efl/src/lib/evas/canvas/evas_map.h

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/* Common header for maps: legacy Evas_Map API and Efl.Gfx.Map */
#ifndef EVAS_MAP_H
#define EVAS_MAP_H
#include "evas_common_private.h"
#include "evas_private.h"
#include <math.h>
Evas_Map *_evas_map_new(int count, Eina_Bool sync);
void _evas_map_calc_map_geometry(Evas_Object *eo_obj);
void _map_util_rotate(Evas_Map *m, double degrees, double cx, double cy);
void _map_util_zoom(Evas_Map *m, double zoomx, double zoomy, double cx, double cy);
void _map_util_3d_rotate(Evas_Map *m, double dx, double dy, double dz, double cx, double cy, double cz);
void _map_util_3d_lighting(Evas_Map *m, double lx, double ly, double lz, int lr, int lg, int lb, int ar, int ag, int ab);
void _map_util_3d_perspective(Evas_Map *m, double px, double py, double z0, double foc);
static inline void
_evas_map_util_points_populate(Evas_Map *m, const double x, const double y,
const double w, const double h, const double z)
{
Evas_Map_Point *p = m->points;
int i;
p[0].x = x;
p[0].y = y;
p[0].z = z;
p[0].u = 0.0;
p[0].v = 0.0;
p[1].x = x + w;
p[1].y = y;
p[1].z = z;
p[1].u = w;
p[1].v = 0.0;
p[2].x = x + w;
p[2].y = y + h;
p[2].z = z;
p[2].u = w;
p[2].v = h;
p[3].x = x;
p[3].y = y + h;
p[3].z = z;
p[3].u = 0.0;
p[3].v = h;
for (i = 0; i < 4; i++)
{
p[i].px = p[i].x;
p[i].py = p[i].y;
}
}
static inline void
_map_point_coord_set(Evas_Map *m, int idx, double x, double y, double z)
{
Evas_Map_Point *p;
EINA_SAFETY_ON_FALSE_RETURN((idx >= 0) && (idx < m->count));
p = m->points + idx;
p->x = p->px = x;
p->y = p->py = y;
p->z = z;
}
static inline void
_map_point_coord_get(const Evas_Map *m, int idx, double *x, double *y, double *z)
{
const Evas_Map_Point *p;
EINA_SAFETY_ON_FALSE_GOTO(m && (idx >= 0) && (idx < m->count), error);
p = m->points + idx;
if (x) *x = p->x;
if (y) *y = p->y;
if (z) *z = p->z;
return;
error:
if (x) *x = 0;
if (y) *y = 0;
if (z) *z = 0;
}
#endif // EVAS_MAP_H