item,constructing: Efl.Gfx.Entity; [[Event triggered when an item is under construction (between the @Efl.Object.constructor and @Efl.Object.finalize call on the item).
Note: If the @Efl.Ui.Factory does keep a cache of objects, this won't be called when objects are pulled out of the cache.]]
item,building: Efl.Gfx.Entity; [[Event triggered when an item has processed @Efl.Object.finalize, but before all the factory are done building it.
Note: if the @Efl.Ui.Factory does keep a cache of object, this will be called when object are pulled out of the cache.]]
item,created: Efl.Gfx.Entity; [[Event triggered when an item has been successfully created by the factory and is about to be used by an @Efl.Ui.View.]]