11 lines
242 B
C
11 lines
242 B
C
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"#endif\n"
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"uniform sampler2D tex;\n"
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"varying vec4 col;\n"
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"varying vec2 tex_c;\n"
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"void main()\n"
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"{\n"
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" gl_FragColor = (vec4(0, 1.0, 1.0, 1.0) - texture2D(tex, tex_c.xy).bgra)*col;\n"
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"}\n"
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