efl/src/lib/elementary/elm_glview.c

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#ifdef HAVE_CONFIG_H
# include "elementary_config.h"
#endif
#define EFL_ACCESS_OBJECT_PROTECTED
#include <Elementary.h>
#include "elm_priv.h"
#include "elm_widget_glview.h"
#define MY_CLASS ELM_GLVIEW_CLASS
#define MY_CLASS_NAME "Elm_Glview"
#define MY_CLASS_NAME_LEGACY "elm_glview"
static const char SIG_FOCUSED[] = "focused";
static const char SIG_UNFOCUSED[] = "unfocused";
/* smart callbacks coming from elm glview objects: */
static const Evas_Smart_Cb_Description _smart_callbacks[] = {
{SIG_FOCUSED, ""},
{SIG_UNFOCUSED, ""},
{SIG_WIDGET_LANG_CHANGED, ""}, /**< handled by elm_widget */
{SIG_WIDGET_ACCESS_CHANGED, ""}, /**< handled by elm_widget */
{NULL, NULL}
};
2014-03-23 02:39:00 -07:00
EOLIAN static Eina_Bool
_elm_glview_efl_ui_focus_object_on_focus_update(Eo *obj, Elm_Glview_Data *_pd EINA_UNUSED)
{
2014-03-23 02:39:00 -07:00
ELM_WIDGET_DATA_GET_OR_RETURN(obj, wd, EINA_FALSE);
Eina_Bool int_ret = EINA_FALSE;
int_ret = efl_ui_focus_object_on_focus_update(efl_super(obj, MY_CLASS));
2014-03-23 02:39:00 -07:00
if (!int_ret) return EINA_FALSE;
if (efl_ui_focus_object_focus_get(obj))
evas_object_focus_set(wd->resize_obj, EINA_TRUE);
else
evas_object_focus_set(wd->resize_obj, EINA_FALSE);
2014-03-23 02:39:00 -07:00
return EINA_TRUE;
}
static void
_glview_update_surface(Evas_Object *obj)
{
Evas_Native_Surface ns = {};
Evas_GL_Options_Bits opt;
ELM_GLVIEW_DATA_GET(obj, sd);
ELM_WIDGET_DATA_GET_OR_RETURN(obj, wd);
if (!sd) return;
evas_gl_make_current(sd->evasgl, NULL, NULL);
if (sd->surface)
{
2014-09-22 19:19:18 -07:00
evas_object_image_native_surface_set(wd->resize_obj, NULL);
evas_gl_surface_destroy(sd->evasgl, sd->surface);
}
evas_object_image_size_set(wd->resize_obj, sd->w, sd->h);
opt = sd->config->options_bits;
if ((opt & EVAS_GL_OPTIONS_DIRECT) &&
(sd->render_policy != ELM_GLVIEW_RENDER_POLICY_ON_DEMAND))
{
if (!sd->warned_about_dr)
{
WRN("App requested direct rendering but render policy is not ON_DEMAND. "
"Disabling direct rendering...");
sd->warned_about_dr = EINA_TRUE;
}
sd->config->options_bits &= ~(EVAS_GL_OPTIONS_DIRECT);
}
2014-09-22 19:19:18 -07:00
sd->surface = evas_gl_surface_create(sd->evasgl, sd->config, sd->w, sd->h);
sd->config->options_bits = opt;
2014-09-22 19:19:18 -07:00
evas_gl_native_surface_get(sd->evasgl, sd->surface, &ns);
evas_object_image_native_surface_set(wd->resize_obj, &ns);
elm_obj_glview_draw_request(obj);
// fake a resize event so that clients can reconfigure their viewport
sd->resized = EINA_TRUE;
}
2014-03-23 02:39:00 -07:00
EOLIAN static void
_elm_glview_efl_gfx_entity_size_set(Eo *obj, Elm_Glview_Data *sd, Eina_Size2D sz)
{
if (_evas_object_intercept_call(obj, EVAS_OBJECT_INTERCEPT_CB_RESIZE, 0, sz.w, sz.h))
return;
efl_gfx_entity_size_set(efl_super(obj, MY_CLASS), sz);
Upon reviewing the elm_glview, I've realized a few issues and mistakes that i've made originally so I've made some changes/ updates to elm_glview 1.)  GL Resource Deletion in ELM_GLView In order to delete GL resources, the current approach simply registered a delete callback to the GLView object and handled resource deletion there. Unfortunately, using the delete callback did not guarantee the glview context to be current.  In order to guarantee that the current context was the glview context, the make_current call needs to be called explicitly.  Since we were hiding all the make current details in elm_glview, i've decided to add an API that registers a delete callback function. I know that this may seem redundant since there is already a delete callback that you can register with glview objects. Unfortunately, this is the only option that we have apart from exposing make_current, which is something that went again what we are trying to do with elm_glview. Since adding delete callback alone seemed a little out of place, i've taken the liberty to add other callback functions to make it seem consistent. void elm_glview_init_func_set(Evas_Object *obj, Elm_GLView_Func func); void elm_glview_del_func_set(Evas_Object *obj, Elm_GLView_Func func); void elm_glview_resize_func_set(Evas_Object *obj, Elm_GLView_Func func); resize callback can be controversial as well but I want to argue that adding this callback makes the render function a lot cleaner. To handle resize differently, the user in render function needs to manually compare and see if the size has changed, and then handle the cases. Doing all of this internally once makes the developers life a lot easier in my opinion. these callback functions do make the render function a lot cleaner. You can check out the updated test_glview.c or newly added test_glview_simple. 2.) Minor bug fixes/changes elm_glview_scale_policy_set() was supposed to be elm_glview_resize_policy_set() but it somehow evaded our reviews. That has been fixed. Also, in _glview_resize, after updating the surface, it was explicitly calling the render function. It is actually unnecessary here and calling it here will cause problems if resize gets called before everything else is setup properly. So that has been commented out. 3.) test_glview & test_glview_simple elementary_test case for glview has been updated to reflect the api changes. when you run the elmentary_test, you need to make sure that you set ELM_ENGINE=gl as glview currently only runs on gl backend. test_glview runs the gears example. For testing purposes I've included a simple glview test case that renders a triangle and changing background color. SVN revision: 60517
2011-06-20 03:55:02 -07:00
sd->resized = EINA_TRUE;
Upon reviewing the elm_glview, I've realized a few issues and mistakes that i've made originally so I've made some changes/ updates to elm_glview 1.)  GL Resource Deletion in ELM_GLView In order to delete GL resources, the current approach simply registered a delete callback to the GLView object and handled resource deletion there. Unfortunately, using the delete callback did not guarantee the glview context to be current.  In order to guarantee that the current context was the glview context, the make_current call needs to be called explicitly.  Since we were hiding all the make current details in elm_glview, i've decided to add an API that registers a delete callback function. I know that this may seem redundant since there is already a delete callback that you can register with glview objects. Unfortunately, this is the only option that we have apart from exposing make_current, which is something that went again what we are trying to do with elm_glview. Since adding delete callback alone seemed a little out of place, i've taken the liberty to add other callback functions to make it seem consistent. void elm_glview_init_func_set(Evas_Object *obj, Elm_GLView_Func func); void elm_glview_del_func_set(Evas_Object *obj, Elm_GLView_Func func); void elm_glview_resize_func_set(Evas_Object *obj, Elm_GLView_Func func); resize callback can be controversial as well but I want to argue that adding this callback makes the render function a lot cleaner. To handle resize differently, the user in render function needs to manually compare and see if the size has changed, and then handle the cases. Doing all of this internally once makes the developers life a lot easier in my opinion. these callback functions do make the render function a lot cleaner. You can check out the updated test_glview.c or newly added test_glview_simple. 2.) Minor bug fixes/changes elm_glview_scale_policy_set() was supposed to be elm_glview_resize_policy_set() but it somehow evaded our reviews. That has been fixed. Also, in _glview_resize, after updating the surface, it was explicitly calling the render function. It is actually unnecessary here and calling it here will cause problems if resize gets called before everything else is setup properly. So that has been commented out. 3.) test_glview & test_glview_simple elementary_test case for glview has been updated to reflect the api changes. when you run the elmentary_test, you need to make sure that you set ELM_ENGINE=gl as glview currently only runs on gl backend. test_glview runs the gears example. For testing purposes I've included a simple glview test case that renders a triangle and changing background color. SVN revision: 60517
2011-06-20 03:55:02 -07:00
if (sd->scale_policy == ELM_GLVIEW_RESIZE_POLICY_RECREATE)
{
if ((sz.w == 0) || (sz.h == 0))
sz = EINA_SIZE2D(64, 64);
sd->w = sz.w;
sd->h = sz.h;
_glview_update_surface(obj);
}
}
static void
_render_cb(void *obj, const Efl_Event *event EINA_UNUSED)
{
ELM_GLVIEW_DATA_GET(obj, sd);
ELM_WIDGET_DATA_GET_OR_RETURN(obj, wd, );
evas_object_render_op_set(wd->resize_obj, evas_object_render_op_get(obj));
// Do a make current
if (!evas_gl_make_current(sd->evasgl, sd->surface, sd->context))
{
ERR("Failed doing make current.");
goto on_error;
}
Upon reviewing the elm_glview, I've realized a few issues and mistakes that i've made originally so I've made some changes/ updates to elm_glview 1.)  GL Resource Deletion in ELM_GLView In order to delete GL resources, the current approach simply registered a delete callback to the GLView object and handled resource deletion there. Unfortunately, using the delete callback did not guarantee the glview context to be current.  In order to guarantee that the current context was the glview context, the make_current call needs to be called explicitly.  Since we were hiding all the make current details in elm_glview, i've decided to add an API that registers a delete callback function. I know that this may seem redundant since there is already a delete callback that you can register with glview objects. Unfortunately, this is the only option that we have apart from exposing make_current, which is something that went again what we are trying to do with elm_glview. Since adding delete callback alone seemed a little out of place, i've taken the liberty to add other callback functions to make it seem consistent. void elm_glview_init_func_set(Evas_Object *obj, Elm_GLView_Func func); void elm_glview_del_func_set(Evas_Object *obj, Elm_GLView_Func func); void elm_glview_resize_func_set(Evas_Object *obj, Elm_GLView_Func func); resize callback can be controversial as well but I want to argue that adding this callback makes the render function a lot cleaner. To handle resize differently, the user in render function needs to manually compare and see if the size has changed, and then handle the cases. Doing all of this internally once makes the developers life a lot easier in my opinion. these callback functions do make the render function a lot cleaner. You can check out the updated test_glview.c or newly added test_glview_simple. 2.) Minor bug fixes/changes elm_glview_scale_policy_set() was supposed to be elm_glview_resize_policy_set() but it somehow evaded our reviews. That has been fixed. Also, in _glview_resize, after updating the surface, it was explicitly calling the render function. It is actually unnecessary here and calling it here will cause problems if resize gets called before everything else is setup properly. So that has been commented out. 3.) test_glview & test_glview_simple elementary_test case for glview has been updated to reflect the api changes. when you run the elmentary_test, you need to make sure that you set ELM_ENGINE=gl as glview currently only runs on gl backend. test_glview runs the gears example. For testing purposes I've included a simple glview test case that renders a triangle and changing background color. SVN revision: 60517
2011-06-20 03:55:02 -07:00
// Call the init function if it hasn't been called already
if (!sd->initialized)
Upon reviewing the elm_glview, I've realized a few issues and mistakes that i've made originally so I've made some changes/ updates to elm_glview 1.)  GL Resource Deletion in ELM_GLView In order to delete GL resources, the current approach simply registered a delete callback to the GLView object and handled resource deletion there. Unfortunately, using the delete callback did not guarantee the glview context to be current.  In order to guarantee that the current context was the glview context, the make_current call needs to be called explicitly.  Since we were hiding all the make current details in elm_glview, i've decided to add an API that registers a delete callback function. I know that this may seem redundant since there is already a delete callback that you can register with glview objects. Unfortunately, this is the only option that we have apart from exposing make_current, which is something that went again what we are trying to do with elm_glview. Since adding delete callback alone seemed a little out of place, i've taken the liberty to add other callback functions to make it seem consistent. void elm_glview_init_func_set(Evas_Object *obj, Elm_GLView_Func func); void elm_glview_del_func_set(Evas_Object *obj, Elm_GLView_Func func); void elm_glview_resize_func_set(Evas_Object *obj, Elm_GLView_Func func); resize callback can be controversial as well but I want to argue that adding this callback makes the render function a lot cleaner. To handle resize differently, the user in render function needs to manually compare and see if the size has changed, and then handle the cases. Doing all of this internally once makes the developers life a lot easier in my opinion. these callback functions do make the render function a lot cleaner. You can check out the updated test_glview.c or newly added test_glview_simple. 2.) Minor bug fixes/changes elm_glview_scale_policy_set() was supposed to be elm_glview_resize_policy_set() but it somehow evaded our reviews. That has been fixed. Also, in _glview_resize, after updating the surface, it was explicitly calling the render function. It is actually unnecessary here and calling it here will cause problems if resize gets called before everything else is setup properly. So that has been commented out. 3.) test_glview & test_glview_simple elementary_test case for glview has been updated to reflect the api changes. when you run the elmentary_test, you need to make sure that you set ELM_ENGINE=gl as glview currently only runs on gl backend. test_glview runs the gears example. For testing purposes I've included a simple glview test case that renders a triangle and changing background color. SVN revision: 60517
2011-06-20 03:55:02 -07:00
{
//TODO:will be optimized
efl_event_callback_legacy_call(obj, ELM_GLVIEW_EVENT_CREATED, NULL);
if (sd->init_func) sd->init_func(obj);
sd->initialized = EINA_TRUE;
Upon reviewing the elm_glview, I've realized a few issues and mistakes that i've made originally so I've made some changes/ updates to elm_glview 1.)  GL Resource Deletion in ELM_GLView In order to delete GL resources, the current approach simply registered a delete callback to the GLView object and handled resource deletion there. Unfortunately, using the delete callback did not guarantee the glview context to be current.  In order to guarantee that the current context was the glview context, the make_current call needs to be called explicitly.  Since we were hiding all the make current details in elm_glview, i've decided to add an API that registers a delete callback function. I know that this may seem redundant since there is already a delete callback that you can register with glview objects. Unfortunately, this is the only option that we have apart from exposing make_current, which is something that went again what we are trying to do with elm_glview. Since adding delete callback alone seemed a little out of place, i've taken the liberty to add other callback functions to make it seem consistent. void elm_glview_init_func_set(Evas_Object *obj, Elm_GLView_Func func); void elm_glview_del_func_set(Evas_Object *obj, Elm_GLView_Func func); void elm_glview_resize_func_set(Evas_Object *obj, Elm_GLView_Func func); resize callback can be controversial as well but I want to argue that adding this callback makes the render function a lot cleaner. To handle resize differently, the user in render function needs to manually compare and see if the size has changed, and then handle the cases. Doing all of this internally once makes the developers life a lot easier in my opinion. these callback functions do make the render function a lot cleaner. You can check out the updated test_glview.c or newly added test_glview_simple. 2.) Minor bug fixes/changes elm_glview_scale_policy_set() was supposed to be elm_glview_resize_policy_set() but it somehow evaded our reviews. That has been fixed. Also, in _glview_resize, after updating the surface, it was explicitly calling the render function. It is actually unnecessary here and calling it here will cause problems if resize gets called before everything else is setup properly. So that has been commented out. 3.) test_glview & test_glview_simple elementary_test case for glview has been updated to reflect the api changes. when you run the elmentary_test, you need to make sure that you set ELM_ENGINE=gl as glview currently only runs on gl backend. test_glview runs the gears example. For testing purposes I've included a simple glview test case that renders a triangle and changing background color. SVN revision: 60517
2011-06-20 03:55:02 -07:00
}
if (sd->resized)
Upon reviewing the elm_glview, I've realized a few issues and mistakes that i've made originally so I've made some changes/ updates to elm_glview 1.)  GL Resource Deletion in ELM_GLView In order to delete GL resources, the current approach simply registered a delete callback to the GLView object and handled resource deletion there. Unfortunately, using the delete callback did not guarantee the glview context to be current.  In order to guarantee that the current context was the glview context, the make_current call needs to be called explicitly.  Since we were hiding all the make current details in elm_glview, i've decided to add an API that registers a delete callback function. I know that this may seem redundant since there is already a delete callback that you can register with glview objects. Unfortunately, this is the only option that we have apart from exposing make_current, which is something that went again what we are trying to do with elm_glview. Since adding delete callback alone seemed a little out of place, i've taken the liberty to add other callback functions to make it seem consistent. void elm_glview_init_func_set(Evas_Object *obj, Elm_GLView_Func func); void elm_glview_del_func_set(Evas_Object *obj, Elm_GLView_Func func); void elm_glview_resize_func_set(Evas_Object *obj, Elm_GLView_Func func); resize callback can be controversial as well but I want to argue that adding this callback makes the render function a lot cleaner. To handle resize differently, the user in render function needs to manually compare and see if the size has changed, and then handle the cases. Doing all of this internally once makes the developers life a lot easier in my opinion. these callback functions do make the render function a lot cleaner. You can check out the updated test_glview.c or newly added test_glview_simple. 2.) Minor bug fixes/changes elm_glview_scale_policy_set() was supposed to be elm_glview_resize_policy_set() but it somehow evaded our reviews. That has been fixed. Also, in _glview_resize, after updating the surface, it was explicitly calling the render function. It is actually unnecessary here and calling it here will cause problems if resize gets called before everything else is setup properly. So that has been commented out. 3.) test_glview & test_glview_simple elementary_test case for glview has been updated to reflect the api changes. when you run the elmentary_test, you need to make sure that you set ELM_ENGINE=gl as glview currently only runs on gl backend. test_glview runs the gears example. For testing purposes I've included a simple glview test case that renders a triangle and changing background color. SVN revision: 60517
2011-06-20 03:55:02 -07:00
{
//TODO:will be optimized
efl_event_callback_legacy_call(obj, ELM_GLVIEW_EVENT_RESIZED, NULL);
if (sd->resize_func) sd->resize_func(obj);
sd->resized = EINA_FALSE;
Upon reviewing the elm_glview, I've realized a few issues and mistakes that i've made originally so I've made some changes/ updates to elm_glview 1.)  GL Resource Deletion in ELM_GLView In order to delete GL resources, the current approach simply registered a delete callback to the GLView object and handled resource deletion there. Unfortunately, using the delete callback did not guarantee the glview context to be current.  In order to guarantee that the current context was the glview context, the make_current call needs to be called explicitly.  Since we were hiding all the make current details in elm_glview, i've decided to add an API that registers a delete callback function. I know that this may seem redundant since there is already a delete callback that you can register with glview objects. Unfortunately, this is the only option that we have apart from exposing make_current, which is something that went again what we are trying to do with elm_glview. Since adding delete callback alone seemed a little out of place, i've taken the liberty to add other callback functions to make it seem consistent. void elm_glview_init_func_set(Evas_Object *obj, Elm_GLView_Func func); void elm_glview_del_func_set(Evas_Object *obj, Elm_GLView_Func func); void elm_glview_resize_func_set(Evas_Object *obj, Elm_GLView_Func func); resize callback can be controversial as well but I want to argue that adding this callback makes the render function a lot cleaner. To handle resize differently, the user in render function needs to manually compare and see if the size has changed, and then handle the cases. Doing all of this internally once makes the developers life a lot easier in my opinion. these callback functions do make the render function a lot cleaner. You can check out the updated test_glview.c or newly added test_glview_simple. 2.) Minor bug fixes/changes elm_glview_scale_policy_set() was supposed to be elm_glview_resize_policy_set() but it somehow evaded our reviews. That has been fixed. Also, in _glview_resize, after updating the surface, it was explicitly calling the render function. It is actually unnecessary here and calling it here will cause problems if resize gets called before everything else is setup properly. So that has been commented out. 3.) test_glview & test_glview_simple elementary_test case for glview has been updated to reflect the api changes. when you run the elmentary_test, you need to make sure that you set ELM_ENGINE=gl as glview currently only runs on gl backend. test_glview runs the gears example. For testing purposes I've included a simple glview test case that renders a triangle and changing background color. SVN revision: 60517
2011-06-20 03:55:02 -07:00
}
if (sd->render_policy == ELM_GLVIEW_RENDER_POLICY_ALWAYS)
evas_sync(evas_object_evas_get(obj));
// Call the render function
if (sd->render_func) sd->render_func(obj);
//TODO:will be optimized
efl_event_callback_legacy_call(obj, ELM_GLVIEW_EVENT_RENDER, NULL);
// Depending on the policy return true or false
if (sd->render_policy == ELM_GLVIEW_RENDER_POLICY_ON_DEMAND)
{
return;
}
else if (sd->render_policy == ELM_GLVIEW_RENDER_POLICY_ALWAYS)
{
// Return false so it only runs once
goto on_error;
}
else
{
ERR("Invalid Render Policy.");
goto on_error;
}
return;
on_error:
efl_event_callback_del(efl_main_loop_get(),
EFL_LOOP_EVENT_IDLE_ENTER,
_render_cb,
obj);
sd->render_idle_enterer = 0;
}
static void
_set_render_policy_callback(Evas_Object *obj)
{
ELM_GLVIEW_DATA_GET(obj, sd);
ELM_WIDGET_DATA_GET_OR_RETURN(obj, wd);
switch (sd->render_policy)
{
case ELM_GLVIEW_RENDER_POLICY_ON_DEMAND:
if (sd->render_idle_enterer)
{
evas_object_image_pixels_dirty_set(wd->resize_obj, EINA_TRUE);
evas_object_image_data_update_add(wd->resize_obj, 0, 0, sd->w, sd->h);
}
// Delete idle_enterer if it for some reason is around
efl_event_callback_del(efl_main_loop_get(),
EFL_LOOP_EVENT_IDLE_ENTER,
_render_cb,
obj);
sd->render_idle_enterer = 0;
// Set pixel getter callback
evas_object_image_pixels_get_callback_set
(wd->resize_obj,
(Evas_Object_Image_Pixels_Get_Cb)_render_cb,
obj);
break;
case ELM_GLVIEW_RENDER_POLICY_ALWAYS:
2017-08-20 19:34:48 -07:00
if (evas_object_image_pixels_dirty_get(wd->resize_obj) && !sd->render_idle_enterer)
sd->render_idle_enterer = efl_event_callback_priority_add(efl_main_loop_get(),
EFL_LOOP_EVENT_IDLE_ENTER,
EFL_CALLBACK_PRIORITY_BEFORE,
_render_cb,
obj);
// Unset the pixel getter callback if set already
evas_object_image_pixels_get_callback_set
(wd->resize_obj, NULL, NULL);
break;
Upon reviewing the elm_glview, I've realized a few issues and mistakes that i've made originally so I've made some changes/ updates to elm_glview 1.)  GL Resource Deletion in ELM_GLView In order to delete GL resources, the current approach simply registered a delete callback to the GLView object and handled resource deletion there. Unfortunately, using the delete callback did not guarantee the glview context to be current.  In order to guarantee that the current context was the glview context, the make_current call needs to be called explicitly.  Since we were hiding all the make current details in elm_glview, i've decided to add an API that registers a delete callback function. I know that this may seem redundant since there is already a delete callback that you can register with glview objects. Unfortunately, this is the only option that we have apart from exposing make_current, which is something that went again what we are trying to do with elm_glview. Since adding delete callback alone seemed a little out of place, i've taken the liberty to add other callback functions to make it seem consistent. void elm_glview_init_func_set(Evas_Object *obj, Elm_GLView_Func func); void elm_glview_del_func_set(Evas_Object *obj, Elm_GLView_Func func); void elm_glview_resize_func_set(Evas_Object *obj, Elm_GLView_Func func); resize callback can be controversial as well but I want to argue that adding this callback makes the render function a lot cleaner. To handle resize differently, the user in render function needs to manually compare and see if the size has changed, and then handle the cases. Doing all of this internally once makes the developers life a lot easier in my opinion. these callback functions do make the render function a lot cleaner. You can check out the updated test_glview.c or newly added test_glview_simple. 2.) Minor bug fixes/changes elm_glview_scale_policy_set() was supposed to be elm_glview_resize_policy_set() but it somehow evaded our reviews. That has been fixed. Also, in _glview_resize, after updating the surface, it was explicitly calling the render function. It is actually unnecessary here and calling it here will cause problems if resize gets called before everything else is setup properly. So that has been commented out. 3.) test_glview & test_glview_simple elementary_test case for glview has been updated to reflect the api changes. when you run the elmentary_test, you need to make sure that you set ELM_ENGINE=gl as glview currently only runs on gl backend. test_glview runs the gears example. For testing purposes I've included a simple glview test case that renders a triangle and changing background color. SVN revision: 60517
2011-06-20 03:55:02 -07:00
default:
ERR("Invalid Render Policy.");
return;
}
}
2014-03-23 02:39:00 -07:00
EOLIAN static void
_elm_glview_efl_canvas_group_group_add(Eo *obj, Elm_Glview_Data *priv EINA_UNUSED)
{
Evas_Object *img;
// Create image to render Evas_GL Surface
img = evas_object_image_filled_add(evas_object_evas_get(obj));
elm_widget_resize_object_set(obj, img);
evas_object_image_size_set(img, 1, 1);
efl_canvas_group_add(efl_super(obj, MY_CLASS));
}
static void
_elm_glview_constructor(Eo *obj, Elm_Glview_Data *priv)
{
// Evas_GL
priv->evasgl = evas_gl_new(evas_object_evas_get(obj));
if (!priv->evasgl)
{
ERR("Failed Creating an Evas GL Object.");
return;
}
// Create a default config
priv->config = evas_gl_config_new();
if (!priv->config)
{
ERR("Failed Creating a Config Object.");
evas_gl_free(priv->evasgl);
priv->evasgl = NULL;
return;
}
priv->config->color_format = EVAS_GL_RGB_888;
// Initialize variables
priv->scale_policy = ELM_GLVIEW_RESIZE_POLICY_RECREATE;
priv->render_policy = ELM_GLVIEW_RENDER_POLICY_ON_DEMAND;
// Initialize it to (64,64) (It's an arbitrary value)
priv->w = 64;
priv->h = 64;
// Set context version
if (!priv->gles_version)
priv->gles_version = EVAS_GL_GLES_2_X;
priv->config->gles_version = priv->gles_version;
// Create Context
if (priv->gles_version == EVAS_GL_GLES_2_X)
priv->context = evas_gl_context_create(priv->evasgl, NULL);
else
priv->context = evas_gl_context_version_create(priv->evasgl, NULL, priv->gles_version);
if ((!priv->context) || (!evas_gl_context_api_get(priv->evasgl, priv->context)))
{
ERR("Error Creating an Evas_GL Context.");
ELM_SAFE_FREE(priv->config, evas_gl_config_free);
ELM_SAFE_FREE(priv->evasgl, evas_gl_free);
return;
}
}
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EOLIAN static void
_elm_glview_efl_canvas_group_group_del(Eo *obj, Elm_Glview_Data *sd)
{
ELM_WIDGET_DATA_GET_OR_RETURN(obj, wd);
// Call delete func if it's registered
if (sd->del_func)
{
evas_gl_make_current(sd->evasgl, sd->surface, sd->context);
sd->del_func(obj);
}
//TODO:will be optimised
efl_event_callback_legacy_call(obj, ELM_GLVIEW_EVENT_DESTROYED, NULL);
efl_event_callback_del(efl_main_loop_get(),
EFL_LOOP_EVENT_IDLE_ENTER,
_render_cb,
obj);
evas_gl_make_current(sd->evasgl, NULL, NULL);
if (sd->surface)
{
evas_object_image_native_surface_set(wd->resize_obj, NULL);
evas_gl_surface_destroy(sd->evasgl, sd->surface);
}
if (sd->context) evas_gl_context_destroy(sd->evasgl, sd->context);
if (sd->config) evas_gl_config_free(sd->config);
if (sd->evasgl) evas_gl_free(sd->evasgl);
efl_canvas_group_del(efl_super(obj, MY_CLASS));
}
static void
_cb_added(void *data EINA_UNUSED, const Efl_Event *ev)
{
const Efl_Callback_Array_Item *event = ev->info;
ELM_GLVIEW_DATA_GET(ev->object, sd);
if (event->desc == ELM_GLVIEW_EVENT_CREATED)
{
sd->initialized = EINA_FALSE;
}
else if (event->desc == ELM_GLVIEW_EVENT_RENDER)
{
_set_render_policy_callback(ev->object);
}
}
EAPI Evas_Object *
elm_glview_add(Evas_Object *parent)
{
EINA_SAFETY_ON_NULL_RETURN_VAL(parent, NULL);
return elm_legacy_add(MY_CLASS, parent,
elm_obj_glview_version_constructor(efl_added, EVAS_GL_GLES_2_X));
}
EAPI Evas_Object *
elm_glview_version_add(Evas_Object *parent, Evas_GL_Context_Version version)
{
EINA_SAFETY_ON_NULL_RETURN_VAL(parent, NULL);
return elm_legacy_add(MY_CLASS, parent,
elm_obj_glview_version_constructor(efl_added, version));
}
EOLIAN static void
_elm_glview_version_constructor(Eo *obj, Elm_Glview_Data *sd,
Evas_GL_Context_Version version)
{
sd->gles_version =
((version > 0) && (version <= 3)) ? version : EVAS_GL_GLES_2_X;
_elm_glview_constructor(obj, sd);
efl_canvas_object_type_set(obj, MY_CLASS_NAME_LEGACY);
evas_object_smart_callbacks_descriptions_set(obj, _smart_callbacks);
efl_access_object_role_set(obj, EFL_ACCESS_ROLE_ANIMATION);
efl_event_callback_add(obj, EFL_EVENT_CALLBACK_ADD, _cb_added, NULL);
}
EOLIAN static Efl_Object*
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_elm_glview_efl_object_constructor(Eo *obj, Elm_Glview_Data *pd EINA_UNUSED)
{
legacy_object_focus_handle(obj);
return efl_constructor(efl_super(obj, MY_CLASS));
}
EOLIAN static Eo *
_elm_glview_efl_object_finalize(Eo *obj, Elm_Glview_Data *sd)
{
if (!sd->evasgl)
{
ERR("Failed");
return NULL;
}
return efl_finalize(efl_super(obj, MY_CLASS));
}
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EOLIAN static Evas_GL_API*
_elm_glview_gl_api_get(const Eo *obj EINA_UNUSED, Elm_Glview_Data *sd)
{
return evas_gl_context_api_get(sd->evasgl, sd->context);
}
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EOLIAN static Eina_Bool
_elm_glview_mode_set(Eo *obj, Elm_Glview_Data *sd, Elm_GLView_Mode mode)
{
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ELM_WIDGET_DATA_GET_OR_RETURN(obj, wd, EINA_FALSE);
// Set the configs
if (mode & ELM_GLVIEW_ALPHA) sd->config->color_format = EVAS_GL_RGBA_8888;
else sd->config->color_format = EVAS_GL_RGB_888;
if (mode & ELM_GLVIEW_DEPTH)
{
const int mask = 7 << 6;
if ((mode & mask) == (ELM_GLVIEW_DEPTH_8 & mask))
sd->config->depth_bits = EVAS_GL_DEPTH_BIT_8;
else if ((mode & mask) == (ELM_GLVIEW_DEPTH_16 & mask))
sd->config->depth_bits = EVAS_GL_DEPTH_BIT_16;
else if ((mode & mask) == (ELM_GLVIEW_DEPTH_24 & mask))
sd->config->depth_bits = EVAS_GL_DEPTH_BIT_24;
else if ((mode & mask) == (ELM_GLVIEW_DEPTH_32 & mask))
sd->config->depth_bits = EVAS_GL_DEPTH_BIT_32;
else
sd->config->depth_bits = EVAS_GL_DEPTH_BIT_24;
}
else
sd->config->depth_bits = EVAS_GL_DEPTH_NONE;
if (mode & ELM_GLVIEW_STENCIL)
{
const int mask = 7 << 9;
if ((mode & mask) == (ELM_GLVIEW_STENCIL_1 & mask))
sd->config->stencil_bits = EVAS_GL_STENCIL_BIT_1;
else if ((mode & mask) == (ELM_GLVIEW_STENCIL_2 & mask))
sd->config->stencil_bits = EVAS_GL_STENCIL_BIT_2;
else if ((mode & mask) == (ELM_GLVIEW_STENCIL_4 & mask))
sd->config->stencil_bits = EVAS_GL_STENCIL_BIT_4;
else if ((mode & mask) == (ELM_GLVIEW_STENCIL_8 & mask))
sd->config->stencil_bits = EVAS_GL_STENCIL_BIT_8;
else if ((mode & mask) == (ELM_GLVIEW_STENCIL_16 & mask))
sd->config->stencil_bits = EVAS_GL_STENCIL_BIT_16;
else
sd->config->stencil_bits = EVAS_GL_STENCIL_BIT_8;
}
else
sd->config->stencil_bits = EVAS_GL_STENCIL_NONE;
if (mode & ELM_GLVIEW_MULTISAMPLE_HIGH)
{
if ((mode & ELM_GLVIEW_MULTISAMPLE_HIGH) == ELM_GLVIEW_MULTISAMPLE_LOW)
sd->config->multisample_bits = EVAS_GL_MULTISAMPLE_LOW;
else if ((mode & ELM_GLVIEW_MULTISAMPLE_HIGH) == ELM_GLVIEW_MULTISAMPLE_MED)
sd->config->multisample_bits = EVAS_GL_MULTISAMPLE_MED;
else
sd->config->multisample_bits = EVAS_GL_MULTISAMPLE_HIGH;
}
else
sd->config->multisample_bits = EVAS_GL_MULTISAMPLE_NONE;
sd->config->options_bits = EVAS_GL_OPTIONS_NONE;
if (mode & ELM_GLVIEW_DIRECT)
sd->config->options_bits = EVAS_GL_OPTIONS_DIRECT;
if (mode & ELM_GLVIEW_CLIENT_SIDE_ROTATION)
sd->config->options_bits |= EVAS_GL_OPTIONS_CLIENT_SIDE_ROTATION;
// Check for Alpha Channel and enable it
if (mode & ELM_GLVIEW_ALPHA)
evas_object_image_alpha_set(wd->resize_obj, EINA_TRUE);
else
evas_object_image_alpha_set(wd->resize_obj, EINA_FALSE);
sd->mode = mode;
sd->warned_about_dr = EINA_FALSE;
_glview_update_surface(obj);
if (!sd->surface)
{
ERR("Failed to create a surface with the requested configuration.");
return EINA_FALSE;
}
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return EINA_TRUE;
}
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EOLIAN static Eina_Bool
_elm_glview_resize_policy_set(Eo *obj, Elm_Glview_Data *sd, Elm_GLView_Resize_Policy policy)
{
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if (policy == sd->scale_policy) return EINA_TRUE;
switch (policy)
{
case ELM_GLVIEW_RESIZE_POLICY_RECREATE:
case ELM_GLVIEW_RESIZE_POLICY_SCALE:
sd->scale_policy = policy;
_glview_update_surface(obj);
elm_obj_glview_draw_request(obj);
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return EINA_TRUE;
default:
ERR("Invalid Scale Policy.");
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return EINA_FALSE;
}
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return EINA_TRUE;
}
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EOLIAN static Eina_Bool
_elm_glview_render_policy_set(Eo *obj, Elm_Glview_Data *sd, Elm_GLView_Render_Policy policy)
{
if ((policy != ELM_GLVIEW_RENDER_POLICY_ON_DEMAND) &&
(policy != ELM_GLVIEW_RENDER_POLICY_ALWAYS))
{
ERR("Invalid Render Policy.");
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return EINA_FALSE;
}
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if (sd->render_policy == policy) return EINA_TRUE;
sd->warned_about_dr = EINA_FALSE;
sd->render_policy = policy;
_set_render_policy_callback(obj);
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return EINA_TRUE;
}
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EOLIAN static void
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_elm_glview_efl_gfx_view_view_size_set(Eo *obj, Elm_Glview_Data *sd, Eina_Size2D sz)
{
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if ((sz.w == sd->w) && (sz.h == sd->h)) return;
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sd->w = sz.w;
sd->h = sz.h;
_glview_update_surface(obj);
elm_obj_glview_draw_request(obj);
}
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EOLIAN static Eina_Size2D
_elm_glview_efl_gfx_view_view_size_get(const Eo *obj EINA_UNUSED, Elm_Glview_Data *sd)
{
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return EINA_SIZE2D(sd->w, sd->h);
}
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EOLIAN static void
_elm_glview_draw_request(Eo *obj, Elm_Glview_Data *sd)
{
ELM_WIDGET_DATA_GET_OR_RETURN(obj, wd);
evas_object_image_pixels_dirty_set(wd->resize_obj, EINA_TRUE);
evas_object_image_data_update_add(wd->resize_obj, 0, 0, sd->w, sd->h);
if (sd->render_policy == ELM_GLVIEW_RENDER_POLICY_ALWAYS &&
!sd->render_idle_enterer)
sd->render_idle_enterer = efl_event_callback_priority_add(efl_main_loop_get(),
EFL_LOOP_EVENT_IDLE_ENTER,
EFL_CALLBACK_PRIORITY_BEFORE,
_render_cb, obj);
}
EOLIAN static Evas_GL *
_elm_glview_evas_gl_get(const Eo *obj EINA_UNUSED, Elm_Glview_Data *sd)
{
return sd->evasgl;
}
EOLIAN static int
_elm_glview_rotation_get(const Eo *obj EINA_UNUSED, Elm_Glview_Data *sd)
{
return evas_gl_rotation_get(sd->evasgl);
}
static void
_elm_glview_class_constructor(Efl_Class *klass)
{
evas_smart_legacy_type_register(MY_CLASS_NAME_LEGACY, klass);
}
/* Legacy deprecated functions */
EAPI void
elm_glview_changed_set(Evas_Object *obj)
{
ELM_GLVIEW_CHECK(obj);
elm_obj_glview_draw_request(obj);
}
EAPI void
elm_glview_size_get(const Elm_Glview *obj, int *w, int *h)
{
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Eina_Size2D sz;
sz = efl_gfx_view_size_get(obj);
if (w) *w = sz.w;
if (h) *h = sz.h;
}
EAPI void
elm_glview_size_set(Elm_Glview *obj, int w, int h)
{
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efl_gfx_view_size_set(obj, EINA_SIZE2D(w, h));
}
EAPI void
elm_glview_init_func_set(Elm_Glview *obj, Elm_GLView_Func_Cb func)
{
ELM_GLVIEW_CHECK(obj);
ELM_GLVIEW_DATA_GET(obj, sd);
sd->initialized = EINA_FALSE;
sd->init_func = func;
}
EAPI void
elm_glview_del_func_set(Elm_Glview *obj, Elm_GLView_Func_Cb func)
{
ELM_GLVIEW_CHECK(obj);
ELM_GLVIEW_DATA_GET(obj, sd);
sd->del_func = func;
}
EAPI void
elm_glview_resize_func_set(Elm_Glview *obj, Elm_GLView_Func_Cb func)
{
ELM_GLVIEW_CHECK(obj);
ELM_GLVIEW_DATA_GET(obj, sd);
sd->resize_func = func;
}
EAPI void
elm_glview_render_func_set(Elm_Glview *obj, Elm_GLView_Func_Cb func)
{
ELM_GLVIEW_CHECK(obj);
ELM_GLVIEW_DATA_GET(obj, sd);
sd->render_func = func;
_set_render_policy_callback(obj);
}
/* Internal EO APIs and hidden overrides */
#define ELM_GLVIEW_EXTRA_OPS \
EFL_CANVAS_GROUP_ADD_DEL_OPS(elm_glview)
#include "elm_glview_eo.c"