ephysics: support body material
Using material_set it will be easier to set density, friction and restitution to a body, simulating properties of the selected material. SVN revision: 77462
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@ -1465,6 +1465,28 @@ typedef enum _EPhysics_Callback_Body_Type
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EPHYSICS_CALLBACK_BODY_LAST, /**< kept as sentinel, not really an event */
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} EPhysics_Callback_Body_Type; /**< The types of events triggering a callback */
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/**
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* @enum _EPhysics_Body_Material
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* @typedef EPhysics_Body_Material
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*
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* EPhysics bodies materials. Each material has specific properties to be
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* applied on the body, as density, friction and restitution.
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*
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* @see ephysics_body_material_set() for details.
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*
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* @ingroup EPhysics_Body
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*/
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typedef enum _EPhysics_Body_Material
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{
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EPHYSICS_BODY_MATERIAL_CUSTOM, /**< Custom properties set by the user */
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EPHYSICS_BODY_MATERIAL_CONCRETE, /**< Density:2300,Fric:0.65,Rest:0.75 */
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EPHYSICS_BODY_MATERIAL_IRON, /**< Density:7400,Fric:0.8,Rest:0.85 */
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EPHYSICS_BODY_MATERIAL_PLASTIC, /**< Density:1300,Fric:0.35,Rest:0.6 */
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EPHYSICS_BODY_MATERIAL_POLYSTYRENE, /**< Density:80,Fric:0.5,Rest:0.5*/
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EPHYSICS_BODY_MATERIAL_RUBBER, /**< Density:920,Fric:0.75,Rest:0.3*/
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EPHYSICS_BODY_MATERIAL_WOOD, /**< Density:680,Fric:0.4,Rest:0.7*/
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EPHYSICS_BODY_MATERIAL_LAST, /**< kept as sentinel, not really a material */
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} EPhysics_Body_Material; /**< The types of materials to be set on a body */
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/**
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* @typedef EPhysics_Body_Event_Cb
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@ -2892,6 +2914,46 @@ EAPI void ephysics_body_density_set(EPhysics_Body *body, double density);
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*/
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EAPI double ephysics_body_density_get(const EPhysics_Body *body);
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/**
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* @brief
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* Set body's material.
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*
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* This function makes properties setting easy. When a material is set to
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* a body, it will update its friction, restitution and density,
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* recalculating its mass.
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*
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* EPhysics support some materials defined by @ref EPhysics_Body_Material.
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*
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* So, for example, if @ref EPHYSICS_BODY_MATERIAL_WOOD is set, it will
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* set body's density to @ref EPHYSICS_BODY_DENSITY_WOOD, restitution
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* to @ref EPHSYICS_BODY_RESTITUTION_WOOD and friction to
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* @ref EPHYSICS_BODY_FRICTION_WOOD.
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*
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* If any of these values are later explicitely set, the material will
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* be set back to @ref EPHYSICS_BODY_MATERIAL_CUSTOM, the default.
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*
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* @param body The body to has its material set.
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* @param material The @p material to be used by the body.
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*
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* @see ephysics_body_material_get().
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*
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* @ingroup EPhysics_Body
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*/
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EAPI void ephysics_body_material_set(EPhysics_Body *body, EPhysics_Body_Material material);
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/**
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* @brief
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* Get body's material.
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*
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* @param body The physics body.
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* @return the @p material used by the body.
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*
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* @see ephysics_body_body_set() for more details.
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*
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* @ingroup EPhysics_Body
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*/
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EAPI EPhysics_Body_Material ephysics_body_material_get(const EPhysics_Body *body);
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/**
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* @}
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*/
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@ -26,4 +26,4 @@ libephysics_la_SOURCES = $(base_sources)
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libephysics_la_LIBADD = @EPHYSICS_LIBS@ @EVIL_LIBS@ -lm
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libephysics_la_LDFLAGS = -no-undefined @lt_enable_auto_import@ -version-info @version_info@ @release_info@
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EXTRA_DIST = ephysics_private.h ephysics_trimesh.h
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EXTRA_DIST = ephysics_private.h ephysics_trimesh.h ephysics_body_materials.h
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@ -10,6 +10,7 @@
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#include "ephysics_private.h"
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#include "ephysics_trimesh.h"
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#include "ephysics_body_materials.h"
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#ifdef __cplusplus
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extern "C" {
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@ -1418,6 +1419,7 @@ ephysics_body_mass_set(EPhysics_Body *body, double mass)
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}
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ephysics_world_lock_take(body->world);
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body->material = EPHYSICS_BODY_MATERIAL_CUSTOM;
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body->density = 0;
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_ephysics_body_mass_set(body, mass);
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ephysics_world_lock_release(body->world);
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@ -1673,6 +1675,13 @@ ephysics_body_event_callback_del_full(EPhysics_Body *body, EPhysics_Callback_Bod
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return cb_data;
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}
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static void
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_ephysics_body_restitution_set(EPhysics_Body *body, double restitution)
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{
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body->rigid_body->setRestitution(btScalar(restitution));
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DBG("Body %p restitution set to %lf", body, restitution);
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}
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EAPI void
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ephysics_body_restitution_set(EPhysics_Body *body, double restitution)
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{
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@ -1683,8 +1692,8 @@ ephysics_body_restitution_set(EPhysics_Body *body, double restitution)
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}
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ephysics_world_lock_take(body->world);
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body->rigid_body->setRestitution(btScalar(restitution));
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DBG("Body %p restitution set to %lf", body, restitution);
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body->material = EPHYSICS_BODY_MATERIAL_CUSTOM;
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_ephysics_body_restitution_set(body, restitution);
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ephysics_world_lock_release(body->world);
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}
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@ -1700,6 +1709,13 @@ ephysics_body_restitution_get(const EPhysics_Body *body)
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return body->rigid_body->getRestitution();
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}
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static void
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_ephysics_body_friction_set(EPhysics_Body *body, double friction)
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{
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body->rigid_body->setFriction(btScalar(friction));
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DBG("Body %p friction set to %lf", body, friction);
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}
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EAPI void
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ephysics_body_friction_set(EPhysics_Body *body, double friction)
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{
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@ -1710,8 +1726,8 @@ ephysics_body_friction_set(EPhysics_Body *body, double friction)
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}
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ephysics_world_lock_take(body->world);
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body->rigid_body->setFriction(btScalar(friction));
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DBG("Body %p friction set to %lf", body, friction);
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body->material = EPHYSICS_BODY_MATERIAL_CUSTOM;
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_ephysics_body_friction_set(body, friction);
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ephysics_world_lock_release(body->world);
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}
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@ -2032,6 +2048,7 @@ ephysics_body_density_set(EPhysics_Body *body, double density)
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return;
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}
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body->material = EPHYSICS_BODY_MATERIAL_CUSTOM;
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body->density = density;
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ephysics_world_lock_take(body->world);
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_ephysics_body_mass_set(body, 0);
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@ -2050,6 +2067,50 @@ ephysics_body_density_get(const EPhysics_Body *body)
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return body->density;
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}
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EAPI void
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ephysics_body_material_set(EPhysics_Body *body, EPhysics_Body_Material material)
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{
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if (!body)
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{
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ERR("Can't set body's material.");
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return;
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}
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if (material >= EPHYSICS_BODY_MATERIAL_LAST)
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{
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ERR("Invalid material.");
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return;
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}
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if (material != ephysics_material_props[material].material)
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{
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ERR("Material properties weren't found.");
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return;
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}
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ephysics_world_lock_take(body->world);
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body->density = ephysics_material_props[material].density;
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_ephysics_body_mass_set(body, 0);
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_ephysics_body_friction_set(body,
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ephysics_material_props[material].friction);
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_ephysics_body_restitution_set(
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body, ephysics_material_props[material].restitution);
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body->material = material;
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ephysics_world_lock_release(body->world);
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}
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EAPI EPhysics_Body_Material
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ephysics_body_material_get(const EPhysics_Body *body)
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{
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if (!body)
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{
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ERR("Can't get body's material.");
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return EPHYSICS_BODY_MATERIAL_LAST;
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}
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return body->material;
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}
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#ifdef __cplusplus
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}
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#endif
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@ -0,0 +1,37 @@
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#ifndef _EPHYSICS_BODY_MATERIALS_H
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#define _EPHYSICS_BODY_MATERIALS_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct _EPhysics_Body_Material_Props EPhysics_Body_Material_Props;
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struct _EPhysics_Body_Material_Props {
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EPhysics_Body_Material material;
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int density;
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double friction;
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double restitution;
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};
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const EPhysics_Body_Material_Props ephysics_material_props [] = {
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{EPHYSICS_BODY_MATERIAL_CUSTOM, 1.0, 0.0, 0.0},
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{EPHYSICS_BODY_MATERIAL_CONCRETE, EPHYSICS_BODY_DENSITY_CONCRETE,
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EPHYSICS_BODY_FRICTION_CONCRETE, EPHYSICS_BODY_RESTITUTION_CONCRETE},
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{EPHYSICS_BODY_MATERIAL_IRON, EPHYSICS_BODY_DENSITY_IRON,
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EPHYSICS_BODY_FRICTION_IRON, EPHYSICS_BODY_RESTITUTION_IRON},
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{EPHYSICS_BODY_MATERIAL_PLASTIC, EPHYSICS_BODY_DENSITY_PLASTIC,
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EPHYSICS_BODY_FRICTION_PLASTIC, EPHYSICS_BODY_RESTITUTION_PLASTIC},
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{EPHYSICS_BODY_MATERIAL_POLYSTYRENE, EPHYSICS_BODY_DENSITY_POLYSTYRENE,
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EPHYSICS_BODY_FRICTION_POLYSTYRENE,
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EPHYSICS_BODY_RESTITUTION_POLYSTYRENE},
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{EPHYSICS_BODY_MATERIAL_RUBBER, EPHYSICS_BODY_DENSITY_RUBBER,
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EPHYSICS_BODY_FRICTION_RUBBER, EPHYSICS_BODY_RESTITUTION_RUBBER},
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{EPHYSICS_BODY_MATERIAL_WOOD, EPHYSICS_BODY_DENSITY_WOOD,
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EPHYSICS_BODY_FRICTION_WOOD, EPHYSICS_BODY_RESTITUTION_WOOD}
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};
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#ifdef __cplusplus
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}
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#endif
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#endif
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@ -79,6 +79,7 @@ struct _EPhysics_Body {
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Eina_Inlist *callbacks;
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Eina_List *collision_groups;
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Eina_List *to_delete;
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EPhysics_Body_Material material;
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double mass;
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double density;
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struct {
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