efl/legacy/elementary/src/lib/elm_transit.c

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#include <Elementary.h>
#include "elm_priv.h"
#define ELM_TRANSIT_CHECK_OR_RETURN(transit, ...) \
do { \
if (!transit) { \
CRITICAL("Elm_Transit " # transit " is NULL!"); \
return __VA_ARGS__; \
} \
if (!EINA_MAGIC_CHECK(transit, ELM_TRANSIT_MAGIC)) { \
EINA_MAGIC_FAIL(transit, ELM_TRANSIT_MAGIC); \
return __VA_ARGS__; \
} \
if (transit->deleted){ \
ERR("Elm_Transit " # transit " has already been deleted!"); \
return __VA_ARGS__; \
} \
} while (0)
/**
*
* @defgroup Transit Transit
* @ingroup Elementary
*
* Transit (see Warning below) is designed to set the various effects for the
* Evas_Object such like translation, rotation, etc. For using Effects, Create
* transit and insert effects which are interesting.
* Once effects are inserted into transit, transit will manage those effects.
* (ex deleting).
*
* Example:
* @code
* Elm_Transit *trans = elm_transit_add(5.0);
* elm_transit_object_add(trans, obj);
* void *effect_context = elm_transit_effect_translation_context_new(0.0, 0.0,
* 280.0, 280.0);
* elm_transit_effect_add(transit,
* elm_transit_effect_translation_op, effect_context,
* elm_transit_effect_translation_context_free);
* elm_transit_auto_reverse_set(transit, EINA_TRUE);
* elm_transit_tween_mode_set(transit, ELM_TRANSIT_TWEEN_MODE_DECELERATE);
* elm_transit_repeat_times_set(transit, -1);
* @endcode
*
* @warning We strongly recomend to use elm_transit just when edje can not do
* the trick. Edje has more advantage than Elm_Transit, it has more flexibility and
* animations can be manipulated inside the theme.
*/
static const char _transit_key[] = "_elm_transit";
#define FOCAL 2000
struct _Elm_Transit
{
#define ELM_TRANSIT_MAGIC 0xd27f190a
EINA_MAGIC;
Ecore_Animator *animator;
Eina_List *effect_list;
Eina_List *objs;
Elm_Transit_Tween_Mode tween_mode;
unsigned int effects_pending_del;
int walking;
struct
{
void (*func) (void *data, Elm_Transit *transit);
void *arg;
} del_data;
struct
{
double duration;
double begin;
double current;
} time;
struct
{
int count;
int current;
Eina_Bool reverse;
} repeat;
Eina_Bool auto_reverse:1;
Eina_Bool event_enabled:1;
Eina_Bool deleted:1;
};
struct _Elm_Effect
{
void (*animation_op) (void *data, Elm_Transit *transit, double progress);
void (*user_data_free) (void *data, Elm_Transit *transit);
void *user_data;
Eina_Bool deleted:1;
};
struct _Elm_Obj_Data
{
Eina_Bool state;
Elm_Transit *transit;
};
typedef struct _Elm_Effect Elm_Effect;
typedef struct _Elm_Obj_Data Elm_Obj_Data;
static void
_elm_transit_object_remove_cb(void *data, Evas *e __UNUSED__, Evas_Object *obj, void *event_info __UNUSED__)
{
Elm_Transit *transit = data;
Elm_Obj_Data *obj_data = evas_object_data_del(obj, _transit_key);
evas_object_pass_events_set(obj, obj_data->state);
free(obj_data);
transit->objs = eina_list_remove(transit->objs, obj);
if (!transit->objs)
elm_transit_del(transit);
}
static void
_elm_transit_object_remove(Elm_Transit *transit, Evas_Object *obj)
{
Elm_Obj_Data *obj_data = evas_object_data_del(obj, _transit_key);
evas_object_pass_events_set(obj, obj_data->state);
free(obj_data);
transit->objs = eina_list_remove(transit->objs, obj);
evas_object_event_callback_del(obj, EVAS_CALLBACK_DEL,
_elm_transit_object_remove_cb);
}
static void
_elm_transit_effect_del(Elm_Transit *transit, Elm_Effect *effect, Eina_List *elist)
{
if (effect->user_data_free)
effect->user_data_free(effect->user_data, transit);
transit->effect_list = eina_list_remove_list(transit->effect_list, elist);
free(effect);
}
static void
_remove_dead_effects(Elm_Transit *transit)
{
Eina_List *elist, *elist_next;
Elm_Effect *effect;
EINA_LIST_FOREACH_SAFE(transit->effect_list, elist, elist_next, effect)
{
if (effect->deleted)
{
_elm_transit_effect_del(transit, effect, elist);
transit->effects_pending_del--;
if (!transit->effects_pending_del) return;
}
}
}
static void
_elm_transit_del(Elm_Transit *transit)
{
Eina_List *elist, *elist_next;
Elm_Effect *effect;
if (transit->del_data.func)
transit->del_data.func(transit->del_data.arg, transit);
ecore_animator_del(transit->animator);
EINA_LIST_FOREACH_SAFE(transit->effect_list, elist, elist_next, effect)
_elm_transit_effect_del(transit, effect, elist);
while (transit->objs)
_elm_transit_object_remove(transit, eina_list_data_get(transit->objs));
EINA_MAGIC_SET(transit, EINA_MAGIC_NONE);
free(transit);
}
static void
_transit_animate_op(Elm_Transit *transit, double progress)
{
Eina_List *elist;
Elm_Effect *effect;
transit->walking++;
EINA_LIST_FOREACH(transit->effect_list, elist, effect)
{
if (transit->deleted) break;
if (!effect->deleted)
effect->animation_op(effect->user_data, transit, progress);
}
transit->walking--;
if (transit->walking) return;
if (transit->deleted) _elm_transit_del(transit);
else if (transit->effects_pending_del) _remove_dead_effects(transit);
}
static Eina_Bool
_animator_animate_cb(void *data)
{
Elm_Transit *transit = data;
transit->time.current = ecore_loop_time_get();
double elapsed_time = transit->time.current - transit->time.begin;
if (elapsed_time > transit->time.duration)
elapsed_time = transit->time.duration;
double progress = elapsed_time / transit->time.duration;
switch (transit->tween_mode)
{
case ELM_TRANSIT_TWEEN_MODE_ACCELERATE:
progress = 1.0 - sin((ELM_PI / 2.0) + (progress * ELM_PI / 2.0));
break;
case ELM_TRANSIT_TWEEN_MODE_DECELERATE:
progress = sin(progress * ELM_PI / 2.0);
break;
case ELM_TRANSIT_TWEEN_MODE_SINUSOIDAL:
progress = (1.0 - cos(progress * ELM_PI)) / 2.0;
break;
default:
break;
}
/* Reverse? */
if (transit->repeat.reverse)
progress = 1 - progress;
if (transit->time.duration > 0)
_transit_animate_op(transit, progress);
/* Not end. Keep going. */
if (elapsed_time < transit->time.duration)
return ECORE_CALLBACK_RENEW;
/* Repeat and reverse and time done! */
if ((transit->repeat.current == transit->repeat.count)
&& (!transit->auto_reverse || transit->repeat.reverse))
{
elm_transit_del(transit);
return ECORE_CALLBACK_CANCEL;
}
/* Repeat Case */
if (!transit->auto_reverse || transit->repeat.reverse)
{
transit->repeat.current++;
transit->repeat.reverse = EINA_FALSE;
}
else transit->repeat.reverse = EINA_TRUE;
transit->time.begin = ecore_loop_time_get();
return ECORE_CALLBACK_RENEW;
}
/**
* Add new transit.
*
* @note Is not necessary to delete the transit object, it will be deleted at
* the end of its operation.
* @note The transit will start playing when the program enter in the main loop, is not
* necessary to give a start to the transit.
*
* @param duration The duration of the transit in seconds. When transit starts
* to run, it will last a @p duration time.
* @return The transit object.
*
* @ingroup Transit
*/
EAPI Elm_Transit *
elm_transit_add(double duration)
{
Elm_Transit *transit = ELM_NEW(Elm_Transit);
if (!transit) return NULL;
EINA_MAGIC_SET(transit, ELM_TRANSIT_MAGIC);
elm_transit_tween_mode_set(transit, ELM_TRANSIT_TWEEN_MODE_LINEAR);
transit->time.duration = duration;
transit->time.begin = ecore_loop_time_get();
transit->animator = ecore_animator_add(_animator_animate_cb, transit);
return transit;
}
/**
* Stops the animation and delete the @p transit object.
*
* Call this function if you wants to stop the animation before the duration
* time. Make sure the @p transit object is still alive with
* elm_transit_del_cb_set() function.
* All added effects will be deleted, calling its repective data_free_cb
* functions. The function setted by elm_tansit_del_cb_set() will be called.
*
* @see elm_transit_del_cb_set()
*
* @param transit The transit object to be deleted.
*
* @ingroup Transit
* @warning Just call this function if you are sure the transit is alive.
*/
EAPI void
elm_transit_del(Elm_Transit *transit)
{
ELM_TRANSIT_CHECK_OR_RETURN(transit);
if (transit->walking) transit->deleted = EINA_TRUE;
else _elm_transit_del(transit);
}
/**
* Add a new effect to the transit.
*
* @note The cb function and the data are the key to the effect. If you try to
* add an already added effect, nothing is done.
* @note After the first addition of an effect in @p transit, if its
* effect list become empty again, the @p transit will be killed by
* elm_transit_del(transit) function.
*
* Exemple:
* @code
* Elm_Transit *transit = elm_transit_add(5.0);
* elm_transit_effect_add(transit,
* elm_transit_effect_blend_op,
* elm_transit_effect_blend_context_new(),
* elm_transit_effect_blend_context_free);
* @endcode
*
* @param transit The transit object.
* @param cb The operation function. It is called when the animation begins,
* it is the function that actually performs the animation. It is called with
* the @p data, @p transit and the time progression of the animation (a double
* value between 0.0 and 1.0).
* @param data The context data of the effect.
* @param data_free_cb The function to free the context data, it will be called
* at the end of the effect, it must finalize the animation and free the
* @p data.
*
* @ingroup Transit
* @warning The transit free the context data at the and of the transition with
* the data_free_cb function, do not use the context data in another transit.
*/
EAPI void
elm_transit_effect_add(Elm_Transit *transit, void (*cb)(void *data, Elm_Transit *transit, double progress), void *data, void (*data_free_cb)(void *data, Elm_Transit *transit))
{
ELM_TRANSIT_CHECK_OR_RETURN(transit);
EINA_SAFETY_ON_NULL_RETURN(cb);
Elm_Effect *effect;
Eina_List *elist;
EINA_LIST_FOREACH(transit->effect_list, elist, effect)
if ((effect->animation_op == cb) && (effect->user_data == data)) return;
effect = ELM_NEW(Elm_Effect);
if (!effect) return;
effect->user_data_free = data_free_cb;
effect->animation_op = cb;
effect->user_data = data;
transit->effect_list = eina_list_append(transit->effect_list, effect);
}
/**
* Delete an added effect.
*
* This function will remove the effect from the @p transit, calling the
* data_free_cb to free the @p data.
*
* @see elm_transit_effect_add()
*
* @note If the effect is not found, nothing is done.
* @note If the effect list become empty, this function will call
* elm_transit_del(transit), that is, it will kill the @p transit.
*
* @param transit The transit object.
* @param cb The operation function.
* @param data The context data of the effect.
*
* @ingroup Transit
*/
EAPI void
elm_transit_effect_del(Elm_Transit *transit, void (*cb)(void *data, Elm_Transit *transit, double progress), void *data)
{
ELM_TRANSIT_CHECK_OR_RETURN(transit);
EINA_SAFETY_ON_NULL_RETURN(cb);
Eina_List *elist, *elist_next;
Elm_Effect *effect;
EINA_LIST_FOREACH_SAFE(transit->effect_list, elist, elist_next, effect)
{
if ((effect->animation_op == cb) && (effect->user_data == data))
{
if (transit->walking)
{
effect->deleted = EINA_TRUE;
transit->effects_pending_del++;
}
else
{
_elm_transit_effect_del(transit, effect, elist);
if (!transit->effect_list) elm_transit_del(transit);
}
return;
}
}
}
/**
* Add new object to apply the effects.
*
* @note After the first addition of an object in @p transit, if its
* object list become empty again, the @p transit will be killed by
* elm_transit_del(transit) function.
* @note If the @p obj belongs to another transit, the @p obj will be
* removed from it and it will only belong to the @p transit. If the old
* transit stays without objects, it will die.
* @note When you add an object into the @p transit, its state from
* evas_object_pass_events_get(obj) is saved, and it is applied when the
* transit ends, if you change this state whith evas_object_pass_events_set()
* after add the object, this state will change again when @p transit stops to
* run.
*
* @param transit The transit object.
* @param obj Object to be animated.
*
* @ingroup Transit
* @warning See the documentation of the effect if is safe add or remove
* an object after @p transit begins to run.
*/
EAPI void
elm_transit_object_add(Elm_Transit *transit, Evas_Object *obj)
{
ELM_TRANSIT_CHECK_OR_RETURN(transit);
EINA_SAFETY_ON_NULL_RETURN(obj);
Elm_Obj_Data *obj_data = evas_object_data_get(obj, _transit_key);
if (obj_data)
{
if (obj_data->transit == transit) return;
elm_transit_object_remove(obj_data->transit, obj);
}
obj_data = ELM_NEW(Elm_Obj_Data);
obj_data->state = evas_object_pass_events_get(obj);
obj_data->transit = transit;
evas_object_data_set(obj, _transit_key, obj_data);
transit->objs = eina_list_append(transit->objs, obj);
if (!transit->event_enabled)
evas_object_pass_events_set(obj, EINA_TRUE);
evas_object_event_callback_add(obj, EVAS_CALLBACK_DEL,
_elm_transit_object_remove_cb, transit);
}
/**
* Removes an added object from the transit.
*
* @note If the @p obj is not in the @p transit, nothing is done.
* @note If the list become empty, this function will call
* elm_transit_del(transit), that is, it will kill the @p transit.
*
* @param transit The transit object.
* @param obj Object to be removed from @p transit.
*
* @ingroup Transit
* @warning See the documentation of the effect if is safe add or remove
* an object after @p transit begins to run.
*/
EAPI void
elm_transit_object_remove(Elm_Transit *transit, Evas_Object *obj)
{
ELM_TRANSIT_CHECK_OR_RETURN(transit);
EINA_SAFETY_ON_NULL_RETURN(obj);
Elm_Obj_Data *obj_data = evas_object_data_get(obj, _transit_key);
if ((!obj_data) || (obj_data->transit != transit)) return;
_elm_transit_object_remove(transit, obj);
if (!transit->objs)
elm_transit_del(transit);
}
/**
* Get the objects of the transit.
*
* @param transit The transit object.
* @return a Eina_List with the objects from the transit.
*
* @ingroup Transit
*/
EAPI const Eina_List *
elm_transit_objects_get(const Elm_Transit *transit)
{
ELM_TRANSIT_CHECK_OR_RETURN(transit, NULL);
return transit->objs;
}
/**
* Set the event enabled when transit is operating.
*
* If @p enabled is EINA_TRUE, the objects of the transit will receives
* events from mouse and keyboard during the animation.
* @note When you add an object with elm_transit_object_add(), its state from
* evas_object_pass_events_get(obj) is saved, and it is applied when the
* transit ends, if you change this state with evas_object_pass_events_set()
* after add the object, this state will change again when @p transit stops to
* run.
*
* @param transit The transit object.
* @param enabled Disable or enable.
*
* @ingroup Transit
*/
EAPI void
elm_transit_event_enabled_set(Elm_Transit *transit, Eina_Bool enabled)
{
ELM_TRANSIT_CHECK_OR_RETURN(transit);
if (transit->event_enabled == enabled) return;
Evas_Object *obj;
Eina_List *elist;
Elm_Obj_Data *obj_data;
transit->event_enabled = enabled;
if (enabled)
{
EINA_LIST_FOREACH(transit->objs, elist, obj)
{
obj_data = evas_object_data_get(obj, _transit_key);
evas_object_pass_events_set(obj, obj_data->state);
}
}
else
{
EINA_LIST_FOREACH(transit->objs, elist, obj)
evas_object_pass_events_set(obj, EINA_TRUE);
}
}
/**
* Get the value of event enabled status.
*
* @see elm_transit_event_enabled_set()
*
* @param transit The Transit object
* @return EINA_TRUE, when event is enabled. If @p transit is NULL
* EINA_FALSE is returned
*
* @ingroup Transit
*/
EAPI Eina_Bool
elm_transit_event_enabled_get(const Elm_Transit *transit)
{
ELM_TRANSIT_CHECK_OR_RETURN(transit, EINA_FALSE);
return transit->event_enabled;
}
/**
* Set the event enabled when transit is operating.
*
* If @p disabled is EINA_TRUE, the objects of the transit will receives
* events from mouse and keyboard during the animation.
* @note When you add an object with elm_transit_object_add(), its state from
* evas_object_pass_events_get(obj) is saved, and it is applied when the
* transit ends, if you change this state with evas_object_pass_events_set()
* after add the object, this state will change again when @p transit stops to
* run.
*
* @see elm_transit_event_enabled_set()
*
* @param transit The transit object.
* @param disabled Disable or enable.
*
* @ingroup Transit
*/
EINA_DEPRECATED EAPI void
elm_transit_event_block_set(Elm_Transit *transit, Eina_Bool disabled)
{
elm_transit_event_enabled_set(transit, disabled);
}
/**
* Get the value of event block enabled status.
*
* @see elm_transit_event_enabled_set(), elm_transit_event_enabled_get()
*
* @param transit The Transit object
* @return EINA_TRUE, when event is enabled. If @p transit is NULL
* EINA_FALSE is returned
*
* @ingroup Transit
*/
EINA_DEPRECATED EAPI Eina_Bool
elm_transit_event_block_get(const Elm_Transit *transit)
{
return !elm_transit_event_enabled_get(transit);
}
/**
* Set the user-callback function when the transit is deleted.
*
* @note Using this function twice will overwrite the first function setted.
* @note the @p transit object will be deleted after call @p cb function.
*
* @param transit The transit object.
* @param cb Callback function pointer. This function will be called before
* the deletion of the transit.
* @param data Callback funtion user data. It is the @p op parameter.
*
* @ingroup Transit
*/
EAPI void
elm_transit_del_cb_set(Elm_Transit *transit, void (*cb) (void *data, Elm_Transit *transit), void *data)
{
ELM_TRANSIT_CHECK_OR_RETURN(transit);
transit->del_data.func = cb;
transit->del_data.arg = data;
}
/**
* Set reverse effect automatically.
*
* If auto reverse is setted, after running the effects with the progress
* parameter from 0 to 1, it will call the effecs again with the progress
* from 1 to 0. The transit will last for a time iqual to (2 * duration * repeat),
* where the duration was setted with the function elm_transit_add and
* the repeat with the function elm_transit_repeat_times_set().
*
* @param transit The transit object.
* @param reverse EINA_TRUE means the auto_reverse is on.
*
* @ingroup Transit
*/
EAPI void
elm_transit_auto_reverse_set(Elm_Transit *transit, Eina_Bool reverse)
{
ELM_TRANSIT_CHECK_OR_RETURN(transit);
transit->auto_reverse = reverse;
}
/**
* Get if the auto reverse is on.
*
* @see elm_transit_auto_reverse_set()
*
* @param transit The transit object.
* @return EINA_TRUE means auto reverse is on. If @p transit is NULL
* EINA_FALSE is returned
*
* @ingroup Transit
*/
EAPI Eina_Bool
elm_transit_auto_reverse_get(Elm_Transit *transit)
{
ELM_TRANSIT_CHECK_OR_RETURN(transit, EINA_FALSE);
return transit->auto_reverse;
}
/**
* Set the transit repeat count. Effect will be repeated by repeat count.
*
* This function sets the number of repetition the transit will run after
* the first one, that is, if @p repeat is 1, the transit will run 2 times.
* If the @p repeat is a negative number, it will repeat infinite times.
*
* @note If this function is called during the transit execution, the transit
* will run @p repeat times, ignoring the times it already performed.
*
* @param transit The transit object
* @param repeat Repeat count
*
* @ingroup Transit
*/
EAPI void
elm_transit_repeat_times_set(Elm_Transit *transit, int repeat)
{
ELM_TRANSIT_CHECK_OR_RETURN(transit);
transit->repeat.count = repeat;
transit->repeat.current = 0;
}
/**
* Get the transit repeat count.
*
* @see elm_transit_repeat_times_set()
*
* @param transit The Transit object.
* @return The repeat count. If @p transit is NULL
* 0 is returned
*
* @ingroup Transit
*/
EAPI int
elm_transit_repeat_times_get(Elm_Transit *transit)
{
ELM_TRANSIT_CHECK_OR_RETURN(transit, 0);
return transit->repeat.count;
}
/**
* Set the transit animation acceleration type.
*
* This function sets the tween mode of the transit that can be:
* ELM_TRANSIT_TWEEN_MODE_LINEAR - The default mode.
* ELM_TRANSIT_TWEEN_MODE_SINUSOIDAL - Starts in accelerate mode and ends decelerating.
* ELM_TRANSIT_TWEEN_MODE_DECELERATE - The animation will be slowed over time.
* ELM_TRANSIT_TWEEN_MODE_ACCELERATE - The animation will accelerate over time.
*
* @param transit The transit object.
* @param tween_mode The tween type.
*
* @ingroup Transit
*/
EAPI void
elm_transit_tween_mode_set(Elm_Transit *transit, Elm_Transit_Tween_Mode tween_mode)
{
ELM_TRANSIT_CHECK_OR_RETURN(transit);
transit->tween_mode = tween_mode;
}
/**
* Get the transit animation acceleration type.
*
* @note @p transit can not be NULL
*
* @param transit The transit object.
* @return The tween type. If @p transit is NULL
* ELM_TRANSIT_TWEEN_MODE_LINEAR is returned.
*
* @ingroup Transit
*/
EAPI Elm_Transit_Tween_Mode
elm_transit_tween_mode_get(const Elm_Transit *transit)
{
ELM_TRANSIT_CHECK_OR_RETURN(transit, ELM_TRANSIT_TWEEN_MODE_LINEAR);
return transit->tween_mode;
}
///////////////////////////////////////////////////////////////////////////////
//Resizing FX
///////////////////////////////////////////////////////////////////////////////
typedef struct _Elm_Fx_Resizing Elm_Fx_Resizing;
struct _Elm_Fx_Resizing
{
struct _size
{
Evas_Coord w, h;
} from, to;
};
void
_transit_effect_resizing_context_free(void *data, Elm_Transit *transit __UNUSED__)
{
free(data);
}
void
_transit_effect_resizing_op(void *data, Elm_Transit *transit, double progress)
{
EINA_SAFETY_ON_NULL_RETURN(data);
EINA_SAFETY_ON_NULL_RETURN(transit);
Evas_Coord w, h;
Evas_Object *obj;
Eina_List *elist;
Elm_Fx_Resizing *resizing = data;
w = resizing->from.w + (resizing->to.w * progress);
h = resizing->from.h + (resizing->to.h * progress);
EINA_LIST_FOREACH(transit->objs, elist, obj)
evas_object_resize(obj, w, h);
}
void *
_transit_effect_resizing_context_new(Evas_Coord from_w, Evas_Coord from_h, Evas_Coord to_w, Evas_Coord to_h)
{
Elm_Fx_Resizing *resizing;
resizing = ELM_NEW(Elm_Fx_Resizing);
if (!resizing) return NULL;
resizing->from.w = from_w;
resizing->from.h = from_h;
resizing->to.w = to_w - from_w;
resizing->to.h = to_h - from_h;
return resizing;
}
/**
* Add the Resizing Effect to Elm_Transit.
*
* @note This API is one of the facades. It creates resizing effect context
* and add it's required APIs to elm_transit_effect_add.
* @note This effect will be applied to the objects that are in the transit,
* @note If you change the set of objects in the transit with elm_transit_object_add()
* or elm_transit_object_remove(), the set of objects affected by this effect
* will be changed too.
*
* @see elm_transit_effect_add()
*
* @param transit Transit object.
* @param from_w Object width size when effect begins.
* @param from_h Object height size when effect begins.
* @param to_w Object width size when effect ends.
* @param to_h Object height size when effect ends.
* @return Resizing effect context data.
*
* @ingroup Transit
*/
EAPI void *
elm_transit_effect_resizing_add(Elm_Transit *transit, Evas_Coord from_w, Evas_Coord from_h, Evas_Coord to_w, Evas_Coord to_h)
{
ELM_TRANSIT_CHECK_OR_RETURN(transit, NULL);
void *effect_context = _transit_effect_resizing_context_new(from_w, from_h, to_w, to_h);
if(!effect_context) return NULL;
elm_transit_effect_add(transit,
_transit_effect_resizing_op, effect_context,
_transit_effect_resizing_context_free);
return effect_context;
}
///////////////////////////////////////////////////////////////////////////////
//Translation FX
///////////////////////////////////////////////////////////////////////////////
typedef struct _Elm_Fx_Translation Elm_Fx_Translation;
typedef struct _Elm_Fx_Translation_Node Elm_Fx_Translation_Node;
struct _Elm_Fx_Translation_Node
{
Evas_Object *obj;
Evas_Coord x, y;
};
struct _Elm_Fx_Translation
{
struct _position_variation
{
Evas_Coord dx, dy;
} from, to;
Eina_List *nodes;
};
static void
_translation_object_del_cb(void *data, Evas *e __UNUSED__, Evas_Object *obj, void *event_info __UNUSED__)
{
Elm_Fx_Translation *translation = data;
Eina_List *elist;
Elm_Fx_Translation_Node *translation_node;
EINA_LIST_FOREACH(translation->nodes, elist, translation_node)
{
if (translation_node->obj != obj)
continue;
translation->nodes = eina_list_remove_list(translation->nodes, elist);
free(translation_node);
break;
}
}
static Eina_List *
_translation_nodes_build(Elm_Transit *transit, Elm_Fx_Translation *translation)
{
Elm_Fx_Translation_Node *translation_node;
const Eina_List *elist;
Evas_Object *obj;
Eina_List *data_list = NULL;
const Eina_List *objs = elm_transit_objects_get(transit);
EINA_LIST_FOREACH(objs, elist, obj)
{
translation_node = ELM_NEW(Elm_Fx_Translation_Node);
if (!translation_node)
{
eina_list_free(data_list);
return NULL;
}
translation_node->obj = obj;
evas_object_geometry_get(obj, &(translation_node->x),
&(translation_node->y), NULL, NULL);
data_list = eina_list_append(data_list, translation_node);
evas_object_event_callback_add(obj, EVAS_CALLBACK_DEL,
_translation_object_del_cb, translation);
}
return data_list;
}
void
_transit_effect_translation_context_free(void *data, Elm_Transit *transit __UNUSED__)
{
EINA_SAFETY_ON_NULL_RETURN(data);
Elm_Fx_Translation *translation = data;
Eina_List *elist, *elist_next;
Elm_Fx_Translation_Node *translation_node;
EINA_LIST_FOREACH_SAFE(translation->nodes,
elist, elist_next, translation_node)
{
evas_object_event_callback_del(translation_node->obj,
EVAS_CALLBACK_DEL, _translation_object_del_cb);
translation->nodes = eina_list_remove_list(translation->nodes, elist);
free(translation_node);
}
free(translation);
}
void
_transit_effect_translation_op(void *data, Elm_Transit *transit, double progress __UNUSED__)
{
EINA_SAFETY_ON_NULL_RETURN(data);
EINA_SAFETY_ON_NULL_RETURN(transit);
Evas_Coord x, y;
Elm_Fx_Translation *translation = data;
Elm_Fx_Translation_Node *translation_node;
Eina_List *elist;
if (!translation->nodes)
translation->nodes = _translation_nodes_build(transit, translation);
EINA_LIST_FOREACH(translation->nodes, elist, translation_node)
{
x = translation_node->x + translation->from.dx \
+ (translation->to.dx * progress);
y = translation_node->y + translation->from.dy \
+ (translation->to.dy * progress);
evas_object_move(translation_node->obj, x, y);
}
}
void *
_transit_effect_translation_context_new(Evas_Coord from_dx, Evas_Coord from_dy, Evas_Coord to_dx, Evas_Coord to_dy)
{
Elm_Fx_Translation *translation;
translation = ELM_NEW(Elm_Fx_Translation);
if (!translation) return NULL;
translation->from.dx = from_dx;
translation->from.dy = from_dy;
translation->to.dx = to_dx - from_dx;
translation->to.dy = to_dy - from_dy;
return translation;
}
/**
* Add the Translation Effect to Elm_Transit.
*
* @note This API is one of the facades. It creates translation effect context
* and add it's required APIs to elm_transit_effect_add.
* @note When this function is called, it gets the current objects in
* the transit, that is, elm_transit_object_remove() and elm_transit_object_add()
* will not cause any changes in the set of objects that this effect is being
* applied.
*
* @see elm_transit_effect_add()
*
* @param transit Transit object.
* @param from_dx X Position variation when effect begins.
* @param from_dy Y Position variation when effect begins.
* @param to_dx X Position variation when effect ends.
* @param to_dy Y Position variation when effect ends.
* @return Translation effect context data.
*
* @ingroup Transit
* @warning Is higher recommended just create a transit with this effect when
* the window that the objects of the transit belongs has already been created.
* This is because this effect needs the geometry information about the objects,
* and if the window was not created yet, it can get a wrong information.
* @warning Is not recommended remove or add an object after the transit begins
* to run, because the order of the objects will be affected.
*/
EAPI void *
elm_transit_effect_translation_add(Elm_Transit *transit, Evas_Coord from_dx, Evas_Coord from_dy, Evas_Coord to_dx, Evas_Coord to_dy)
{
ELM_TRANSIT_CHECK_OR_RETURN(transit, NULL);
void *effect_context = _transit_effect_translation_context_new(from_dx, from_dy, to_dx, to_dy);
if(!effect_context) return NULL;
elm_transit_effect_add(transit,
_transit_effect_translation_op, effect_context,
_transit_effect_translation_context_free);
return effect_context;
}
///////////////////////////////////////////////////////////////////////////////
//Zoom FX
///////////////////////////////////////////////////////////////////////////////
typedef struct _Elm_Fx_Zoom Elm_Fx_Zoom;
struct _Elm_Fx_Zoom
{
float from, to;
};
void
_transit_effect_zoom_context_free(void *data, Elm_Transit *transit __UNUSED__)
{
free(data);
}
void
_transit_effect_zoom_op(void *data, Elm_Transit *transit , double progress)
{
EINA_SAFETY_ON_NULL_RETURN(data);
EINA_SAFETY_ON_NULL_RETURN(transit);
Evas_Object *obj;
Eina_List *elist;
Elm_Fx_Zoom *zoom = data;
Evas_Map *map;
Evas_Coord x, y, w, h;
map = evas_map_new(4);
if (!map) return;
EINA_LIST_FOREACH(transit->objs, elist, obj)
{
evas_object_geometry_get(obj, &x, &y, &w, &h);
evas_map_smooth_set(map, EINA_TRUE);
evas_map_util_points_populate_from_object_full(map, obj, zoom->from + \
(progress * zoom->to));
evas_map_util_3d_perspective(map, x + (w / 2), y + (h / 2), 0, FOCAL);
evas_object_map_set(obj, map);
evas_object_map_enable_set(obj, EINA_TRUE);
}
evas_map_free(map);
}
void *
_transit_effect_zoom_context_new(float from_rate, float to_rate)
{
Elm_Fx_Zoom *zoom;
zoom = ELM_NEW(Elm_Fx_Zoom);
if (!zoom) return NULL;
zoom->from = (FOCAL - (from_rate * FOCAL)) * (1 / from_rate);
zoom->to = ((FOCAL - (to_rate * FOCAL)) * (1 / to_rate)) - zoom->from;
return zoom;
}
/**
* Add the Zoom Effect to Elm_Transit.
*
* @note This API is one of the facades. It creates zoom effect context
* and add it's required APIs to elm_transit_effect_add.
* @note If you change the set of objects in the transit with elm_transit_object_add()
* or elm_transit_object_remove(), the set of objects affected by this effect
* will be changed too.
*
* @see elm_transit_effect_add()
*
* @param transit Transit object.
* @param from_rate Scale rate when effect begins (1 is current rate).
* @param to_rate Scale rate when effect ends.
* @return Zoom effect context data.
*
* @ingroup Transit
* @warning Is higher recommended just create a transit with this effect when
* the window that the objects of the transit belongs has already been created.
* This is because this effect needs the geometry information about the objects,
* and if the window was not created yet, it can get a wrong information.
* @warning Is not recommended remove or add an object after the transit begins
* to run, because the order of the objects will be affected.
*/
EAPI void *
elm_transit_effect_zoom_add(Elm_Transit *transit, float from_rate, float to_rate)
{
ELM_TRANSIT_CHECK_OR_RETURN(transit, NULL);
void *effect_context = _transit_effect_zoom_context_new(from_rate, to_rate);
if(!effect_context) return NULL;
elm_transit_effect_add(transit,
_transit_effect_zoom_op, effect_context,
_transit_effect_zoom_context_free);
return effect_context;
}
///////////////////////////////////////////////////////////////////////////////
//Flip FX
///////////////////////////////////////////////////////////////////////////////
typedef struct _Elm_Fx_Flip Elm_Fx_Flip;
struct _Elm_Fx_Flip
{
Elm_Fx_Flip_Axis axis;
Eina_Bool cw:1;
};
void
_transit_effect_flip_context_free(void *data, Elm_Transit *transit)
{
EINA_SAFETY_ON_NULL_RETURN(data);
EINA_SAFETY_ON_NULL_RETURN(transit);
Evas_Object *front, *back;
int i;
int count = eina_list_count(transit->objs);
for(i = 0; i < count-1; i+=2)
{
front = eina_list_nth(transit->objs, i);
back = eina_list_nth(transit->objs, i+1);
evas_object_map_enable_set(front, EINA_FALSE);
evas_object_map_enable_set(back, EINA_FALSE);
}
free(data);
}
void
_transit_effect_flip_op(void *data, Elm_Transit *transit, double progress)
{
EINA_SAFETY_ON_NULL_RETURN(data);
EINA_SAFETY_ON_NULL_RETURN(transit);
Evas_Object *obj, *front, *back;
int count;
int i;
Elm_Fx_Flip *flip = data;
Evas_Map *map;
float degree;
Evas_Coord x, y, w, h;
map = evas_map_new(4);
if (!map) return;
if (flip->cw)
degree = (float)(progress * 180);
else
degree = (float)(progress * -180);
count = eina_list_count(transit->objs);
for(i = 0; i < count-1; i+=2)
{
front = eina_list_nth(transit->objs, i);
back = eina_list_nth(transit->objs, i+1);
if ((degree < 90) && (degree > -90))
{
obj = front;
if (front != back)
{
evas_object_hide(back);
evas_object_show(front);
}
}
else
{
obj = back;
if (front != back)
{
evas_object_hide(front);
evas_object_show(back);
}
}
evas_map_smooth_set(map, EINA_TRUE);
evas_map_util_points_populate_from_object_full(map, obj, 0);
evas_object_geometry_get(obj, &x, &y, &w, &h);
Evas_Coord half_w = (w / 2);
Evas_Coord half_h = (h / 2);
if (flip->axis == ELM_TRANSIT_EFFECT_FLIP_AXIS_Y)
{
if ((degree >= 90) || (degree <= -90))
{
evas_map_point_image_uv_set(map, 0, w, 0);
evas_map_point_image_uv_set(map, 1, 0, 0);
evas_map_point_image_uv_set(map, 2, 0, h);
evas_map_point_image_uv_set(map, 3, w, h);
}
evas_map_util_3d_rotate(map, 0, degree,
0, x + half_w, y + half_h, 0);
}
else
{
if ((degree >= 90) || (degree <= -90))
{
evas_map_point_image_uv_set(map, 0, 0, h);
evas_map_point_image_uv_set(map, 1, w, h);
evas_map_point_image_uv_set(map, 2, w, 0);
evas_map_point_image_uv_set(map, 3, 0, 0);
}
evas_map_util_3d_rotate(map, degree,
0, 0, x + half_w, y + half_h, 0);
}
evas_map_util_3d_perspective(map, x + half_w, y + half_h, 0, FOCAL);
evas_object_map_enable_set(front, EINA_TRUE);
evas_object_map_enable_set(back, EINA_TRUE);
evas_object_map_set(obj, map);
}
evas_map_free(map);
}
void *
_transit_effect_flip_context_new(Elm_Fx_Flip_Axis axis, Eina_Bool cw)
{
Elm_Fx_Flip *flip;
flip = ELM_NEW(Elm_Fx_Flip);
if (!flip) return NULL;
flip->cw = cw;
flip->axis = axis;
return flip;
}
/**
* Add the Flip Effect to Elm_Transit.
*
* @note This API is one of the facades. It creates flip effect context
* and add it's required APIs to elm_transit_effect_add.
* @note This effect is applied to each pair of objects in the order they are listed
* in the transit list of objects. The first object in the pair will be the
* "front" object and the second will be the "back" object.
* @note If you change the set of objects in the transit with elm_transit_object_add()
* or elm_transit_object_remove(), the set of objects affected by this effect
* will be changed too.
*
* @see elm_transit_effect_add()
*
* @param transit Transit object.
* @param axis Flipping Axis(X or Y).
* @param cw Flipping Direction. EINA_TRUE is clock-wise.
* @return Flip effect context data.
*
* @ingroup Transit
* @warning Is higher recommended just create a transit with this effect when
* the window that the objects of the transit belongs has already been created.
* This is because this effect needs the geometry information about the objects,
* and if the window was not created yet, it can get a wrong information.
* @warning Is not recommended remove or add an object after the transit begins
* to run, because the order of the objects will be affected.
*/
EAPI void *
elm_transit_effect_flip_add(Elm_Transit *transit, Elm_Fx_Flip_Axis axis, Eina_Bool cw)
{
ELM_TRANSIT_CHECK_OR_RETURN(transit, NULL);
void *effect_context = _transit_effect_flip_context_new(axis, cw);
if(!effect_context) return NULL;
elm_transit_effect_add(transit,
_transit_effect_flip_op, effect_context,
_transit_effect_flip_context_free);
return effect_context;
}
///////////////////////////////////////////////////////////////////////////////
//ResizableFlip FX
///////////////////////////////////////////////////////////////////////////////
typedef struct _Elm_Fx_Resizable_Flip Elm_Fx_ResizableFlip;
typedef struct _Elm_Fx_Resizable_Flip_Node Elm_Fx_ResizableFlip_Node;
struct _Elm_Fx_Resizable_Flip_Node
{
Evas_Object *front;
Evas_Object *back;
struct _vector2d
{
float x, y;
} from_pos, from_size, to_pos, to_size;
};
struct _Elm_Fx_Resizable_Flip
{
Eina_List *nodes;
Eina_Bool cw:1;
Elm_Fx_Flip_Axis axis;
};
static void
_resizable_flip_object_del_cb(void *data, Evas *e __UNUSED__, Evas_Object *obj, void *event_info __UNUSED__)
{
Elm_Fx_ResizableFlip *resizable_flip = data;
Eina_List *elist;
Elm_Fx_ResizableFlip_Node *resizable_flip_node;
EINA_LIST_FOREACH(resizable_flip->nodes, elist, resizable_flip_node)
{
if (resizable_flip_node->front == obj)
evas_object_event_callback_del(resizable_flip_node->back,
EVAS_CALLBACK_DEL, _resizable_flip_object_del_cb);
else if (resizable_flip_node->back == obj)
evas_object_event_callback_del(resizable_flip_node->front,
EVAS_CALLBACK_DEL, _resizable_flip_object_del_cb);
else continue;
resizable_flip->nodes = eina_list_remove_list(resizable_flip->nodes,
elist);
free(resizable_flip_node);
break;
}
}
static Eina_List *
_resizable_flip_nodes_build(Elm_Transit *transit, Elm_Fx_ResizableFlip *resizable_flip)
{
Elm_Fx_ResizableFlip_Node *resizable_flip_node;
Eina_List *data_list = NULL;
Evas_Coord front_x, front_y, front_w, front_h;
Evas_Coord back_x, back_y, back_w, back_h;
int i, count;
count = eina_list_count(transit->objs);
for (i = 0; i < count-1; i+=2)
{
resizable_flip_node = ELM_NEW(Elm_Fx_ResizableFlip_Node);
if (!resizable_flip_node)
{
eina_list_free(data_list);
return NULL;
}
resizable_flip_node->front = eina_list_nth(transit->objs, i);
resizable_flip_node->back = eina_list_nth(transit->objs, i+1);
evas_object_geometry_get(resizable_flip_node->front,
&front_x, &front_y, &front_w, &front_h);
evas_object_geometry_get(resizable_flip_node->back,
&back_x, &back_y, &back_w, &back_h);
resizable_flip_node->from_pos.x = front_x;
resizable_flip_node->from_pos.y = front_y;
resizable_flip_node->to_pos.x = back_x - front_x;
resizable_flip_node->to_pos.y = back_y - front_y;
resizable_flip_node->from_size.x = front_w;
resizable_flip_node->from_size.y = front_h;
resizable_flip_node->to_size.x = back_w - front_w;
resizable_flip_node->to_size.y = back_h - front_h;
data_list = eina_list_append(data_list, resizable_flip_node);
evas_object_event_callback_add(resizable_flip_node->back,
EVAS_CALLBACK_DEL, _resizable_flip_object_del_cb, resizable_flip);
evas_object_event_callback_add(resizable_flip_node->front,
EVAS_CALLBACK_DEL, _resizable_flip_object_del_cb, resizable_flip);
}
return data_list;
}
static void
_set_image_uv_by_axis_y(Evas_Map *map, Elm_Fx_ResizableFlip_Node *flip, float degree)
{
if ((degree >= 90) || (degree <= -90))
{
evas_map_point_image_uv_set(map, 0,
(flip->from_size.x * 2) + flip->to_size.x,
0);
evas_map_point_image_uv_set(map, 1, 0, 0);
evas_map_point_image_uv_set(map, 2, 0,
(flip->from_size.y * 2) + flip->to_size.y);
evas_map_point_image_uv_set(map, 3,
(flip->from_size.x * 2) + flip->to_size.x,
(flip->from_size.y * 2) + flip->to_size.y);
}
else
{
evas_map_point_image_uv_set(map, 0, 0, 0);
evas_map_point_image_uv_set(map, 1, flip->from_size.x, 0);
evas_map_point_image_uv_set(map, 2, flip->from_size.x,
flip->from_size.y);
evas_map_point_image_uv_set(map, 3, 0, flip->from_size.y);
}
}
static void
_set_image_uv_by_axis_x(Evas_Map *map, Elm_Fx_ResizableFlip_Node *flip, float degree)
{
if ((degree >= 90) || (degree <= -90))
{
evas_map_point_image_uv_set(map, 0, 0,
(flip->from_size.y * 2) + flip->to_size.y);
evas_map_point_image_uv_set(map, 1,
(flip->from_size.x * 2) + flip->to_size.x,
(flip->from_size.y * 2) + flip->to_size.y);
evas_map_point_image_uv_set(map, 2,
(flip->from_size.x * 2) + flip->to_size.x,
0);
evas_map_point_image_uv_set(map, 3, 0, 0);
}
else
{
evas_map_point_image_uv_set(map, 0, 0, 0);
evas_map_point_image_uv_set(map, 1, flip->from_size.x, 0);
evas_map_point_image_uv_set(map, 2, flip->from_size.x,
flip->from_size.y);
evas_map_point_image_uv_set(map, 3, 0, flip->from_size.y);
}
}
void
_transit_effect_resizable_flip_context_free(void *data, Elm_Transit *transit __UNUSED__)
{
EINA_SAFETY_ON_NULL_RETURN(data);
Elm_Fx_ResizableFlip *resizable_flip = data;
Eina_List *elist, *elist_next;
Elm_Fx_ResizableFlip_Node *resizable_flip_node;
EINA_LIST_FOREACH_SAFE(resizable_flip->nodes,
elist, elist_next, resizable_flip_node)
{
evas_object_map_enable_set(resizable_flip_node->front, EINA_FALSE);
evas_object_map_enable_set(resizable_flip_node->back, EINA_FALSE);
resizable_flip->nodes = eina_list_remove_list(resizable_flip->nodes,
elist);
evas_object_event_callback_del(resizable_flip_node->back,
EVAS_CALLBACK_DEL, _resizable_flip_object_del_cb);
evas_object_event_callback_del(resizable_flip_node->front,
EVAS_CALLBACK_DEL, _resizable_flip_object_del_cb);
free(resizable_flip_node);
}
free(resizable_flip);
}
void
_transit_effect_resizable_flip_op(void *data, Elm_Transit *transit __UNUSED__, double progress)
{
EINA_SAFETY_ON_NULL_RETURN(data);
Evas_Map *map;
Evas_Object *obj;
float x, y, w, h;
float degree;
Evas_Coord half_w, half_h;
Elm_Fx_ResizableFlip *resizable_flip = data;
Elm_Fx_ResizableFlip_Node *resizable_flip_node;
Eina_List *elist;
map = evas_map_new(4);
if (!map) return;
if (resizable_flip->cw)
degree = (float)(progress * 180);
else
degree = (float)(progress * -180);
if (!resizable_flip->nodes)
resizable_flip->nodes = _resizable_flip_nodes_build(transit,
resizable_flip);
EINA_LIST_FOREACH(resizable_flip->nodes, elist, resizable_flip_node)
{
if ((degree < 90) && (degree > -90))
{
obj = resizable_flip_node->front;
if (resizable_flip_node->front != resizable_flip_node->back)
{
evas_object_hide(resizable_flip_node->back);
evas_object_show(resizable_flip_node->front);
}
}
else
{
obj = resizable_flip_node->back;
if (resizable_flip_node->front != resizable_flip_node->back)
{
evas_object_hide(resizable_flip_node->front);
evas_object_show(resizable_flip_node->back);
}
}
evas_map_smooth_set(map, EINA_TRUE);
x = resizable_flip_node->from_pos.x + \
(resizable_flip_node->to_pos.x * progress);
y = resizable_flip_node->from_pos.y + \
(resizable_flip_node->to_pos.y * progress);
w = resizable_flip_node->from_size.x + \
(resizable_flip_node->to_size.x * progress);
h = resizable_flip_node->from_size.y + \
(resizable_flip_node->to_size.y * progress);
evas_map_point_coord_set(map, 0, x, y, 0);
evas_map_point_coord_set(map, 1, x + w, y, 0);
evas_map_point_coord_set(map, 2, x + w, y + h, 0);
evas_map_point_coord_set(map, 3, x, y + h, 0);
half_w = (Evas_Coord) (w / 2);
half_h = (Evas_Coord) (h / 2);
if (resizable_flip->axis == ELM_TRANSIT_EFFECT_FLIP_AXIS_Y)
{
_set_image_uv_by_axis_y(map, resizable_flip_node, degree);
evas_map_util_3d_rotate(map, 0, degree,
0, x + half_w, y + half_h, 0);
}
else
{
_set_image_uv_by_axis_x(map, resizable_flip_node, degree);
evas_map_util_3d_rotate(map, degree, 0,
0, x + half_w, y + half_h, 0);
}
evas_map_util_3d_perspective(map, x + half_w, y + half_h, 0, FOCAL);
evas_object_map_enable_set(resizable_flip_node->front, EINA_TRUE);
evas_object_map_enable_set(resizable_flip_node->back, EINA_TRUE);
evas_object_map_set(obj, map);
}
evas_map_free(map);
}
void *
_transit_effect_resizable_flip_context_new(Elm_Fx_Flip_Axis axis, Eina_Bool cw)
{
Elm_Fx_ResizableFlip *resizable_flip;
resizable_flip = ELM_NEW(Elm_Fx_ResizableFlip);
if (!resizable_flip) return NULL;
resizable_flip->cw = cw;
resizable_flip->axis = axis;
return resizable_flip;
}
/**
* Add the Resizable Flip Effect to Elm_Transit.
*
* @note This API is one of the facades. It creates resizable flip effect context
* and add it's required APIs to elm_transit_effect_add.
* @note This effect is applied to each pair of objects in the order they are listed
* in the transit list of objects. The first object in the pair will be the
* "front" object and the second will be the "back" object.
* @note When this function is called, it gets the current objects in
* the transit, that is, elm_transit_object_remove() and elm_transit_object_add()
* will not cause any changes in the set of objects that this effect is being
* applied.
*
* @see elm_transit_effect_add()
*
* @param transit Transit object.
* @param axis Flipping Axis(X or Y).
* @param cw Flipping Direction. EINA_TRUE is clock-wise.
* @return Resizable flip effect context data.
*
* @ingroup Transit
* @warning Is higher recommended just create a transit with this effect when
* the window that the objects of the transit belongs has already been created.
* This is because this effect needs the geometry information about the objects,
* and if the window was not created yet, it can get a wrong information.
* @warning Is not recommended remove or add an object after the transit begins
* to run, because the order of the objects will be affected.
*/
EAPI void *
elm_transit_effect_resizable_flip_add(Elm_Transit *transit, Elm_Fx_Flip_Axis axis, Eina_Bool cw)
{
ELM_TRANSIT_CHECK_OR_RETURN(transit, NULL);
void *effect_context = _transit_effect_resizable_flip_context_new(axis, cw);
if(!effect_context) return NULL;
elm_transit_effect_add(transit,
_transit_effect_resizable_flip_op, effect_context,
_transit_effect_resizable_flip_context_free);
return effect_context;
}
///////////////////////////////////////////////////////////////////////////////
//Wipe FX
///////////////////////////////////////////////////////////////////////////////
typedef struct _Elm_Fx_Wipe Elm_Fx_Wipe;
struct _Elm_Fx_Wipe
{
Elm_Fx_Wipe_Type type;
Elm_Fx_Wipe_Dir dir;
};
static void
_elm_fx_wipe_hide(Evas_Map * map, Elm_Fx_Wipe_Dir dir, float x, float y, float w, float h, float progress)
{
float w2, h2;
switch (dir)
{
case ELM_TRANSIT_EFFECT_WIPE_DIR_LEFT:
w2 = w - (w * progress);
h2 = (y + h);
evas_map_point_image_uv_set(map, 0, 0, 0);
evas_map_point_image_uv_set(map, 1, w2, 0);
evas_map_point_image_uv_set(map, 2, w2, h);
evas_map_point_image_uv_set(map, 3, 0, h);
evas_map_point_coord_set(map, 0, x, y, 0);
evas_map_point_coord_set(map, 1, x + w2, y, 0);
evas_map_point_coord_set(map, 2, x + w2, h2, 0);
evas_map_point_coord_set(map, 3, x, h2, 0);
break;
case ELM_TRANSIT_EFFECT_WIPE_DIR_RIGHT:
w2 = (w * progress);
h2 = (y + h);
evas_map_point_image_uv_set(map, 0, w2, 0);
evas_map_point_image_uv_set(map, 1, w, 0);
evas_map_point_image_uv_set(map, 2, w, h);
evas_map_point_image_uv_set(map, 3, w2, h);
evas_map_point_coord_set(map, 0, x + w2, y, 0);
evas_map_point_coord_set(map, 1, x + w, y, 0);
evas_map_point_coord_set(map, 2, x + w, h2, 0);
evas_map_point_coord_set(map, 3, x + w2, h2, 0);
break;
case ELM_TRANSIT_EFFECT_WIPE_DIR_UP:
w2 = (x + w);
h2 = h - (h * progress);
evas_map_point_image_uv_set(map, 0, 0, 0);
evas_map_point_image_uv_set(map, 1, w, 0);
evas_map_point_image_uv_set(map, 2, w, h2);
evas_map_point_image_uv_set(map, 3, 0, h2);
evas_map_point_coord_set(map, 0, x, y, 0);
evas_map_point_coord_set(map, 1, w2, y, 0);
evas_map_point_coord_set(map, 2, w2, y+h2, 0);
evas_map_point_coord_set(map, 3, x, y+h2, 0);
break;
case ELM_TRANSIT_EFFECT_WIPE_DIR_DOWN:
w2 = (x + w);
h2 = (h * progress);
evas_map_point_image_uv_set(map, 0, 0, h2);
evas_map_point_image_uv_set(map, 1, w, h2);
evas_map_point_image_uv_set(map, 2, w, h);
evas_map_point_image_uv_set(map, 3, 0, h);
evas_map_point_coord_set(map, 0, x, y + h2, 0);
evas_map_point_coord_set(map, 1, w2, y + h2, 0);
evas_map_point_coord_set(map, 2, w2, y + h, 0);
evas_map_point_coord_set(map, 3, x, y + h, 0);
break;
default:
break;
}
evas_map_util_3d_perspective(map, x + (w / 2), y + (h / 2), 0, FOCAL);
}
static void
_elm_fx_wipe_show(Evas_Map *map, Elm_Fx_Wipe_Dir dir, float x, float y, float w, float h, float progress)
{
float w2, h2;
switch (dir)
{
case ELM_TRANSIT_EFFECT_WIPE_DIR_LEFT:
w2 = (w - (w * progress));
h2 = (y + h);
evas_map_point_image_uv_set(map, 0, w2, 0);
evas_map_point_image_uv_set(map, 1, w, 0);
evas_map_point_image_uv_set(map, 2, w, h);
evas_map_point_image_uv_set(map, 3, w2, h);
evas_map_point_coord_set(map, 0, x + w2, y, 0);
evas_map_point_coord_set(map, 1, w, y, 0);
evas_map_point_coord_set(map, 2, w, h2, 0);
evas_map_point_coord_set(map, 3, x + w2, h2, 0);
break;
case ELM_TRANSIT_EFFECT_WIPE_DIR_RIGHT:
w2 = (w * progress);
h2 = (y + h);
evas_map_point_image_uv_set(map, 0, 0, 0);
evas_map_point_image_uv_set(map, 1, w2, 0);
evas_map_point_image_uv_set(map, 2, w2, h);
evas_map_point_image_uv_set(map, 3, 0, h);
evas_map_point_coord_set(map, 0, x, y, 0);
evas_map_point_coord_set(map, 1, x + w2, y, 0);
evas_map_point_coord_set(map, 2, x + w2, h2, 0);
evas_map_point_coord_set(map, 3, x, h2, 0);
break;
case ELM_TRANSIT_EFFECT_WIPE_DIR_UP:
w2 = (x + w);
h2 = (h - (h * progress));
evas_map_point_image_uv_set(map, 0, 0, h2);
evas_map_point_image_uv_set(map, 1, w, h2);
evas_map_point_image_uv_set(map, 2, w, h);
evas_map_point_image_uv_set(map, 3, 0, h);
evas_map_point_coord_set(map, 0, x, y + h2, 0);
evas_map_point_coord_set(map, 1, w2, y + h2, 0);
evas_map_point_coord_set(map, 2, w2, y + h, 0);
evas_map_point_coord_set(map, 3, x, y + h, 0);
break;
case ELM_TRANSIT_EFFECT_WIPE_DIR_DOWN:
w2 = (x + w);
h2 = (h * progress);
evas_map_point_image_uv_set(map, 0, 0, 0);
evas_map_point_image_uv_set(map, 1, w, 0);
evas_map_point_image_uv_set(map, 2, w, h2);
evas_map_point_image_uv_set(map, 3, 0, h2);
evas_map_point_coord_set(map, 0, x, y, 0);
evas_map_point_coord_set(map, 1, w2, y, 0);
evas_map_point_coord_set(map, 2, w2, y + h2, 0);
evas_map_point_coord_set(map, 3, x, y + h2, 0);
break;
default:
break;
}
evas_map_util_3d_perspective(map, x + (w / 2), y + (h / 2), 0, FOCAL);
}
void
_transit_effect_wipe_context_free(void *data, Elm_Transit *transit)
{
EINA_SAFETY_ON_NULL_RETURN(data);
EINA_SAFETY_ON_NULL_RETURN(transit);
Eina_List *elist;
Evas_Object *obj;
Elm_Fx_Wipe *wipe = data;
Eina_Bool reverse = elm_transit_auto_reverse_get(transit);
EINA_LIST_FOREACH(transit->objs, elist, obj)
{
if ((wipe->type == ELM_TRANSIT_EFFECT_WIPE_TYPE_SHOW && !reverse)
|| (wipe->type == ELM_TRANSIT_EFFECT_WIPE_TYPE_HIDE && reverse))
evas_object_show(obj);
else evas_object_hide(obj);
evas_object_map_enable_set(obj, EINA_FALSE);
}
free(wipe);
}
void
_transit_effect_wipe_op(void *data, Elm_Transit *transit, double progress)
{
EINA_SAFETY_ON_NULL_RETURN(data);
EINA_SAFETY_ON_NULL_RETURN(transit);
Elm_Fx_Wipe *wipe = data;
Evas_Map *map;
Evas_Coord _x, _y, _w, _h;
Eina_List *elist;
Evas_Object *obj;
map = evas_map_new(4);
if (!map) return;
evas_map_smooth_set(map, EINA_TRUE);
EINA_LIST_FOREACH(transit->objs, elist, obj)
{
evas_object_geometry_get(obj, &_x, &_y, &_w, &_h);
if (wipe->type == ELM_TRANSIT_EFFECT_WIPE_TYPE_SHOW)
_elm_fx_wipe_show(map, wipe->dir, _x, _y, _w, _h, (float)progress);
else
_elm_fx_wipe_hide(map, wipe->dir, _x, _y, _w, _h, (float)progress);
evas_object_map_enable_set(obj, EINA_TRUE);
evas_object_map_set(obj, map);
}
evas_map_free(map);
}
void *
_transit_effect_wipe_context_new(Elm_Fx_Wipe_Type type, Elm_Fx_Wipe_Dir dir)
{
Elm_Fx_Wipe *wipe;
wipe = ELM_NEW(Elm_Fx_Wipe);
if (!wipe) return NULL;
wipe->type = type;
wipe->dir = dir;
return wipe;
}
/**
* Add the Wipe Effect to Elm_Transit.
*
* @note This API is one of the facades. It creates wipe effect context
* and add it's required APIs to elm_transit_effect_add.
* @note This effect will be applied to the objects that are in the transit,
* If you change the set of objects in the transit with elm_transit_object_add()
* or elm_transit_object_remove(), the set of objects affected by this effect
* will be changed too.
*
* @see elm_transit_effect_add()
*
* @param transit Transit object.
* @param type Wipe type. Hide or show.
* @param dir Wipe Direction.
* @return Wipe effect context data.
*
* @ingroup Transit
* @warning Is higher recommended just create a transit with this effect when
* the window that the objects of the transit belongs has already been created.
* This is because this effect needs the geometry information about the objects,
* and if the window was not created yet, it can get a wrong information.
* @warning Is not recommended remove or add an object after the transit begins
* to run, because the order of the objects will be affected.
*/
EAPI void *
elm_transit_effect_wipe_add(Elm_Transit *transit, Elm_Fx_Wipe_Type type, Elm_Fx_Wipe_Dir dir)
{
ELM_TRANSIT_CHECK_OR_RETURN(transit, NULL);
void *effect_context = _transit_effect_wipe_context_new(type, dir);
if(!effect_context) return NULL;
elm_transit_effect_add(transit,
_transit_effect_wipe_op, effect_context,
_transit_effect_wipe_context_free);
return effect_context;
}
///////////////////////////////////////////////////////////////////////////////
//Color FX
///////////////////////////////////////////////////////////////////////////////
typedef struct _Elm_Fx_Color Elm_Fx_Color;
struct _Elm_Fx_Color
{
struct _unsigned_color
{
unsigned int r, g, b, a;
} from;
struct _signed_color
{
int r, g, b, a;
} to;
};
void
_transit_effect_color_context_free(void *data, Elm_Transit *transit __UNUSED__)
{
free(data);
}
void
_transit_effect_color_op(void *data, Elm_Transit *transit, double progress)
{
EINA_SAFETY_ON_NULL_RETURN(data);
EINA_SAFETY_ON_NULL_RETURN(transit);
Elm_Fx_Color *color = data;
Evas_Object *obj;
Eina_List *elist;
unsigned int r, g, b, a;
r = (color->from.r + (int)((float)color->to.r * progress));
g = (color->from.g + (int)((float)color->to.g * progress));
b = (color->from.b + (int)((float)color->to.b * progress));
a = (color->from.a + (int)((float)color->to.a * progress));
EINA_LIST_FOREACH(transit->objs, elist, obj)
evas_object_color_set(obj, r, g, b, a);
}
void *
_transit_effect_color_context_new(unsigned int from_r, unsigned int from_g, unsigned int from_b, unsigned int from_a, unsigned int to_r, unsigned int to_g, unsigned int to_b, unsigned int to_a)
{
Elm_Fx_Color *color;
color = ELM_NEW(Elm_Fx_Color);
if (!color) return NULL;
color->from.r = from_r;
color->from.g = from_g;
color->from.b = from_b;
color->from.a = from_a;
color->to.r = to_r - from_r;
color->to.g = to_g - from_g;
color->to.b = to_b - from_b;
color->to.a = to_a - from_a;
return color;
}
/**
* Add the Color Effect to Elm_Transit.
*
* @note This API is one of the facades. It creates color effect context
* and add it's required APIs to elm_transit_effect_add.
* @note This effect will be applied to the objects that are in the transit,
* If you change the set of objects in the transit with elm_transit_object_add()
* or elm_transit_object_remove(), the set of objects affected by this effect
* will be changed too.
*
* @see elm_transit_effect_add()
*
* @param transit Transit object.
* @param from_r RGB R when effect begins.
* @param from_g RGB G when effect begins.
* @param from_b RGB B when effect begins.
* @param from_a RGB A when effect begins.
* @param to_r RGB R when effect ends.
* @param to_g RGB G when effect ends.
* @param to_b RGB B when effect ends.
* @param to_a RGB A when effect ends.
* @return Color effect context data.
*
* @ingroup Transit
*/
EAPI void *
elm_transit_effect_color_add(Elm_Transit *transit, unsigned int from_r, unsigned int from_g, unsigned int from_b, unsigned int from_a, unsigned int to_r, unsigned int to_g, unsigned int to_b, unsigned int to_a)
{
ELM_TRANSIT_CHECK_OR_RETURN(transit, NULL);
void *effect_context = _transit_effect_color_context_new(from_r, from_g, from_b, from_a, to_r, to_g, to_b, to_a);
if(!effect_context) return NULL;
elm_transit_effect_add(transit,
_transit_effect_color_op, effect_context,
_transit_effect_color_context_free);
return effect_context;
}
///////////////////////////////////////////////////////////////////////////////
//Fade FX
///////////////////////////////////////////////////////////////////////////////
typedef struct _Elm_Fx_Fade Elm_Fx_Fade;
typedef struct _Elm_Fx_Fade_Node Elm_Fx_Fade_Node;
struct _Elm_Fx_Fade_Node
{
Evas_Object *before;
Evas_Object *after;
struct _signed_color before_color, after_color;
int before_alpha;
int after_alpha;
Eina_Bool inversed:1;
};
struct _Elm_Fx_Fade
{
Eina_List *nodes;
};
static void
_fade_object_del_cb(void *data, Evas *e __UNUSED__, Evas_Object *obj, void *event_info __UNUSED__)
{
Elm_Fx_Fade *fade = data;
Eina_List *elist;
Elm_Fx_Fade_Node *fade_node;
EINA_LIST_FOREACH(fade->nodes, elist, fade_node)
{
if (fade_node->before == obj)
evas_object_event_callback_del(fade_node->after,
EVAS_CALLBACK_DEL, _fade_object_del_cb);
else if (fade_node->after == obj)
evas_object_event_callback_del(fade_node->before,
EVAS_CALLBACK_DEL, _fade_object_del_cb);
else continue;
fade->nodes = eina_list_remove_list(fade->nodes, elist);
free(fade_node);
break;
}
}
static Eina_List *
_fade_nodes_build(Elm_Transit *transit, Elm_Fx_Fade *fade_data)
{
Elm_Fx_Fade_Node *fade;
Eina_List *data_list = NULL;
int i; int count;
count = eina_list_count(transit->objs);
for (i = 0; i < count-1; i+=2)
{
fade = ELM_NEW(Elm_Fx_Fade_Node);
if (!fade)
{
eina_list_free(data_list);
return NULL;
}
fade->before = eina_list_nth(transit->objs, i);
fade->after = eina_list_nth(transit->objs, i+1);
evas_object_color_get(fade->before,
&fade->before_color.r, &fade->before_color.g,
&fade->before_color.b, &fade->before_color.a);
evas_object_color_get(fade->after,
&fade->after_color.r, &fade->after_color.g,
&fade->after_color.b, &fade->after_color.a);
fade->before_alpha = (255 - fade->before_color.a);
fade->after_alpha = (255 - fade->after_color.a);
data_list = eina_list_append(data_list, fade);
evas_object_event_callback_add(fade->before,
EVAS_CALLBACK_DEL, _fade_object_del_cb, fade_data);
evas_object_event_callback_add(fade->after,
EVAS_CALLBACK_DEL, _fade_object_del_cb, fade_data);
}
return data_list;
}
void
_transit_effect_fade_context_free(void *data, Elm_Transit *transit __UNUSED__)
{
EINA_SAFETY_ON_NULL_RETURN(data);
Elm_Fx_Fade *fade = data;
Elm_Fx_Fade_Node *fade_node;
Eina_List *elist, *elist_next;
EINA_LIST_FOREACH_SAFE(fade->nodes, elist, elist_next, fade_node)
{
evas_object_color_set(fade_node->before, fade_node->before_color.r,
fade_node->before_color.g,
fade_node->before_color.b,
fade_node->before_color.a);
evas_object_color_set(fade_node->after, fade_node->after_color.r,
fade_node->after_color.g,
fade_node->after_color.b,
fade_node->after_color.a);
fade->nodes = eina_list_remove_list(fade->nodes, elist);
evas_object_event_callback_del(fade_node->before,
EVAS_CALLBACK_DEL, _fade_object_del_cb);
evas_object_event_callback_del(fade_node->after,
EVAS_CALLBACK_DEL, _fade_object_del_cb);
free(fade_node);
}
free(fade);
}
void
_transit_effect_fade_op(void *data, Elm_Transit *transit __UNUSED__, double progress)
{
EINA_SAFETY_ON_NULL_RETURN(data);
Elm_Fx_Fade *fade = data;
Eina_List *elist;
Elm_Fx_Fade_Node *fade_node;
float _progress;
if (!fade->nodes)
fade->nodes = _fade_nodes_build(transit, fade);
EINA_LIST_FOREACH(fade->nodes, elist, fade_node)
{
if (progress < 0.5)
{
if (!fade_node->inversed)
{
evas_object_hide(fade_node->after);
evas_object_show(fade_node->before);
fade_node->inversed = EINA_TRUE;
}
_progress = (1 - (progress * 2));
evas_object_color_set(fade_node->before,
fade_node->before_color.r * _progress,
fade_node->before_color.g * _progress,
fade_node->before_color.b * _progress,
fade_node->before_color.a + \
fade_node->before_alpha * (1 - _progress));
}
else
{
if (fade_node->inversed)
{
evas_object_hide(fade_node->before);
evas_object_show(fade_node->after);
fade_node->inversed = EINA_FALSE;
}
_progress = ((progress - 0.5) * 2);
evas_object_color_set(fade_node->after,
fade_node->after_color.r * _progress,
fade_node->after_color.g * _progress,
fade_node->after_color.b * _progress,
fade_node->after_color.a + \
fade_node->after_alpha * (1 - _progress));
}
}
}
void *
_transit_effect_fade_context_new(void)
{
Elm_Fx_Fade *fade;
fade = ELM_NEW(Elm_Fx_Fade);
if (!fade) return NULL;
return fade;
}
/**
* Add the Fade Effect to Elm_Transit.
*
* @note This API is one of the facades. It creates fade effect context
* and add it's required APIs to elm_transit_effect_add.
* @note This effect is applied to each pair of objects in the order they are listed
* in the transit list of objects. The first object in the pair will be the
* "before" object and the second will be the "after" object.
* @note When this function is called, it gets the current objects in
* the transit, that is, elm_transit_object_remove() and elm_transit_object_add()
* will not cause any changes in the set of objects that this effect is being
* applied.
*
* @see elm_transit_effect_add()
*
* @param transit Transit object.
* @return Fade effect context data.
*
* @ingroup Transit
* @warning Is higher recommended just create a transit with this effect when
* the window that the objects of the transit belongs has already been created.
* This is because this effect needs the color information about the objects,
* and if the window was not created yet, it can get a wrong information.
* @warning Is not recommended remove or add an object after the transit begins
* to run, because the order of the objects will be affected.
*/
EAPI void *
elm_transit_effect_fade_add(Elm_Transit *transit)
{
ELM_TRANSIT_CHECK_OR_RETURN(transit, NULL);
void *effect_context = _transit_effect_fade_context_new();
if(!effect_context) return NULL;
elm_transit_effect_add(transit,
_transit_effect_fade_op, effect_context,
_transit_effect_fade_context_free);
return effect_context;
}
///////////////////////////////////////////////////////////////////////////////
//Blend FX
///////////////////////////////////////////////////////////////////////////////
typedef struct _Elm_Fx_Blend Elm_Fx_Blend;
typedef struct _Elm_Fx_Blend_Node Elm_Fx_Blend_Node;
struct _Elm_Fx_Blend_Node
{
Evas_Object *before;
Evas_Object *after;
struct _signed_color from, to;
};
struct _Elm_Fx_Blend
{
Eina_List *nodes;
};
static void
_blend_object_del_cb(void *data, Evas *e __UNUSED__, Evas_Object *obj, void *event_info __UNUSED__)
{
Elm_Fx_Blend *blend = data;
Eina_List *elist;
Elm_Fx_Blend_Node *blend_node;
EINA_LIST_FOREACH(blend->nodes, elist, blend_node)
{
if (blend_node->after == obj)
evas_object_event_callback_del(blend_node->before,
EVAS_CALLBACK_DEL, _blend_object_del_cb);
else if (blend_node->before == obj)
evas_object_event_callback_del(blend_node->after,
EVAS_CALLBACK_DEL, _blend_object_del_cb);
else continue;
blend->nodes = eina_list_remove_list(blend->nodes, elist);
free(blend_node);
break;
}
}
static Eina_List *
_blend_nodes_build(Elm_Transit *transit, Elm_Fx_Blend *blend)
{
Elm_Fx_Blend_Node *blend_node;
Eina_List *data_list = NULL;
int i, count;
count = eina_list_count(transit->objs);
for (i = 0; i < count-1; i+=2)
{
blend_node = ELM_NEW(Elm_Fx_Blend_Node);
if (!blend_node)
{
eina_list_free(data_list);
return NULL;
}
blend_node->before = eina_list_nth(transit->objs, i);
blend_node->after = eina_list_nth(transit->objs, i+1);
evas_object_show(blend_node->before);
evas_object_show(blend_node->after);
evas_object_color_get(blend_node->before, &blend_node->from.r,
&blend_node->from.g, &blend_node->from.b,
&blend_node->from.a);
evas_object_color_get(blend_node->after, &blend_node->to.r,
&blend_node->to.g, &blend_node->to.b,
&blend_node->to.a);
data_list = eina_list_append(data_list, blend_node);
evas_object_event_callback_add(blend_node->before,
EVAS_CALLBACK_DEL, _blend_object_del_cb, blend);
evas_object_event_callback_add(blend_node->after,
EVAS_CALLBACK_DEL, _blend_object_del_cb, blend);
}
return data_list;
}
void
_transit_effect_blend_context_free(void *data, Elm_Transit *transit __UNUSED__)
{
EINA_SAFETY_ON_NULL_RETURN(data);
Elm_Fx_Blend *blend = data;
Elm_Fx_Blend_Node *blend_node;
Eina_List *elist, *elist_next;
EINA_LIST_FOREACH_SAFE(blend->nodes, elist, elist_next, blend_node)
{
evas_object_color_set(blend_node->before,
blend_node->from.r, blend_node->from.g,
blend_node->from.b, blend_node->from.a);
evas_object_color_set(blend_node->after, blend_node->to.r,
blend_node->to.g, blend_node->to.b,
blend_node->to.a);
if (elm_transit_auto_reverse_get(transit))
evas_object_hide(blend_node->after);
else
evas_object_hide(blend_node->before);
blend->nodes = eina_list_remove_list(blend->nodes, elist);
evas_object_event_callback_del(blend_node->before,
EVAS_CALLBACK_DEL, _blend_object_del_cb);
evas_object_event_callback_del(blend_node->after,
EVAS_CALLBACK_DEL, _blend_object_del_cb);
free(blend_node);
}
free(data);
}
void
_transit_effect_blend_op(void *data, Elm_Transit *transit, double progress)
{
EINA_SAFETY_ON_NULL_RETURN(data);
EINA_SAFETY_ON_NULL_RETURN(transit);
Elm_Fx_Blend *blend = data;
Elm_Fx_Blend_Node *blend_node;
Eina_List *elist;
if (!blend->nodes)
blend->nodes = _blend_nodes_build(transit, blend);
EINA_LIST_FOREACH(blend->nodes, elist, blend_node)
{
evas_object_color_set(blend_node->before,
(int)(blend_node->from.r * (1 - progress)),
(int)(blend_node->from.g * (1 - progress)),
(int)(blend_node->from.b * (1 - progress)),
(int)(blend_node->from.a * (1 - progress)));
evas_object_color_set(blend_node->after,
(int)(blend_node->to.r * progress),
(int)(blend_node->to.g * progress),
(int)(blend_node->to.b * progress),
(int)(blend_node->to.a * progress));
}
}
void *
_transit_effect_blend_context_new(void)
{
Elm_Fx_Blend *blend;
blend = ELM_NEW(Elm_Fx_Blend);
if (!blend) return NULL;
return blend;
}
/**
* Add the Blend Effect to Elm_Transit.
*
* @note This API is one of the facades. It creates blend effect context
* and add it's required APIs to elm_transit_effect_add.
* @note This effect is applied to each pair of objects in the order they are listed
* in the transit list of objects. The first object in the pair will be the
* "before" object and the second will be the "after" object.
* @note When this function be called, it gets the current objects in
* the transit, that is, elm_transit_object_remove() and elm_transit_object_add()
* will not cause any changes in the set of objects that this effect is being
* applied.
*
* @see elm_transit_effect_add()
*
* @param transit Transit object.
* @return Blend effect context data.
*
* @ingroup Transit
* @warning Is higher recommended just create a transit with this effect when
* the window that the objects of the transit belongs has already been created.
* This is because this effect needs the color information about the objects,
* and if the window was not created yet, it can get a wrong information.
* @warning Is not recommended remove or add an object after the transit begins
* to run, because the order of the objects will be affected.
*/
EAPI void *
elm_transit_effect_blend_add(Elm_Transit *transit)
{
ELM_TRANSIT_CHECK_OR_RETURN(transit, NULL);
void *effect_context = _transit_effect_blend_context_new();
if(!effect_context) return NULL;
elm_transit_effect_add(transit,
_transit_effect_blend_op, effect_context,
_transit_effect_blend_context_free);
return effect_context;
}
///////////////////////////////////////////////////////////////////////////////
//Rotation FX
///////////////////////////////////////////////////////////////////////////////
typedef struct _Elm_Fx_Rotation Elm_Fx_Rotation;
struct _Elm_Fx_Rotation
{
Eina_Bool cw;
float from, to;
};
void
_transit_effect_rotation_context_free(void *data, Elm_Transit *transit __UNUSED__)
{
free(data);
}
void
_transit_effect_rotation_op(void *data, Elm_Transit *transit, double progress)
{
EINA_SAFETY_ON_NULL_RETURN(data);
EINA_SAFETY_ON_NULL_RETURN(transit);
Elm_Fx_Rotation *rotation = data;
Evas_Map *map;
Evas_Coord x, y, w, h;
float degree;
float half_w, half_h;
Eina_List *elist;
Evas_Object *obj;
map = evas_map_new(4);
if (!map) return;
evas_map_smooth_set(map, EINA_TRUE);
EINA_LIST_FOREACH(transit->objs, elist, obj)
{
evas_map_util_points_populate_from_object_full(map, obj, 0);
degree = rotation->from + (float)(progress * rotation->to);
if (!rotation->cw)
degree *= -1;
evas_object_geometry_get(obj, &x, &y, &w, &h);
half_w = (float)w *0.5;
half_h = (float)h *0.5;
evas_map_util_3d_rotate(map, 0, 0, degree, x + half_w, y + half_h, 0);
evas_map_util_3d_perspective(map, x + half_w, y + half_h, 0, FOCAL);
evas_object_map_enable_set(obj, EINA_TRUE);
evas_object_map_set(obj, map);
}
evas_map_free(map);
}
void *
_transit_effect_rotation_context_new(float from_degree, float to_degree, Eina_Bool cw)
{
Elm_Fx_Rotation *rotation;
rotation = ELM_NEW(Elm_Fx_Rotation);
if (!rotation) return NULL;
rotation->from = from_degree;
rotation->to = to_degree - from_degree;
rotation->cw = cw;
return rotation;
}
/**
* Add the Rotation Effect to Elm_Transit.
*
* @note This API is one of the facades. It creates rotation effect context
* and add it's required APIs to elm_transit_effect_add.
* @note This effect will be applied to the objects that are in the transit,
* If you change the set of objects in the transit with elm_transit_object_add()
* or elm_transit_object_remove(), the set of objects affected by this effect
* will be changed too.
*
* @see elm_transit_effect_add()
*
* @param transit Transit object.
* @param from_degree Degree when effect begins.
* @param to_degree Degree when effect is ends.
* @param cw Rotation direction. EINA_TRUE is clock wise.
* @return Rotation effect context data.
*
* @ingroup Transit
* @warning Is higher recommended just create a transit with this effect when
* the window that the objects of the transit belongs has already been created.
* This is because this effect needs the geometry information about the objects,
* and if the window was not created yet, it can get a wrong information.
* @warning Is not recommended remove or add an object after the transit begins
* to run, because the order of the objects will be affected.
*/
EAPI void *
elm_transit_effect_rotation_add(Elm_Transit *transit, float from_degree, float to_degree, Eina_Bool cw)
{
ELM_TRANSIT_CHECK_OR_RETURN(transit, NULL);
void *effect_context = _transit_effect_rotation_context_new(from_degree, to_degree, cw);
if(!effect_context) return NULL;
elm_transit_effect_add(transit,
_transit_effect_rotation_op, effect_context,
_transit_effect_rotation_context_free);
return effect_context;
}
///////////////////////////////////////////////////////////////////////////////
// ImageAnimation FX
///////////////////////////////////////////////////////////////////////////////
typedef struct _Elm_Fx_Image_Animation Elm_Fx_Image_Animation;
struct _Elm_Fx_Image_Animation
{
Eina_List *images;
};
void
_transit_effect_image_animation_context_free(void *data, Elm_Transit *transit __UNUSED__)
{
EINA_SAFETY_ON_NULL_RETURN(data);
Elm_Fx_Image_Animation *image_animation = data;
const char *image;
Eina_List *elist, *elist_next;
EINA_LIST_FOREACH_SAFE(image_animation->images, elist, elist_next, image)
{
image_animation->images = \
eina_list_remove_list(image_animation->images, elist);
eina_stringshare_del(image);
}
free(data);
}
void
_transit_effect_image_animation_op(void *data, Elm_Transit *transit, double progress)
{
EINA_SAFETY_ON_NULL_RETURN(data);
EINA_SAFETY_ON_NULL_RETURN(transit);
Eina_List *elist;
Evas_Object *obj;
const char *type;
type = eina_stringshare_add("icon");
Elm_Fx_Image_Animation *image_animation = (Elm_Fx_Image_Animation *) data;
unsigned int count = 0;
int len = eina_list_count(image_animation->images);
if (!len)
count = floor(progress * len);
else
count = floor(progress * (len - 1));
EINA_LIST_FOREACH(transit->objs, elist, obj)
{
if (elm_widget_type_check(obj, type))
elm_icon_file_set(obj,
eina_list_nth(image_animation->images, count), NULL);
}
eina_stringshare_del(type);
}
void *
_transit_effect_image_animation_context_new(Eina_List *images)
{
Elm_Fx_Image_Animation *image_animation;
image_animation = ELM_NEW(Elm_Fx_Image_Animation);
if (!image_animation) return NULL;
image_animation->images = images;
return image_animation;
}
/**
* Add the Rotation Effect to Elm_Transit.
*
* @note This API is one of the facades. It creates image animation effect context
* and add it's required APIs to elm_transit_effect_add.
* The @p images parameter is a list images paths. This list and
* its contents will be deleted at the end of the effect by
* elm_transit_effect_image_animation_context_free() function.
* @note This effect will be applied to the objects that are in the transit,
* If you change the set of objects in the transit with elm_transit_object_add()
* or elm_transit_object_remove(), the set of objects affected by this effect
* will be changed too.
*
* Example:
* @code
* char buf[PATH_MAX];
* Eina_List *images = NULL;
* Elm_Transit *transi = elm_transit_add(4.0);
*
* snprintf(buf, sizeof(buf), "%s/images/icon_11.png", PACKAGE_DATA_DIR);
* images = eina_list_append(images, eina_stringshare_add(buf));
*
* snprintf(buf, sizeof(buf), "%s/images/logo_small.png", PACKAGE_DATA_DIR);
* images = eina_list_append(images, eina_stringshare_add(buf));
* elm_transit_effect_image_animation_add(transi, images);
*
* @endcode
*
* @see elm_transit_effect_add()
*
* @param transit Transit object.
* @param images Eina_List of images file paths. This list and
* its contents will be deleted at the end of the effect by
* elm_transit_effect_image_animation_context_free() function.
* @return Image Animation effect context data.
*
* @ingroup Transit
*/
EAPI void *
elm_transit_effect_image_animation_add(Elm_Transit *transit, Eina_List *images)
{
ELM_TRANSIT_CHECK_OR_RETURN(transit, NULL);
void *effect_context = _transit_effect_image_animation_context_new(images);
if(!effect_context) return NULL;
elm_transit_effect_add(transit,
_transit_effect_image_animation_op, effect_context,
_transit_effect_image_animation_context_free);
return effect_context;
}