efl/src/lib/edje/Edje_Legacy.h

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/**
* @brief Instantiates a new Edje object.
*
* @param evas A valid Evas handle, the canvas to place the new object
* in
* @return A handle to the new object created, or @c NULL on errors.
*
* This function creates a new Edje smart object, returning its @c
* Evas_Object handle. An Edje object is useless without a (source)
* file set to it, so you'd most probably call edje_object_file_set()
* afterwards, like in:
* @code
* Evas_Object *edje;
*
* edje = edje_object_add(canvas);
* if (!edje)
* {
* fprintf(stderr, "could not create edje object!\n");
* return NULL;
* }
*
* if (!edje_object_file_set(edje, "theme.edj", "group_name"))
* {
* int err = edje_object_load_error_get(edje);
* const char *errmsg = edje_load_error_str(err);
* fprintf(stderr, "could not load 'group_name' from theme.edj: %s",
* errmsg);
*
* evas_object_del(edje);
* return NULL;
* }
*
* @endcode
*
* @note You can get a callback every time edje re-calculates the object
* (either due to animation or some kind of signal or input). This is called
* in-line just after the recalculation has occurred. It is a good idea not
* to go and delete or alter the object inside this callbacks, simply make
* a note that the recalculation has taken place and then do something about
* it outside the callback. To register a callback use code like:
*
* @code
* evas_object_smart_callback_add(edje_obj, "recalc", my_cb, my_cb_data);
* @endcode
*
* @see evas_object_smart_callback_add()
*
* @note Before creating the first Edje object in your code, remember
* to initialize the library, with edje_init(), or unexpected behavior
* might occur.
*/
EAPI Evas_Object *edje_object_add (Evas *evas);
/**
* @brief Removes a signal-triggered callback from an object.
*
* @param obj A valid Evas_Object handle.
* @param emission The emission string.
* @param source The source string.
* @param func The callback function.
* @return The data pointer
*
* This function removes a callback, previously attached to the
* emission of a signal, from the object @a obj. The parameters @a
* emission, @a source and @a func must match exactly those passed to
* a previous call to edje_object_signal_callback_add(). The data
* pointer that was passed to this call will be returned.
*
* @see edje_object_signal_callback_add().
* @see edje_object_signal_callback_del_full().
*
*/
EAPI void *edje_object_signal_callback_del (Evas_Object *obj, const char *emission, const char *source, Edje_Signal_Cb func);
/**
* @brief Unregisters/deletes a callback set for an arriving Edje
* signal, emitted by a given Edje object.
*
* @param obj A handle to an Edje object
* @param emission The signal's "emission" string
* @param source The signal's "source" string
* @param func The callback function passed on the callback's
* registration
* @param data The pointer given to be passed as data to @p func
* @return @p data on success, or @c NULL on errors (or if @p data
* had this value)
*
* This function removes a callback, previously attached to the
* emission of a signal, from the object @a obj. The parameters
* @a emission, @a source, @a func and @a data must match exactly those
* passed to a previous call to edje_object_signal_callback_add(). The
* data pointer that was passed to this call will be returned.
*
* @see edje_object_signal_callback_add().
* @see edje_object_signal_callback_del().
*
*/
EAPI void *edje_object_signal_callback_del_full(Evas_Object *obj, const char *emission, const char *source, Edje_Signal_Cb func, void *data);
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/**
* @deprecated use evas_object_size_hint_min_set() instead.
* @brief Sets the object minimum size.
*
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* @param obj A valid Evas_Object handle
* @param minw The minimum width
* @param minh The minimum height
*
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* This sets the minimum size restriction for the object.
*
*/
EINA_DEPRECATED EAPI void edje_extern_object_min_size_set (Evas_Object *obj, Evas_Coord minw, Evas_Coord minh);
/**
* @deprecated use evas_object_size_hint_max_set() instead.
* @brief Sets the object maximum size.
*
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* @param obj A valid Evas_Object handle
* @param maxw The maximum width
* @param maxh The maximum height
*
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* This sets the maximum size restriction for the object.
*
*/
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EAPI void edje_extern_object_max_size_set (Evas_Object *obj, Evas_Coord maxw, Evas_Coord maxh);
/**
* @deprecated use evas_object_size_hint_aspect_set() instead.
* @brief Sets the object aspect size.
*
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* @param obj A valid Evas_Object handle
* @param aspect The aspect control axes
* @param aw The aspect radio width
* @param ah The aspect ratio height
*
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* This sets the desired aspect ratio to keep an object that will be
* swallowed by Edje. The width and height define a preferred size
* ASPECT and the object may be scaled to be larger or smaller, but
* retaining the relative scale of both aspect width and height.
*
*/
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EAPI void edje_extern_object_aspect_set (Evas_Object *obj, Edje_Aspect_Control aspect, Evas_Coord aw, Evas_Coord ah);
/**
* @brief Sets the @b EDJ file (and group within it) to load an Edje
* object's contents from
*
* @return @c EINA_TRUE on success, or @c EINA_FALSE on errors (check
* edje_object_load_error_get() after this call to get errors causes)
*
* Edje expects EDJ files, which are theming objects' descriptions and
* resources packed together in an EET file, to read Edje object
* definitions from. They usually are created with the @c .edj
* extension. EDJ files, in turn, are assembled from @b textual object
* description files, where one describes Edje objects declaratively
* -- the EDC files (see @ref edcref "the syntax" for those files).
*
* Those description files were designed so that many Edje object
* definitions -- also called @b groups (or collections) -- could be
* packed together <b>in the same EDJ file</b>, so that a whole
* application's theme could be packed in one file only. This is the
* reason for the @p group argument.
*
* Use this function after you instantiate a new Edje object, so that
* you can "give him life", telling where to get its contents from.
*
* @see edje_object_add()
* @see edje_object_file_get()
* @see edje_object_mmap_set()
*
* @param[in] file The path to the EDJ file to load @p from
* @param[in] group The name of the group, in @p file, which implements an
Edje object
*/
EAPI Eina_Bool edje_object_file_set(Edje_Object *obj, const char *file, const char *group);
/**
* @brief Gets the file and group name that a given Edje object is bound to.
*
* This gets the EDJ file's path, with the respective group set for
* the given Edje object. If @a obj is either not an Edje file, or has
* not had its file/group set previously, by edje_object_file_set(),
* then both @p file and @p group will be set to @c NULL, indicating
* an error.
*
* @see edje_object_file_set()
*
* @note Use @c NULL pointers on the file/group components you're not
* interested in: they'll be ignored by the function.
*
* @param[out] file The path to the EDJ file to load @p from
* @param[out] group The name of the group, in @p file, which implements an
Edje object
*/
EAPI void edje_object_file_get(const Edje_Object *obj, const char **file, const char **group);
/**
* @brief Sets the @b EDJ file (and group within it) to load an Edje
* object's contents from.
*
* @return @c EINA_TRUE on success, or @c EINA_FALSE on errors (check
* edje_object_load_error_get() after this call to get errors causes)
*
* Edje expects EDJ files, which are theming objects' descriptions and
* resources packed together in an EET file, to read Edje object
* definitions from. They usually are created with the @c .edj
* extension. EDJ files, in turn, are assembled from @b textual object
* description files, where one describes Edje objects declaratively
* -- the EDC files (see @ref edcref "the syntax" for those files).
*
* Those description files were designed so that many Edje object
* definitions -- also called @b groups (or collections) -- could be
* packed together <b>in the same EDJ file</b>, so that a whole
* application's theme could be packed in one file only. This is the
* reason for the @p group argument.
*
* Use this function after you instantiate a new Edje object, so that
* you can "give him life", telling where to get its contents from.
*
* @see edje_object_add()
* @see edje_object_file_get()
* @see edje_object_mmap_set()
* @since 1.8
*
* @param[in] file The Eina.File pointing to the EDJ file to load @p from
* @param[in] group The name of the group, in @p file, which implements an
Edje object
*/
EAPI Eina_Bool edje_object_mmap_set(Edje_Object *obj, const Eina_File *file, const char *group);
/**
* @brief "Swallows" an object into one of the Edje object @c SWALLOW parts.
*
* Swallowing an object into an Edje object is, for a given part of type
* @c SWALLOW in the EDC group which gave life to obj, to set an external
* object to be controlled by obj, being displayed exactly over that part's
* region inside the whole Edje object's viewport.
*
* From this point on, obj will have total control over obj_swallow's geometry
* and visibility. For instance, if obj is visible, as in @ref
* evas_object_show(), the swallowed object will be visible too -- if the given
* @c SWALLOW part it's in is also visible. Other actions on obj will also
* reflect on the swallowed object as well (e.g. resizing, moving,
* raising/lowering, etc.).
*
* Finally, all internal changes to part, specifically, will reflect on the
* displaying of obj_swallow, for example state changes leading to different
* visibility states, geometries, positions, etc.
*
* If an object has already been swallowed into this part, then it will first
* be unswallowed (as in edje_object_part_unswallow()) before the new object is
* swallowed.
*
* @note obj won't delete the swallowed object once it is deleted --
* obj_swallow will get to an unparented state again.
*
* For more details on EDC @c SWALLOW parts, see @ref edcref "syntax
* reference".
*
* @param[in] obj_swallow The object to occupy that part
*
* @ingroup Edje_Object
*/
EAPI Eina_Bool edje_object_part_swallow(Edje_Object *obj, const char *part, Evas_Object *obj_swallow);
/**
* @brief Gets the object currently swallowed by a part.
*
* @param[in] part The part name
*
* @return The swallowed object, or @c null if there is none.
*
* @ingroup Edje_Object
*/
EAPI Evas_Object *edje_object_part_swallow_get(const Edje_Object *obj, const char *part);
/**
* @brief Unswallows an object.
*
* Causes the edje to regurgitate a previously swallowed object. :)
*
* @note obj_swallow will not be deleted or hidden. Note: obj_swallow may
* appear shown on the evas depending on its state when it got unswallowed.
* Make sure you delete it or hide it if you do not want it to.
*
* @param[in] obj_swallow The swallowed object
*
* @ingroup Edje_Object
*/
EAPI void edje_object_part_unswallow(Edje_Object *obj, Evas_Object *obj_swallow);
/**
* @brief Retrieves a list all accessibility part names
*
* @return A list all accessibility part names on obj
*
* @since 1.7.0
*
* @ingroup Edje_Object
*/
EAPI Eina_List *edje_object_access_part_list_get(const Edje_Object *obj);
/**
* @brief Appends an object to the box.
*
* Appends child to the box indicated by part.
*
* See also @ref edje_object_part_box_prepend(),
* @ref edje_object_part_box_insert_before(),
* @ref edje_object_part_box_insert_after() and
* @ref edje_object_part_box_insert_at()
*
* @param[in] child The object to append
*
* @return @c true: Successfully added. @c false: An error occurred.
*
* @ingroup Edje_Object
*/
EAPI Eina_Bool edje_object_part_box_append(Edje_Object *obj, const char *part, Evas_Object *child);
/**
* @brief Prepends an object to the box.
*
* Prepends child to the box indicated by part.
*
* See also @ref edje_object_part_box_append(),
* @ref edje_object_part_box_insert_before(),
* @ref edje_object_part_box_insert_after and
* @ref edje_object_part_box_insert_at()
*
* @param[in] child The object to prepend
*
* @return @c true: Successfully added. @c false: An error occurred.
*
* @ingroup Edje_Object
*/
EAPI Eina_Bool edje_object_part_box_prepend(Edje_Object *obj, const char *part, Evas_Object *child);
/**
* @brief Adds an object to the box.
*
* Inserts child in the box given by part, in the position marked by reference.
*
* See also @ref edje_object_part_box_append(),
* @ref edje_object_part_box_prepend(),
* @ref edje_object_part_box_insert_after() and
* @ref edje_object_part_box_insert_at()
*
* @param[in] child The object to insert
* @param[in] reference The object to be used as reference
*
* @return @c true: Successfully added. @c false: An error occurred.
*
* @ingroup Edje_Object
*/
EAPI Eina_Bool edje_object_part_box_insert_before(Edje_Object *obj, const char *part, Evas_Object *child, const Evas_Object *reference);
/**
* @brief Adds an object to the box.
*
* Inserts child in the box given by part, in the position marked by reference.
*
* See also @ref edje_object_part_box_append(),
* @ref edje_object_part_box_prepend(),
* @ref edje_object_part_box_insert_before() and
* @ref edje_object_part_box_insert_at()
*
* @param[in] child The object to insert
* @param[in] reference The object to be used as reference
*
* @return @c true: Successfully added. @c false: An error occurred.
*
* @since 1.18
* @ingroup Edje_Object
*/
EAPI Eina_Bool edje_object_part_box_insert_after(Edje_Object *obj, const char *part, Evas_Object *child, const Evas_Object *reference);
/**
* @brief Inserts an object to the box.
*
* Adds child to the box indicated by part, in the position given by pos.
*
* See also @ref edje_object_part_box_append(),
* @ref edje_object_part_box_prepend(),
* @ref edje_object_part_box_insert_before() and
* @ref edje_object_part_box_insert_after()
*
* @param[in] child The object to insert
* @param[in] pos The position where to insert child
*
* @return @c true: Successfully added. @c false: An error occurred.
*
* @ingroup Edje_Object
*/
EAPI Eina_Bool edje_object_part_box_insert_at(Edje_Object *obj, const char *part, Evas_Object *child, unsigned int pos);
/**
* @brief Removes an object from the box.
*
* Removes from the box indicated by part, the object in the position pos.
*
* See also @ref edje_object_part_box_remove() and
* @ref edje_object_part_box_remove_all()
*
* @param[in] pos The position index of the object (starts counting from 0)
*
* @return Pointer to the object removed, or @c null.
*
* @ingroup Edje_Object
*/
EAPI Evas_Object *edje_object_part_box_remove_at(Edje_Object *obj, const char *part, unsigned int pos);
/**
* @brief Removes an object from the box.
*
* Removes child from the box indicated by part.
*
* See also @ref edje_object_part_box_remove_at() and
* @ref edje_object_part_box_remove_all()
*
* @param[in] child The object to remove
*
* @return Pointer to the object removed, or @c null.
*
* @ingroup Edje_Object
*/
EAPI Evas_Object *edje_object_part_box_remove(Edje_Object *obj, const char *part, Evas_Object *child);
/**
* @brief Removes all elements from the box.
*
* Removes all the external objects from the box indicated by part. Elements
* created from the theme will not be removed.
*
* See also @ref edje_object_part_box_remove() and
* @ref edje_object_part_box_remove_at()
*
* @param[in] clear Delete objects on removal
*
* @return 1: Successfully cleared. 0: An error occurred.
*
* @ingroup Edje_Object
*/
EAPI Eina_Bool edje_object_part_box_remove_all(Edje_Object *obj, const char *part, Eina_Bool clear);
/**
* @brief Packs an object into the table.
*
* Packs an object into the table indicated by part.
*
* @param[in] child_obj The object to pack in
* @param[in] col The column to place it in
* @param[in] row The row to place it in
* @param[in] colspan Columns the child will take
* @param[in] rowspan Rows the child will take
*
* @return @c true object was added, @c false on failure
*
* @ingroup Edje_Object
*/
EAPI Eina_Bool edje_object_part_table_pack(Edje_Object *obj, const char *part, Evas_Object *child_obj, unsigned short col, unsigned short row, unsigned short colspan, unsigned short rowspan);
/**
* @brief Removes an object from the table.
*
* Removes an object from the table indicated by part.
*
* @param[in] child_obj The object to pack in
*
* @return @c true object removed, @c false on failure
*
* @ingroup Edje_Object
*/
EAPI Eina_Bool edje_object_part_table_unpack(Edje_Object *obj, const char *part, Evas_Object *child_obj);
/**
* @brief Gets the number of columns and rows the table has.
*
* Retrieves the size of the table in number of columns and rows.
*
* @param[out] cols Pointer where to store number of columns (can be @c null)
* @param[out] rows Pointer where to store number of rows (can be @c null)
*
* @return @c true get some data, @c false on failure
*
* @ingroup Edje_Object
*/
EAPI Eina_Bool edje_object_part_table_col_row_size_get(const Edje_Object *obj, const char *part, int *cols, int *rows);
/**
* @brief Retrieves a child from a table
*
* @param[in] col The column of the child to get
* @param[in] row The row of the child to get
*
* @return The child Efl.Canvas.Object
*
* @ingroup Edje_Object
*/
EAPI Evas_Object *edje_object_part_table_child_get(const Edje_Object *obj, const char *part, unsigned int col, unsigned int row);
/**
* @brief Removes all object from the table.
*
* Removes all object from the table indicated by part, except the internal
* ones set from the theme.
*
* @param[in] clear If set, will delete subobjs on remove
*
* @return @c true clear the table, @c false on failure
*
* @ingroup Edje_Object
*/
EAPI Eina_Bool edje_object_part_table_clear(Edje_Object *obj, const char *part, Eina_Bool clear);
/**
* @brief Sets the object color class.
*
* This function sets the color values for an object level color class. This
* will cause all edje parts in the specified object that have the specified
* color class to have their colors multiplied by these values.
*
* The first color is the object, the second is the text outline, and the third
* is the text shadow. (Note that the second two only apply to text parts).
*
* Setting color emits a signal "color_class,set" with source being the given
* color.
*
* @note unlike Evas, Edje colors are not pre-multiplied. That is,
* half-transparent white is 255 255 255 128.
*
* @param[in] color_class The name of color class
* @param[in] r Object Red value
* @param[in] g Object Green value
* @param[in] b Object Blue value
* @param[in] a Object Alpha value
* @param[in] r2 Outline Red value
* @param[in] g2 Outline Green value
* @param[in] b2 Outline Blue value
* @param[in] a2 Outline Alpha value
* @param[in] r3 Shadow Red value
* @param[in] g3 Shadow Green value
* @param[in] b3 Shadow Blue value
* @param[in] a3 Shadow Alpha value
*
* @ingroup Edje_Object
*/
EAPI Eina_Bool edje_object_color_class_set(Evas_Object *obj, const char * color_class, int r, int g, int b, int a, int r2, int g2, int b2, int a2, int r3, int g3, int b3, int a3);
/**
* @brief Gets the object color class.
*
* This function gets the color values for an object level color class. If no
* explicit object color is set, then global values will be used.
*
* The first color is the object, the second is the text outline, and the third
* is the text shadow. (Note that the second two only apply to text parts).
*
* @note unlike Evas, Edje colors are not pre-multiplied. That is,
* half-transparent white is 255 255 255 128.
*
* @param[in] color_class The name of color class
* @param[out] r Object Red value
* @param[out] g Object Green value
* @param[out] b Object Blue value
* @param[out] a Object Alpha value
* @param[out] r2 Outline Red value
* @param[out] g2 Outline Green value
* @param[out] b2 Outline Blue value
* @param[out] a2 Outline Alpha value
* @param[out] r3 Shadow Red value
* @param[out] g3 Shadow Green value
* @param[out] b3 Shadow Blue value
* @param[out] a3 Shadow Alpha value
*
* @return true if found or false if not found and all values are zeroed.
*
* @ingroup Edje_Object
*/
EAPI Eina_Bool edje_object_color_class_get(const Evas_Object *obj, const char * color_class, int *r, int *g, int *b, int *a, int *r2, int *g2, int *b2, int *a2, int *r3, int *g3, int *b3, int *a3);
/**
* @brief Enables selection if the entry is an EXPLICIT selection mode type.
*
* The default is to not allow selection. This function only affects user
* selection, functions such as edje_object_part_text_select_all() and
* edje_object_part_text_select_none() are not affected.
*
* @param[in] part The part name
* @param[in] allow true to enable, false otherwise
*
* @ingroup Edje_Object
*/
EAPI void edje_object_part_text_select_allow_set(const Edje_Object *obj, const char *part, Eina_Bool allow);
#include "edje_object.eo.legacy.h"
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#include "edje_edit.eo.legacy.h"