2012-06-26 15:36:12 -07:00
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include "ephysics_test.h"
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static Eina_Bool
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_on_keydown(void *data, Evas_Object *obj __UNUSED__, Evas_Object *src __UNUSED__, Evas_Callback_Type type, void *event_info)
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{
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Evas_Event_Key_Down *ev = event_info;
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EPhysics_Body *body = data;
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if (type != EVAS_CALLBACK_KEY_UP)
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return EINA_FALSE;
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if (strcmp(ev->keyname, "Up") == 0)
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2012-10-10 12:17:36 -07:00
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ephysics_body_central_impulse_apply(body, 0, -300, 0);
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2012-08-22 13:05:30 -07:00
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else if (strcmp(ev->keyname, "Down") == 0)
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2012-10-10 12:17:36 -07:00
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ephysics_body_central_impulse_apply(body, 0, 300, 0);
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2012-06-26 15:36:12 -07:00
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else if (strcmp(ev->keyname, "Right") == 0)
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2012-10-10 12:17:36 -07:00
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ephysics_body_central_impulse_apply(body, 300, 0, 0);
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2012-06-26 15:36:12 -07:00
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else if (strcmp(ev->keyname, "Left") == 0)
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2012-10-10 12:17:36 -07:00
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ephysics_body_central_impulse_apply(body, -300, 0, 0);
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2012-06-26 15:36:12 -07:00
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return EINA_TRUE;
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}
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static void
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_world_populate(Test_Data *test_data)
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{
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Evas_Object *sphere, *shadow;
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EPhysics_Body *fall_body;
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shadow = elm_layout_add(test_data->win);
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elm_layout_file_set(
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shadow, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-ball");
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evas_object_move(shadow, WIDTH / 3, FLOOR_Y);
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evas_object_resize(shadow, 70, 3);
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evas_object_show(shadow);
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test_data->evas_objs = eina_list_append(test_data->evas_objs, shadow);
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sphere = elm_image_add(test_data->win);
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elm_image_file_set(
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sphere, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "big-blue-ball");
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evas_object_move(sphere, WIDTH / 3, HEIGHT / 8);
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evas_object_resize(sphere, 70, 70);
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evas_object_show(sphere);
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test_data->evas_objs = eina_list_append(test_data->evas_objs, sphere);
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fall_body = ephysics_body_circle_add(test_data->world);
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ephysics_body_evas_object_set(fall_body, sphere, EINA_TRUE);
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ephysics_body_restitution_set(fall_body, 0.95);
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ephysics_body_friction_set(fall_body, 0.1);
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ephysics_body_event_callback_add(fall_body, EPHYSICS_CALLBACK_BODY_UPDATE,
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update_object_cb, shadow);
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test_data->bodies = eina_list_append(test_data->bodies, fall_body);
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test_data->data = fall_body;
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}
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static void
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_restart(void *data, Evas_Object *obj __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__)
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{
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Test_Data *test_data = data;
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DBG("Restart pressed");
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elm_object_event_callback_del(test_data->win, _on_keydown, test_data->data);
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test_clean(test_data);
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_world_populate(test_data);
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elm_object_event_callback_add(test_data->win, _on_keydown, test_data->data);
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}
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void
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test_bouncing_ball(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
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{
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EPhysics_Body *boundary;
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EPhysics_World *world;
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Test_Data *test_data;
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if (!ephysics_init())
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return;
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test_data = test_data_new();
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test_win_add(test_data, "Bouncing Ball", EINA_TRUE);
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2012-07-03 16:23:53 -07:00
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elm_layout_signal_callback_add(test_data->layout, "restart", "test-theme",
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_restart, test_data);
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2012-08-10 14:02:25 -07:00
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elm_object_signal_emit(test_data->layout, "borders,show", "ephysics_test");
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2012-06-26 15:36:12 -07:00
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elm_object_signal_emit(test_data->layout, "arrows,show", "ephysics_test");
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world = ephysics_world_new();
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2012-10-15 14:54:29 -07:00
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ephysics_world_render_geometry_set(world, 50, 40, -50,
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WIDTH - 100, FLOOR_Y - 40, DEPTH);
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2012-06-26 15:36:12 -07:00
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test_data->world = world;
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2012-10-15 14:54:14 -07:00
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boundary = ephysics_body_bottom_boundary_add(test_data->world);
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2012-06-26 15:36:12 -07:00
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ephysics_body_restitution_set(boundary, 0.65);
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ephysics_body_friction_set(boundary, 4);
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2012-10-15 14:54:14 -07:00
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boundary = ephysics_body_right_boundary_add(test_data->world);
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2012-06-26 15:36:12 -07:00
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ephysics_body_restitution_set(boundary, 0.4);
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ephysics_body_friction_set(boundary, 3);
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2012-10-15 14:54:14 -07:00
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boundary = ephysics_body_left_boundary_add(test_data->world);
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2012-06-26 15:36:12 -07:00
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ephysics_body_restitution_set(boundary, 0.4);
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ephysics_body_friction_set(boundary, 3);
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2012-10-15 14:54:14 -07:00
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ephysics_body_top_boundary_add(test_data->world);
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2012-06-26 15:36:12 -07:00
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_world_populate(test_data);
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elm_object_event_callback_add(test_data->win, _on_keydown, test_data->data);
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}
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