Add cocoa engine checks again
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configure.ac
70
configure.ac
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@ -1293,22 +1293,56 @@ if test "${want_sdl}" = "yes" && test "${with_opengl}" = "full"; then
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fi
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# Cocoa
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dnl AC_ARG_ENABLE([cocoa],
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dnl [AC_HELP_STRING([--enable-cocoa],
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dnl [enable MacOS X Cocoa . @<:@default=disabled@:>@])],
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dnl [
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dnl if test "x${enableval}" = "xyes" ; then
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dnl want_cocoa="yes"
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dnl else
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dnl want_cocoa="no"
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dnl fi
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dnl ],
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dnl [want_cocoa="no"])
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dnl
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dnl if test "${want_cocoa}" = "yes"; then
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dnl test cocoa requirements (objc and Cocoa/Cocoa.h)
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dnl fi
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want_cocoa="no"
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AC_ARG_ENABLE([cocoa],
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[AC_HELP_STRING([--enable-cocoa],
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[enable MacOS X Cocoa . @<:@default=disabled@:>@])],
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[
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if test "x${enableval}" = "xyes" ; then
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want_cocoa="yes"
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else
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want_cocoa="no"
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fi
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],
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[want_cocoa="no"])
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if test "${want_cocoa}" = "yes"; then
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#test cocoa requirements (objc and Cocoa/Cocoa.h)
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cocoa_ldflags=""
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have_cocoa="no"
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m4_ifdef([AC_PROG_OBJC],
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[
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if test "x${have_gnu_objc}" = "xyes" ; then
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AC_LANG_PUSH([Objective C])
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LIBS_save="$LIBS"
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LIBS="$LIBS -framework Cocoa"
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AC_LINK_IFELSE(
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[AC_LANG_PROGRAM(
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[[
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#include <Cocoa/Cocoa.h>
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]],
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[[
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NSWindow *window;
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window = [[NSWindow alloc]
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initWithContentRect:NSMakeRect(0, 0, 1, 1)
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styleMask:(NSTitledWindowMask)
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backing:NSBackingStoreBuffered
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defer:NO
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screen:nil
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];
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]])],
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[
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have_cocoa="yes"
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cocoa_ldflags="-framework Cocoa"
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],
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[have_cocoa="no"])
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LIBS="$LIBS_save"
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AC_MSG_CHECKING([whether Cocoa framework is supported])
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AC_MSG_RESULT([${have_cocoa}])
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AC_LANG_POP([Objective C])
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fi
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])
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fi
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AC_SUBST(cocoa_ldflags)
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# Drm
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AC_ARG_ENABLE([drm],
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@ -2659,9 +2693,7 @@ EFL_INTERNAL_DEPEND_PKG([ECORE_COCOA], [eina])
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### Checks for header files
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dnl TODO: once cocoa is fixed and test-able, add required libs here
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dnl to ECORE_COCOA_LIBS and ECORE_COCOA_CFLAGS.
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dnl Evas already tests for ObjC and Cocoa/Cocoa.h
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EFL_ADD_LIBS([ECORE_COCOA], [-framework Cocoa])
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### Checks for types
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