parent
0b3d755ce9
commit
017e26b4e0
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@ -19,7 +19,7 @@ evas_gl_font_texture_new(Evas_GL_Context *gc, RGBA_Font_Glyph *fg)
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j = fg->glyph_out->bitmap.pitch;
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j = fg->glyph_out->bitmap.pitch;
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if (j < w) j = w;
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if (j < w) j = w;
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nw = w;
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nw = ((w + 3) / 4) * 4;
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ndata = alloca(nw *h);
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ndata = alloca(nw *h);
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if (!ndata) return NULL;
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if (!ndata) return NULL;
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if (fg->glyph_out->bitmap.num_grays == 256)
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if (fg->glyph_out->bitmap.num_grays == 256)
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@ -350,15 +350,13 @@ evas_gl_common_texture_alpha_update(Evas_GL_Texture *tex, DATA8 *pixels, int w,
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#ifdef GL_UNPACK_ROW_LENGTH
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#ifdef GL_UNPACK_ROW_LENGTH
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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#endif
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#endif
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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glTexSubImage2D(GL_TEXTURE_2D, 0,
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glTexSubImage2D(GL_TEXTURE_2D, 0,
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tex->x, tex->y, w, h,
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tex->x, tex->y, w, h,
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GL_ALPHA, GL_UNSIGNED_BYTE,
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GL_ALPHA, GL_UNSIGNED_BYTE,
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pixels);
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pixels);
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if (tex->pt->texture != tex->gc->shader.cur_tex)
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if (tex->pt->texture != tex->gc->shader.cur_tex)
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{
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glBindTexture(GL_TEXTURE_2D, tex->gc->shader.cur_tex);
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glBindTexture(GL_TEXTURE_2D, tex->gc->shader.cur_tex);
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}
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}
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}
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Evas_GL_Texture *
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Evas_GL_Texture *
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