elementary: Bring back the use of Evas framespace.

Use the evas_output_framespace_* functions to make objects inside the
framespace to get their respective offsets.
This commit is contained in:
Rafael Antognolli 2013-03-25 14:50:12 -03:00
parent 8a3c797603
commit 0e226a356e
1 changed files with 7 additions and 7 deletions

View File

@ -60,7 +60,6 @@ struct _Elm_Win_Smart_Data
Evas_Object *img_obj, *frame_obj;
Eo *layout;
Eo *box;
Evas_Coord fx, fy, fw, fh;
Evas_Object *obj; /* The object itself */
#ifdef HAVE_ELEMENTARY_X
struct
@ -611,7 +610,12 @@ _elm_win_resize_job(void *data)
}
if (sd->frame_obj)
evas_object_resize(sd->frame_obj, w, h);
{
int fw, fh;
evas_output_framespace_get(sd->evas, NULL, NULL, &fw, &fh);
evas_object_resize(sd->frame_obj, w + fw, h + fh);
}
evas_object_resize(sd->obj, w, h);
evas_object_resize(sd->layout, w, h);
@ -2269,11 +2273,7 @@ _elm_win_frame_add(Elm_Win_Smart_Data *sd,
short layer;
// FIXME: Don't use hardcoded framespace values, get it from theme
sd->fx = 0;
sd->fy = 22;
sd->fw = 0;
sd->fh = 26;
evas_output_framespace_set(sd->evas, 0, 22, 0, 26);
sd->frame_obj = edje_object_add(sd->evas);
layer = evas_object_layer_get(obj);
evas_object_layer_set(sd->frame_obj, layer + 1);