actual position the object will get on screen
* depends on the layout used. If no custom layout is set, it will be at
* the top or left, depending if the box is vertical or horizontal,
* respectively.
*
* @param obj The box object
* @param subobj The object to add to the box
*
* @see elm_box_pack_end()
* @see elm_box_pack_before()
* @see elm_box_pack_after()
* @see elm_box_unpack()
* @see elm_box_unpack_all()
* @see elm_box_clear()
*/
EAPI void elm_box_pack_start(Evas_Object *obj, Evas_Object *subobj);
/**
* Add an object at the end of the pack list
*
* Pack @p subobj into the box @p obj, placing it last in the list of
* children objects. The actual position the object will get on screen
* depends on the layout used. If no custom layout is set, it will be at
* the bottom or right, depending if the box is vertical or horizontal,
* respectively.
*
* @param obj The box object
* @param subobj The object to add to the box
*
* @see elm_box_pack_start()
* @see elm_box_pack_before()
* @see elm_box_pack_after()
* @see elm_box_unpack()
* @see elm_box_unpack_all()
* @see elm_box_clear()
*/
EAPI void elm_box_pack_end(Evas_Object *obj, Evas_Object *subobj);
/**
* Adds an object to the box before the indicated object
*
* This will add the @p subobj to the box indicated before the object
* indicated with @p before. If @p before is not already in the box, results
* are undefined. Before means either to the left of the indicated object or
* above it depending on orientation.
*
* @param obj The box object
* @param subobj The object to add to the box
* @param before The object before which to add it
*
* @see elm_box_pack_start()
* @see elm_box_pack_end()
* @see elm_box_pack_after()
* @see elm_box_unpack()
* @see elm_box_unpack_all()
* @see elm_box_clear()
*/
EAPI void elm_box_pack_before(Evas_Object *obj, Evas_Object *subobj, Evas_Object *before);
/**
* Adds an object to the box after the indicated object
*
* This will add the @p subobj to the box indicated after the object
* indicated with @p after. If @p after is not already in the box, results
* are undefined. After means either to the right of the indicated object or
* below it depending on orientation.
*
* @param obj The box object
* @param subobj The object to add to the box
* @param after The object after which to add it
*
* @see elm_box_pack_start()
* @see elm_box_pack_end()
* @see elm_box_pack_before()
* @see elm_box_unpack()
* @see elm_box_unpack_all()
* @see elm_box_clear()
*/
EAPI void elm_box_pack_after(Evas_Object *obj, Evas_Object *subobj, Evas_Object *after);
/**
* Clear the box of all children
*
* Remove all the elements contained by the box, deleting the respective
* objects.
*
* @param obj The box object
*
* @see elm_box_unpack()
* @see elm_box_unpack_all()
*/
EAPI void elm_box_clear(Evas_Object *obj);
/**
* Unpack a box item
*
* Remove the object given by @p subobj from the box @p obj without
* deleting it.
*
* @param obj The box object
* @param subobj The object to unpack
*
* @see elm_box_unpack_all()
* @see elm_box_clear()
*/
EAPI void elm_box_unpack(Evas_Object *obj, Evas_Object *subobj);
/**
* Remove all items from the box, without deleting them
*
* Clear the box from all children, but don't delete the respective objects.
* If no other references of the box children exist, the objects will never
* be deleted, and thus the application will leak the memory. Make sure
* when using this function that you hold a reference to all the objects
* in the box @p obj.
*
* @param obj The box object
*
* @see elm_box_clear()
* @see elm_box_unpack()
*/
EAPI void elm_box_unpack_all(Evas_Object *obj);
/**
* Retrieve a list of the objects packed into the box
*
* Returns a new @c Eina_List with a pointer to @c Evas_Object in its nodes.
* The order of the list corresponds to the packing order the box uses.
*
* You must free this list with eina_list_free() once you are done with it.
*
* @param obj The box object
*/
EAPI Eina_List *elm_box_children_get(const Evas_Object *obj);
/**
* Set the space (padding) between the box's elements.
*
* Extra space in pixels that will be added between a box child and its
* neighbors after its containing cell has been calculated. This padding
* is set for all elements in the box, besides any possible padding that
* individual elements may have through their size hints.
*
* @param obj The box object
* @param horizontal The horizontal space between elements
* @param vertical The vertical space between elements
*/
EAPI void elm_box_padding_set(Evas_Object *obj, Evas_Coord horizontal, Evas_Coord vertical);
/**
* Get the space (padding) between the box's elements.
*
* @param obj The box object
* @param horizontal The horizontal space between elements
* @param vertical The vertical space between elements
*
* @see elm_box_padding_set()
*/
EAPI void elm_box_padding_get(const Evas_Object *obj, Evas_Coord *horizontal, Evas_Coord *vertical);
/**
* Set the alignment of the whole bounding box of contents.
*
* Sets how the bounding box containing all the elements of the box, after
* their sizes and position has been calculated, will be aligned within
* the space given for the whole box widget.
*
* @param obj The box object
* @param horizontal The horizontal alignment of elements
* @param vertical The vertical alignment of elements
*/
EAPI void elm_box_align_set(Evas_Object *obj, double horizontal, double vertical);
/**
* Get the alignment of the whole bounding box of contents.
*
* @param obj The box object
* @param horizontal The horizontal alignment of elements
* @param vertical The vertical alignment of elements
*
* @see elm_box_align_set()
*/
EAPI void elm_box_align_get(const Evas_Object *obj, double *horizontal, double *vertical);
/**
* Force the box to recalculate its children packing.
*
* If any children was added or removed, box will not calculate the
* values immediately rather leaving it to the next main loop
* iteration. While this is great as it would save lots of
* recalculation, whenever you need to get the position of a just
* added item you must force recalculate before doing so.
*
* @param obj The box object.
*/
EAPI void elm_box_recalculate(Evas_Object *obj);
/**
* Set the layout defining function to be used by the box
*
* Whenever anything changes that requires the box in @p obj to recalculate
* the size and position of its elements, the function @p cb will be called
* to determine what the layout of the children will be.
*
* Once a custom function is set, everything about the children layout
* is defined by it. The flags set by elm_box_horizontal_set() and
* elm_box_homogeneous_set() no longer have any meaning, and the values
* given by elm_box_padding_set() and elm_box_align_set() are up to this
* layout function to decide if they are used and how. These last two
* will be found in the @c priv parameter, of type @c Evas_Object_Box_Data,
* passed to @p cb. The @c Evas_Object the function receives is not the
* Elementary widget, but the internal Evas Box it uses, so none of the
* functions described here can be used on it.
*
* Any of the layout functions in @c Evas can be used here, as well as the
* special elm_box_layout_transition().
*
* The final @p data argument received by @p cb is the same @p data passed
* here, and the @p free_data function will be called to free it
* whenever the box is destroyed or another layout function is set.
*
* Setting @p cb to NULL will revert back to the default layout function.
*
* @param obj The box object
* @param cb The callback function used for layout
* @param data Data that will be passed to layout function
* @param free_data Function called to free @p data
*
* @see elm_box_layout_transition()
*/
EAPI void elm_box_layout_set(Evas_Object *obj, Evas_Object_Box_Layout cb, const void *data, Ecore_Cb free_data);
/**
* Special layout function that animates the transition from one layout to another
*
* Normally, when switching the layout function for a box, this will be
* reflected immediately on screen on the next render, but it's also
* possible to do this through an animated transition.
*
* This is done by creating an ::Elm_Box_Transition and setting the box
* layout to this function.
*
* For example:
* @code
* Elm_Box_Transition *t = elm_box_transition_new(1.0,
* evas_object_box_layout_vertical, // start
* NULL, // data for initial layout
* NULL, // free function for initial data
* evas_object_box_layout_horizontal, // end
* NULL, // data for final layout
* NULL, // free function for final data
* anim_end, // will be called when animation ends
* NULL); // data for anim_end function\
* elm_box_layout_set(box, elm_box_layout_transition, t,
* elm_box_transition_free);
* @endcode
*
* @note This function can only be used with elm_box_layout_set(). Calling
* it directly will not have the expected results.
*
* @see elm_box_transition_new
* @see elm_box_transition_free
* @see elm_box_layout_set
*/
EAPI void elm_box_layout_transition(Evas_Object *obj, Evas_Object_Box_Data *priv, void *data);
/**
* Create a new ::Elm_Box_Transition to animate the switch of layouts
*
* If you want to animate the change from one layout to another, you need
* to set the layout function of the box to elm_box_layout_transition(),
* passing as user data to it an instance of ::Elm_Box_Transition with the
* necessary information to perform this animation. The free function to
* set for the layout is elm_box_transition_free().
*
* The parameters to create an ::Elm_Box_Transition sum up to how long
* will it be, in seconds, a layout function to describe the initial point,
* another for the final position of the children and one function to be
* called when the whole animation ends. This last function is useful to
* set the definitive layout for the box, usually the same as the end
* layout for the animation, but could be used to start another transition.
*
* @param duration The duration of the transition in seconds
* @param start_layout The layout function that will be used to start the animation
* @param start_layout_data The data to be passed the @p start_layout function
* @param start_layout_free_data Function to free @p start_layout_data
* @param end_layout The layout function that will be used to end the animation
* @param end_layout_data Data param passed to @p end_layout
* @param end_layout_free_data The data to be passed the @p end_layout function
* @param end_layout_free_data Function to free @p end_layout_data
* @param transition_end_cb Callback function called when animation ends
* @param transition_end_data Data to be passed to @p transition_end_cb
* @return An instance of ::Elm_Box_Transition
*
* @see elm_box_transition_new
* @see elm_box_layout_transition
*/
EAPI Elm_Box_Transition *elm_box_transition_new(const double duration, Evas_Object_Box_Layout start_layout, void *start_layout_data, Ecore_Cb start_layout_free_data, Evas_Object_Box_Layout end_layout, void *end_layout_data, Ecore_Cb end_layout_free_data, Ecore_Cb transition_end_cb, void *transition_end_data);
/**
* Free a Elm_Box_Transition instance created with elm_box_transition_new().
*
* This function is mostly useful as the @c free_data parameter in
* elm_box_layout_set() when elm_box_layout_transition().
*
* @param data The Elm_Box_Transition instance to be freed.
*
* @see elm_box_transition_new
* @see elm_box_layout_transition
*/
EAPI void elm_box_transition_free(void *data);
/**
* @}
*/