efl/legacy/elementary/src/lib/elm_glview.c

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#include <Elementary.h>
#include "elm_priv.h"
/**
* @defgroup GLView
*
* A simple GLView widget that allows GL rendering.
*
* Signals that you can add callbacks for are:
*
* "clicked" - This is called when a user has clicked the image
*/
typedef struct _Widget_Data Widget_Data;
struct _Widget_Data
{
Evas_Object *glview_image;
Elm_GLView_Mode mode;
Elm_GLView_Resize_Policy scale_policy;
Elm_GLView_Render_Policy render_policy;
Evas_GL *evasgl;
Evas_GL_Config config;
Evas_GL_Surface *surface;
Evas_GL_Context *context;
Evas_Coord w, h;
Elm_GLView_Func render_func;
Ecore_Idle_Enterer *render_idle_enterer;
Eina_Bool initialized;
};
static const char *widtype = NULL;
static void _del_hook(Evas_Object *obj);
static void _on_focus_hook(void *data, Evas_Object *obj);
static const char SIG_FOCUSED[] = "focused";
static const char SIG_UNFOCUSED[] = "unfocused";
static void
_del_hook(Evas_Object *obj)
{
Widget_Data *wd = elm_widget_data_get(obj);
if (!wd) return;
if (wd->render_idle_enterer) ecore_idle_enterer_del(wd->render_idle_enterer);
if (wd->surface) evas_gl_surface_destroy(wd->evasgl, wd->surface);
if (wd->context) evas_gl_context_destroy(wd->evasgl, wd->context);
if (wd->evasgl) evas_gl_free(wd->evasgl);
free(wd);
}
static void
_on_focus_hook(void *data __UNUSED__, Evas_Object *obj)
{
Widget_Data *wd = elm_widget_data_get(obj);
if (!wd) return;
if (elm_widget_focus_get(obj))
{
evas_object_focus_set(wd->glview_image, EINA_TRUE);
evas_object_smart_callback_call(obj, SIG_FOCUSED, NULL);
}
else
{
evas_object_focus_set(wd->glview_image, EINA_FALSE);
evas_object_smart_callback_call(obj, SIG_UNFOCUSED, NULL);
}
}
static void
_glview_update_surface(Evas_Object *obj)
{
Widget_Data *wd = elm_widget_data_get(obj);
if (!wd) return;
if (wd->surface)
{
evas_object_image_native_surface_set(wd->glview_image, NULL);
evas_gl_surface_destroy(wd->evasgl, wd->surface);
wd->surface = NULL;
}
evas_object_image_size_set(wd->glview_image, wd->w, wd->h);
if (!wd->surface)
{
Evas_Native_Surface ns;
wd->surface = evas_gl_surface_create(wd->evasgl, &wd->config,
wd->w, wd->h);
evas_gl_native_surface_get(wd->evasgl, wd->surface, &ns);
evas_object_image_native_surface_set(wd->glview_image, &ns);
elm_glview_changed_set(obj);
}
}
static void
_glview_resize(void *data, Evas *e __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
{
Widget_Data *wd = elm_widget_data_get(data);
Evas_Coord w, h;
if (!wd) return;
if (wd->scale_policy == ELM_GLVIEW_RESIZE_POLICY_RECREATE)
{
evas_object_geometry_get(wd->glview_image, NULL, NULL, &w, &h);
if ((w == 0) || (h == 0))
{
w = 64;
h = 64;
}
if ((wd->w == w) && (wd->h == h)) return;
wd->w = w;
wd->h = h;
_glview_update_surface(data);
if (wd->render_func)
{
evas_gl_make_current(wd->evasgl, wd->surface, wd->context);
wd->render_func(data);
}
}
}
static Eina_Bool
_render_cb(void *obj)
{
Widget_Data *wd = elm_widget_data_get(obj);
if (!wd) return EINA_FALSE;
// Do a make current
if (!evas_gl_make_current(wd->evasgl, wd->surface, wd->context))
{
wd->render_idle_enterer = NULL;
return EINA_FALSE;
}
// Call the render function
if (wd->render_func) wd->render_func(obj);
// Depending on the policy return true or false
if (wd->render_policy == ELM_GLVIEW_RENDER_POLICY_ON_DEMAND)
return EINA_TRUE;
else if (wd->render_policy == ELM_GLVIEW_RENDER_POLICY_ALWAYS)
{
// Return false so it only runs once
wd->render_idle_enterer = NULL;
return EINA_FALSE;
}
else
{
ERR("Invalid Render Policy.\n");
wd->render_idle_enterer = NULL;
return EINA_FALSE;
}
return EINA_TRUE;
}
static void
_set_render_policy_callback(Evas_Object *obj)
{
Widget_Data *wd = elm_widget_data_get(obj);
switch (wd->render_policy)
{
case ELM_GLVIEW_RENDER_POLICY_ON_DEMAND:
// Delete idle_enterer if it for some reason is around
if (wd->render_idle_enterer)
{
ecore_idle_enterer_del(wd->render_idle_enterer);
wd->render_idle_enterer = NULL;
}
// Set pixel getter callback
evas_object_image_pixels_get_callback_set
(wd->glview_image, (Evas_Object_Image_Pixels_Get_Cb)_render_cb, obj);
break;
case ELM_GLVIEW_RENDER_POLICY_ALWAYS:
// Unset the pixel getter callback if set already
evas_object_image_pixels_get_callback_set(wd->glview_image, NULL, NULL);
break;
default:
ERR("Invalid Render Policy.\n");
return;
}
}
/**
* Add a new glview to the parent
*
* @param parent The parent object
* @return The new object or NULL if it cannot be created
*
* @ingroup GLView
*/
EAPI Evas_Object *
elm_glview_add(Evas_Object *parent)
{
Evas_Object *obj;
Evas *e;
Widget_Data *wd;
Evas_GL_Config cfg = { EVAS_GL_RGB_8,
EVAS_GL_DEPTH_NONE,
EVAS_GL_STENCIL_NONE };
ELM_WIDGET_STANDARD_SETUP(wd, Widget_Data, parent, e, obj, NULL);
ELM_SET_WIDTYPE(widtype, "glview");
elm_widget_type_set(obj, "glview");
elm_widget_sub_object_add(parent, obj);
elm_widget_on_focus_hook_set(obj, _on_focus_hook, NULL);
elm_widget_data_set(obj, wd);
elm_widget_del_hook_set(obj, _del_hook);
// Evas_GL
wd->evasgl = evas_gl_new(e);
if (!wd->evasgl)
{
ERR("Failed Creating an Evas GL Object.\n");
return NULL;
}
// Create image to render Evas_GL Surface
wd->glview_image = evas_object_image_filled_add(e);
evas_object_image_size_set(wd->glview_image, 1, 1);
evas_object_event_callback_add(wd->glview_image, EVAS_CALLBACK_RESIZE,
_glview_resize, obj);
elm_widget_resize_object_set(obj, wd->glview_image);
evas_object_show(wd->glview_image);
// Initialize variables
wd->mode = 0;
wd->scale_policy = ELM_GLVIEW_RESIZE_POLICY_RECREATE;
wd->render_policy = ELM_GLVIEW_RENDER_POLICY_ON_DEMAND;
wd->config = cfg;
wd->surface = NULL;
wd->w = 64;
wd->h = 64;
wd->render_idle_enterer = NULL;
// Create Context
if (!wd->context)
{
wd->context = evas_gl_context_create(wd->evasgl, NULL);
if (!wd->context)
{
ERR("Error Creating an Evas_GL Context.\n");
return NULL;
}
}
return obj;
}
/**
* Gets the gl api struct for gl rendering
*
* @param obj The glview object
* @return The api object or NULL if it cannot be created
*
* @ingroup GLView
*/
EAPI Evas_GL_API *
elm_glview_gl_api_get(const Evas_Object *obj)
{
ELM_CHECK_WIDTYPE(obj, widtype) NULL;
Widget_Data *wd = elm_widget_data_get(obj);
if (!wd) return NULL;
return evas_gl_api_get(wd->evasgl);
}
/**
* Set the mode of the GLView. Supports Three simple modes.
*
* @param obj The glview object
* @param mode The mode Options OR'ed enabling Alpha, Depth, Stencil.
* @return True if set properly.
*
* @ingroup GLView
*/
EAPI Eina_Bool
elm_glview_mode_set(Evas_Object *obj, Elm_GLView_Mode mode)
{
ELM_CHECK_WIDTYPE(obj, widtype) EINA_FALSE;
Widget_Data *wd = elm_widget_data_get(obj);
Evas_GL_Config cfg = { EVAS_GL_RGBA_8,
EVAS_GL_DEPTH_NONE,
EVAS_GL_STENCIL_NONE };
if (!wd) return EINA_FALSE;
// Set the configs
if (mode & ELM_GLVIEW_ALPHA)
cfg.color_format = EVAS_GL_RGBA_8;
if (mode & ELM_GLVIEW_DEPTH)
cfg.depth_bits = EVAS_GL_DEPTH_BIT_24;
if (mode & ELM_GLVIEW_STENCIL)
cfg.stencil_bits = EVAS_GL_STENCIL_BIT_8;
// Check for Alpha Channel and enable it
if (mode & ELM_GLVIEW_ALPHA)
evas_object_image_alpha_set(wd->glview_image, EINA_TRUE);
else
evas_object_image_alpha_set(wd->glview_image, EINA_FALSE);
wd->mode = mode;
wd->config = cfg;
elm_glview_changed_set(obj);
return EINA_TRUE;
}
/**
* Set the scaling policy for the glview object.
*
* @param obj The glview object.
* @param policy The scaling policy.
*
* By default, the scaling policy is set to ELM_GLVIEW_RESIZE_POLICY_RECREATE.
* When resize is called it destroys the previous surface and recreates the newly
* specified size. If the policy is set to ELM_GLVIEW_RESIZE_POLICY_SCALE, however,
* glview only scales the image object and not the underlying GL Surface.
*
* @ingroup GLView
*/
EAPI Eina_Bool
elm_glview_scale_policy_set(Evas_Object *obj, Elm_GLView_Resize_Policy policy)
{
ELM_CHECK_WIDTYPE(obj, widtype) EINA_FALSE;
Widget_Data *wd = elm_widget_data_get(obj);
if (!wd) return EINA_FALSE;
if (policy == wd->scale_policy) return EINA_TRUE;
switch (policy)
{
case ELM_GLVIEW_RESIZE_POLICY_RECREATE:
case ELM_GLVIEW_RESIZE_POLICY_SCALE:
wd->scale_policy = policy;
return EINA_TRUE;
default:
ERR("Invalid Scale Policy.\n");
return EINA_FALSE;
}
_glview_update_surface(obj);
elm_glview_changed_set(obj);
}
/**
* Set the render policy for the glview object.
*
* @param obj The glview object.
* @param policy The render policy.
*
* By default, the render policy is set to ELM_GLVIEW_RENDER_POLICY_ON_DEMAND.
* This policy is set such that during the render loop, glview is only redrawn
* if it needs to be redrawn. (i.e. When it is visible) If the policy is set
* to ELM_GLVIEWW_RENDER_POLICY_ALWAYS, it redraws regardless of whether it is
* visible/need redrawing or not.
*
* @ingroup GLView
*/
EAPI Eina_Bool
elm_glview_render_policy_set(Evas_Object *obj, Elm_GLView_Render_Policy policy)
{
ELM_CHECK_WIDTYPE(obj, widtype) EINA_FALSE;
Widget_Data *wd = elm_widget_data_get(obj);
if (!wd) return EINA_FALSE;
if ((policy != ELM_GLVIEW_RENDER_POLICY_ON_DEMAND) &&
(policy != ELM_GLVIEW_RENDER_POLICY_ALWAYS))
{
ERR("Invalid Render Policy.\n");
return EINA_FALSE;
}
if (wd->render_policy == policy) return EINA_TRUE;
wd->render_policy = policy;
_set_render_policy_callback(obj);
_glview_update_surface(obj);
return EINA_TRUE;
}
/**
* Sets the size of the glview
*
* @param obj The glview object
* @param width width of the glview object
* @param height height of the glview object
*
* @ingroup GLView
*/
EAPI void
elm_glview_size_set(Evas_Object *obj, int width, int height)
{
ELM_CHECK_WIDTYPE(obj, widtype);
Widget_Data *wd = elm_widget_data_get(obj);
if (!wd) return;
if ((width == wd->w) && (height == wd->h)) return;
wd->w = width;
wd->h = height;
_glview_update_surface(obj);
elm_glview_changed_set(obj);
}
/**
* Gets the size of the glview.
*
* @param obj The glview object
* @param width width of the glview object
* @param height height of the glview object
*
* Note that this function returns the actual image size of the glview.
* This means that when the scale policy is set to ELM_GLVIEW_RESIZE_POLICY_SCALE,
* it'll return the non-scaled size.
*
* @ingroup GLView
*/
EAPI void
elm_glview_size_get(const Evas_Object *obj, int *width, int *height)
{
ELM_CHECK_WIDTYPE(obj, widtype);
Widget_Data *wd = elm_widget_data_get(obj);
if (!wd) return;
if (width) *width = wd->w;
if (height) *height = wd->h;
}
/**
* Set the render function that runs in the main loop.
*
* @param obj The glview object.
* @param func The render function to be registered.
*
* @ingroup GLView
*/
EAPI void
elm_glview_render_func_set(Evas_Object *obj, Elm_GLView_Func func)
{
ELM_CHECK_WIDTYPE(obj, widtype);
Widget_Data *wd = elm_widget_data_get(obj);
if (!wd) return;
wd->render_func = func;
_set_render_policy_callback(obj);
}
/**
* Notifies that there has been changes in the GLView.
*
* @param obj The glview object.
*
* @ingroup GLView
*/
EAPI void
elm_glview_changed_set(Evas_Object *obj)
{
ELM_CHECK_WIDTYPE(obj, widtype);
Widget_Data *wd = elm_widget_data_get(obj);
if (!wd) return;
evas_object_image_pixels_dirty_set(wd->glview_image, EINA_TRUE);
if (wd->render_policy == ELM_GLVIEW_RENDER_POLICY_ALWAYS)
{
if (!wd->render_idle_enterer)
wd->render_idle_enterer = ecore_idle_enterer_before_add((Ecore_Task_Cb)_render_cb, obj);
}
}
/* vim:set ts=8 sw=3 sts=3 expandtab cino=>5n-2f0^-2{2(0W1st0 :*/