2014-06-26 11:37:40 -07:00
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class Ecore.Animator (Eo.Base)
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2014-03-24 04:23:14 -07:00
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{
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2014-07-03 13:33:15 -07:00
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legacy_prefix: null;
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eo_prefix: ecore_obj_animator;
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methods {
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init {
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/*@
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Set the @p func to be called at every animation tick during main loop execution.
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The function @p func will be called every N seconds where N is
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the @p frametime interval set by ecore_animator_frametime_set(). The
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function will be passed the @p data pointer as its parameter.
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When the animator @p func is called, it must return a boolean value.
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If it returns EINA_TRUE (or ECORE_CALLBACK_RENEW), it will be called again at
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the next tick, or if it returns EINA_FALSE (or ECORE_CALLBACK_CANCEL) it will be
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deleted automatically making any references/handles for it invalid.
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@note Do NOT call this method outside of object constructor.
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@note The default @p frametime value is 1/30th of a second.
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@see ecore_obj_animator_timeline_set()
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@see ecore_animator_frametime_set() */
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params {
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2014-07-03 13:33:15 -07:00
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@in Ecore_Task_Cb func; /*@ The function to call when it ticks off */
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@in const(void)* data; /*@ The data to pass to the function */
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}
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}
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2014-07-03 13:33:15 -07:00
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timeline_init {
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/*@
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Set the @p func to be called at every animation tick during main loop execution, that runs for a limited time
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This function is just like ecore_obj_animator_task_set() except the animator only
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runs for a limited time specified in seconds by @p runtime. Once the
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runtime the animator has elapsed (animator finished) it will automatically
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be deleted. The callback function @p func can return ECORE_CALLBACK_RENEW
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to keep the animator running or ECORE_CALLBACK_CANCEL ro stop it and have
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it be deleted automatically at any time.
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The @p func will ALSO be passed a position parameter that will be in value
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from 0.0 to 1.0 to indicate where along the timeline (0.0 start, 1.0 end)
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the animator run is at. If the callback wishes not to have a linear
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transition it can "map" this value to one of several curves and mappings
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via ecore_animator_pos_map().
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@note Do NOT call this method outside of object constructor.
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@note The default @p frametime value is 1/30th of a second.
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@see ecore_obj_animator_task_set()
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@see ecore_animator_pos_map()
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@since 1.1.0 */
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params {
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2014-07-03 13:33:15 -07:00
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@in double runtime; /*@ The time to run in seconds */
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@in Ecore_Timeline_Cb func; /*@ The function to call when it ticks off */
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@in const(void)* data; /*@ The data to pass to the function */
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}
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}
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}
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implements {
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2014-07-03 13:33:15 -07:00
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Eo.Base.finalize;
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2014-06-20 03:14:59 -07:00
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Eo.Base.destructor;
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Eo.Base.event_freeze;
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Eo.Base.event_thaw;
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2014-03-24 04:23:14 -07:00
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}
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2014-06-26 11:37:40 -07:00
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}
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