canvas vg: remove redudant code.

The render preparation of vector nodes will be
done by user_vg_entry_render().
This commit is contained in:
Hermet Park 2020-01-07 13:22:18 +09:00
parent 1dd06a1e3d
commit 0313104719
1 changed files with 0 additions and 7 deletions

View File

@ -769,7 +769,6 @@ _efl_canvas_vg_object_render_pre(Evas_Object *eo_obj,
{
Efl_Canvas_Vg_Object_Data *pd = type_private_data;
int is_v, was_v;
Ector_Surface *s;
if (obj->pre_render_done) return;
obj->pre_render_done = EINA_TRUE;
@ -789,12 +788,6 @@ _efl_canvas_vg_object_render_pre(Evas_Object *eo_obj,
obj->cur->clipper->private_data);
}
// FIXME: handle damage only on changed renderer.
// FIXME: Move this render_pre to efl_canvas_vg_render()
s = evas_ector_get(obj->layer->evas);
if (pd->root && s)
_evas_vg_render_pre(obj, pd->root, NULL, NULL, NULL, s, NULL, 255, NULL, 0);
/* now figure what changed and add draw rects */
/* if it just became visible or invisible */
is_v = evas_object_is_visible(obj);